ARM - Almost Realtime Multimedia
Almost Realtime Published and Produced Internet Multimedia
Near realtime - Now Communications
These are just a couple of the phrases to describe what we are doing.
Everybody wants everything now. Your boss, your mother and your mate. Why should our needs for content such as multimedia be any different.
We already have applications today that fit the bill: Email, Chat, Instant Messanging, Blogs.
You heard me speak and experiment with a couple of new ones here, Audioblogging and autoblogging.
Marc's been talking about applications like this over at:
What we are really need that doesn't exist today are "near realtime multimedia communications editing applications and features".
When we think of "realtime" we think of broadcast style video and audio. How the broadcast networks cover live events... baseball, football, political speeches, wars....
Most people view editing today as adding a time/date stamp on their home video tapes. Ever sit through someone's vacation videos to see one or two "must see" scenes. You probably sat through the experience just to be nice. Business people aren't nice. Web surfers won't hang around.
In order to deliver interesting multimedia content in most cases it needs to be edited. No one wants to sit through raw video, they want the message delivered precisely in the least amount of time. Multimedia tools today are just to hard, time intensive, resource hungry, too many clicks to meet the "near realtime" requirements. They meet the requirements production studios want. Not designed for editing in the field "near" or in realtime.
to be continued.....
5:07:48 AM
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