Updated: 4/1/2004; 5:13:19 AM.
a hungry brain
Bill Maya's Radio Weblog
        

Wednesday, March 10, 2004

Asia Times: Is Zarqawi the new Osama or a scarecrow set up to claim al Qaeda involvement in every terrorist incident? The Iraqi Sunni Mujahideen:

...are adamant: "The truth is, al-Qaeda is not present in Iraq." They claim that hundreds of Arabs entered the country a year ago to fight the Americans, but now only a few dozen remain. "We had to help hundreds of them leave for their own protection because they were only a burden on the resistance. It was difficult to hide them."

[John Robb's Weblog]    

I've been having fun exploring realtor.com. I've always wondered what it would cost to live in various places like New Orleans, Vermont, the east coast of Florida, Santa Cruz. Now it's really easy to find out. [Scripting News]    

How do you identify a .NET "Thought Leader?".

Dare Obasanjo: "When I think of thought leadership in the .NET world I'm more likely to think of Sam Gentile or Clemens Vasters than I am to think of some blue badge carrying employee at the Redmond campus."

I totally agree with that. But, I want to go deeper. What makes a "thought leader?" Dare has some opinions, but they don't nail it for me. And, I think this question goes to the deeper sense of reputation and trust that certain bloggers build up.

Why are Clemens and Sam at the top of my, and Dare's, mind when we think of "thought leaders?" Well, I know both of these guys from the offline world. They are expert in their domains. I know that from previous non-blog experience. So, when they say something on a topic, I believe them.

Now, let's compare that to Ryan Dawson. He's doing, by far, the most interesting stuff with the PDC Build of Longhorn. But, why don't we think of him as a thought leader? Because he hasn't been around very long? Because he hasn't spoken at a conference? Because he hasn't written a magazine article? Because he hasn't written an app yet? Because he hasn't had the cuts and bruises that this industry puts on people over time? (He's one of the younger people who came to the PDC).

How about Carl Franklin? He does the .NET Rocks radio show. Is he a thought leader?

Really, what's more interesting to people who develop with a technology? Something like the above or something like what Microsoft Employee Chris Brumme does? (please note that Chris Brumme and Dare Obasanjo are the only Microsoft employees I'll link to in this post).

I don't know. As a blogger, I really love what Mike Gunderloy is doing. Or James Avery. Or Julia Lerman. Or Larry O'Brien.

Anyway, I am going to work on this theme for a little while and try to build a directory of all the .NET bloggers who don't work at Microsoft. And then I'm going to try to give you my ideas on who is a "Thought Leader" in that community. No Microsoft employees will be considered. I'm finding a lot more .NET bloggers than I expected.

[Scobleizer: Microsoft Geek Blogger]    

Fonts used in Disney parks. This is a wonderful list of faces employed in incidental typography in the Disney parks, including links to freeware versions of many of the fonts.

# Albertus - Animal Kingdom (entrance area signage), Norway
# Algerian - MK monorail station, Main Street, Haunted Mansion Fastpass, etc.
# Americana - Main Street, Liberty Square
# Anna - Tomorrowland logo/signage, Studios, etc.
# Antique Olive - Soarin'


Link

(Thanks, Mark!) [Boing Boing Blog]    

Warren Ellis's Mek and Reload omnibus edition.

It's Wednesday, which means the new funnybooks are out. I'm using The Beguiling as my interim comix shop while working on the next novel in Toronto, and tonight, they had a very nice surprise for me: a perfect bound omnibus edition of two of Warren Ellis's short-series stories: Mek and Reload.

Reload's a great action story, a lot of fun, but it's Mek that's the real standout here. Mek is like Asimov's Robots stories told by Hunter S Thompson after overdosing on Ralph Ellison: a caustic and corrosive story about body-modders who get the machinery the fetishize implanted in their flesh, and the discrimination they face as a result. (Also noteworthy: this is, as far as I know, the only comic to mention the EFF in dialogue).

Link


[Boing Boing Blog]

    

Linux-based managed access-point from Sputnik. Sputnik has shipped the next generation of its Linux-based, open source managed WiFi AP. At $185, it's the cheapest managed AP on the market, with some of the coolest features (though in most contexts I think I'd just advise shopping for el-cheapo no-name APs for $30 per and connecting them to a $50 a month DSL and making your money back in extra lattes, rather than paying for a managed solution).

The Sputnik AP 160 utilizes a customizeable captive portal that requires end-users to authenticate with their username and password before they can access the wireless network.

Additional wireless and wired devices connected through the AP 160’s built-in four-port router are also authenticated and managed by Sputnik Control Center. Simply plug third-party APs into the back of the Sputnik AP 160; end-users who associate with those APs are authenticated and tracked. The same principle applies to end-users who connect directly to the LAN ports.



Link

(via Sifry) [Boing Boing Blog]    

Video Codec Shootout. Wondering which video codec to use at home? We put DivX 5.1.1, Windows Media Video 9, QuickTime 6.5 with Sorenson 3, and QuickTime 6.5's MPEG-4 codec through a battery of tests. The results might surprise you. [Extremetech]    

Comparing Video Codecs [Extremetech]    

Open Source UIs. Improving Open Source UI.

My response to Eric Raymond's rant on the poor quality of open source UI is: No Kidding, Sherlock. It shouldn't surprise anyone that open source UI is crappy and I am surprised that it took Eric this long to notice the problem. As to why, it's because:

  • open source developers have little interest nor incentive to do it right.
  • most software developers lack the knowledge and experience to design good UIs.
  • UI design is hard and insanely tedious, even for the professionals.

Frankly, I don't think it is realistic to expect open source developers to build good UIs. Instead, open source software should be designed to make it easier for others to change or replace the UI without understanding the code underneath. Let a thousand UIs bloom and may the best one win. In other words, leverage evolution in pursuit of good UIs.

[Don Park's Daily Habit]

In 1999 - when Dave Winer developed XML-RPC - we were the first company to build a client side, browser based interface to it. We did a 'broadband' version of Dave's 'Mail to the Future' service.

That mini-project proved that it was possible to de-couple the front-end UI from the backend.

Here's a screen from that interface. We spent all of 1999, 2000, 2001, 2002 and 2003 - waiting for the world to catch up with us. Now it looks like that time has come.

All I can say to Don Park is "you just wait - dude". Wait till you meet Jim Collins.

[Marc's Voice]    

No-Touch Deployment vs ClickOnce. Mark Levison, one of the developers I interviewed for the .NET story, thinks that Microsoft has undersold the benefits of No-Touch Deployment (NTD), the current solution for running rich .NET clients from the Web. Having done the gruntwork required to understand and use NTD, Mark's not so sure that developers ought to write off this technology and wait for Whidbey's ClickOnce. ... [Jon's Radio]    

Understanding Games as Narrative Spaces. On his blog, Peter Berger has posted recently on -- his words -- "what makes games fun." Actually, he's wrong about that; what he's really talking about, and very cogently, is games as narrative spaces. He does indeed offer some concrete suggestions for why particular architectures or theme choices may make for more fun games than others--but, of course, the "narrative space" lens is only one way of looking at games, and, as Mahk LeBlanc says, there are many types of pleasure that people draw from games.

In other words, the question of "what makes games fun" is a larger one--but Berger has some interesting things to say on this more narrow topic. [Games * Design * Art * Culture]    

Programmable credit-card to replace most of your wallet's contents. The Chameleon Card is a programmable credit-card and the Pocket Vault is a programming terminal for it. Feed it your credit-card magstripes and your loyalty-card bar-codes, seal it with your fingerprint, then, on demand, it can mimic any of the cards in your wallet. Oh, and it's got an RFID-mimic built in to replace your swipeless gas-pump card. This strikes me as simultaneously very cool and very creepy, and at $200, it seems too pricey to fly.



First-time users of the Pocket Vault will read their old credit cards with the device, which stores their information internally and backs it up to an online or local database in case the Pocket Vault is lost or stolen. Each credit card stored on the Pocket Vault is then represented by an icon on the device's touch-screen display.

The Pocket Vault also prompts its owners to place their fingerprints on the device's reader pad to create a biometric profile.






Link [Boing Boing Blog]    

FBI's guide to concealed weapons.

The FBI's guide to concealed weapons looks reveals that international terrorist suppliers have gotten their hands on too many Ian Fleming novels and the rulebooks from TSR's old TOP SECRET RPG.

2.1MB PDF Link

(via Gizmodo)


[Boing Boing Blog]    

Radar on a Chip Means Radar on the Cheap. I wrote a piece for The Feature about the potential uses for a newly invented radar-on-a-chip.

Late last month, an associate professor by the name of Ali Hajimiri of the California Institute of Technology announced that he had come up with a radar system on a chip. This is significant for two reasons. First, its tiny dimensions (one-fifteenth the diameter of a penny) will make it possible to add radar-like functionality to almost any wireless device no matter how small it is. Second, the price of anything that can be manufactured in a silicon fabrication plant will plummet as the number of units shipped increases. Will the next decade be known as the "Radar Age"?

Maybe so. Hajimiri's radar on a chip could replace a lot of existing dish antennae, like the kind you have on your roof to watch satellite TV. The frequency at which the chip runs - 24 Gigahertz - falls right into the spectrum allocated by the FCC for vehicular radar systems. These chips could be embedded into a car to give it 360-degree, all weather vision, protecting the occupants from reckless drivers and other highway hazards.



Link [Boing Boing Blog]    

Spy On Your Food with this DNA Chip. Roland sez: "Do you want to know if the chicken you just bought at the supermarket contains bits of pork or beef? Or would you like to know if the vegetarian meal you just ordered contains some fish or meat? If your answer is yes, you might get some help from a DNA chip which can recognize 32 different species of fishes, birds and mammals, including humans(!!), in a single test. Both Small Times and New Scientist carry a story of this DNA chip, which will likely be used first by food regulators. The FoodExpert-ID biochip is the first high-throughput gene chip for testing food and animal feed. But it doesn't come cheap. The cost of all the equipment needed to perform the tests is around $250,000, but each test would cost only $350 to $550. This overview contains more details and references. It also includes illustrations showing how the technology works." Link [Boing Boing Blog]    

Roundtable on design coverage in the media. There's an interesting discussion taking place at Core 77 about industrial design in the media. Participants include I.D.'s Julie Lasky, New Yorker's John Seabrook, writer Kurt Anderson, designer Bruce Mau, and Moma design curator Paola Antonelli.

John Seabrook: It is very tedious, both for the writer and the reader, to describe in words the color, shape, texture, material, and style of an object -- when a picture could communicate most of this information in a fraction of a second. And yet, when you are writing for an audience that knows nothing of the context within which decisions about design take place, and has no feel for the culture out of which design choices emerge, then one has little choice but to scatter one's seed over such barren ground as mere description. Ergo, most cultural critics choose to spend their time writing about something else. Janet Jackson's breast, say.


Link [Boing Boing Blog]    

Hand drawn digital clock. Sean Carton points out this funny digital clock, which consists of animated gifs of a person writing numbers with a pencil and erasing them every second. Link [Boing Boing Blog]    

Photoblogging Chernobyl.

Elena from Kiev recently toured the Chernobyl area on a motorcycle. She photo-blogs the journey here, and it is a truly amazing personal account. This is the sort of intimate, human stuff that makes you drop your jaw and think, good God, the Internet is an incredible thing.

"I travel a lot and one of my favorite destination lead through poisoned with radiation, so called Chernobyl dead zone. It is 130kms from my home. Why favourite? because one can ride there for hours and not meet any single car and not to see any single soul. People left and nature is blooming, there are beautiful places, woods, lakes. There is no newly built roads, but those which left from 80th in fairly good condition..."
Link (via Warren). Recommended Reading: Polidori's Zones of Exclusion: Pripyat and Chernobyl, a collection of photographs shot in the dead zone (thanks, Patricio) [Boing Boing Blog]

    

Erotic ABCs.

We're delighted by this erotic French alphabet (circa 1880), featuring a variety of very proper Victorian-era ladies and gentlement doing a variety of very improper things.

Erotic Alphabet (thanks Del)
Previously: Fetish Alphabet, The Erotics of Type

[Fleshbot]    

Building a Large Linux Knowledgebase [Slashdot]    

A History of Apple's Operating Systems [Slashdot]    

Chernobyl...18 Years Later [Slashdot]    

REST microkernal and XML app server.

This seems really cool. These new kinds of servers are gonna be a key part of our collective future.

The 1060 REST microkernel and XML app server. 1060 NetKernel Suhail Ahmed alerted me, via email, to a really interesting project called NetKernel, from 1060 Research. The docs describe it as "a commercial open-source realisation of the HP Dexter project." Here's the skinny:

Today's Web-servers and Application Servers have a relatively flat interface which creates a hard boundary between Web and non-Web. This boundary defines the zone of URI addressable resources.

What if the REST interface (URI address space) didn't end at the edge of your external interface?

NetKernel uses REST-like service interfaces for all software components. The services are fully encapsulated in modules which export a public URI address space. A module may import other module's address spaces, in this way service libraries may be combined into applications. [NetKernel Essentials]
What if, indeed? I downloaded the 20MB NetKernel JAR file, installed the system, and took it for a spin. Fascinating concept. As advertised, it offers a suite of XML services -- including XSLT, and the Saxon implementation of XQuery -- in a composable architecture based on URIs. These include the familiar http: and file: plus NetKernel's own active: which is a URI scheme for NetKernel processes scheduled by the "REST microkernel." ... [Jon's Radio] [Ted Ritzer: BizBlog] [Marc's Voice]    

Michael Hawley - getting it done.

MIT Professor Michael Hawley [Slashdot]





"Today's CBS This Morning ran an interesting profile on MIT Professor Michael Hawley. Aside from recently publishing a super-jumbo-sized book about the Kingdom of Bhutan, he has invented (among other things) an interactive kitchen counter, designed a heart monitor embedded in jewelry, contributed to the MIT Toys of Tomorrow project and has written several classical compositions for piano. What really struck me was Hawley's observation that 'today's computers aren't musical enough.' For him, there is 'no difference between an ivory keyboard and a QWERTY keyboard.' I think it's a good thing that the mainstream media is starting to show how 'computer nerds' (as the correspondent identified Hawley) can be rich individuals with much more to their lives than hardware upgrades, programming languages and pocket protectors."

Marc's bit......

I go way back with this dude - like 20 years.

[Marc's Voice]    

Eugene Jarvis!.

Twenty-five Years at the Heart of Gaming [Slashdot]


    

The British are coming, the British are coming!.

Ecademy - USA has launched.

It's a mature, full featured networking environment originally based in the U.K. I've often referred to these 'blokes' as British Intellectuals - but they're really more or less just business folks - out hussling, using technology - to make money and network.

The best part of Ecademy is the suite of technology that Julian Bond has built up in there - including RSS feeds of almost everything (listings, message boards, blog posts, etc.) - and they're the FIRST major system to support FOAF!

Lee Wilkins and Thomas Power have really built-up Ecademy into a promising environment - much more than LinkedIn - and I'm excited as hell that they're landed on this side of the pond. I just hope they don't burn down the White House while they're at it (well actually, maybe that's a great idea!)

connect > communicate > transact >
> Messages
> Page Hits
> Connections
> Friends of Friends
> People Like Me
> Invite
> Ecademy Connector
> My Invitations
> New Members
> Search Members
> Weblogs
> Meetings
> My Clubs
> USA Clubs
> Global Clubs
> Club Events
> Search Clubs
> Ecademy Events
> Articles
> Search Content
> Listings
> Search Listings
> Directory
> Resourcing
> Marketplace


Quite a suite of features!

[Marc's Voice]    

AlstraSoft E-Friends. Start You Own Social Networking Company: For $280!.

Start Your Own Social Networking Company: For $280!

Why are the venture capitalists investing millions in social networking startups when you can start your own SNA service for $280 (with 1 year updates, no less), courtesey of the nice folks at AltraSoft:

AlstraSoft E-Friends - Run your own online social networking community just like Friendster. Members create their own personal friends network, meet new friends, dating and join groups

AlstraSoft E-Friends

Cost (single license): [was $600] $280 (with 1 year updates)

Language: PHP
Platform: Unix
Release: Feb 15, 2004
Current Version: v3.0
Last Update: Feb 15, 2004

Product Overview

AlstraSoft E-Friends is an online social networking software that allows you to start your own site just like Friendster and Tribe.net. The E-Friends software allows members to connect to people in their personal networks and community, creating a new online interactive resource that is based on a trusted network of friends and associates on the internet.

Members can use this abundant network to make friends, find their love ones, locate jobs, buy and sell stuff, locate a roommate, and accomplish much more with the help of groups and individuals who they know and share the same interests.

Start your own social networking community just like Friendster and Tribe.net in minutes with AlstraSoft E-Friends now!

How does E-Friends work?

Once members are registered with E-Friends, they will be able invite people they know to join their personal or professional network. A member's friends will come to E-Friends and invite their friends. As the network grows, members will have more opportunities to interact easily with people they know, make friends, and use the E-Friends network to enrich their social life."

This is absolute proof that we have reached the bizarro stage of the social networking exponential buzz curve. [Get Real]

With Social Networking systems available for $280 - what's next - free, open source social networks?

Oh yah - that's what we're working on - it's called the PeopleAggregator.

I sure hope E-Friends supports FOAF!

[Marc's Voice]    

Slate: How To Speed-Read the Net. Slate launched their RSS feed today, and with it, published an excellent introduction to RSS article by Paul Boutin. What I like about the article (apart from the fact that it recommends SharpReader) is that it's clearly geared towards people who are more likely to read the New York Times or the Washington Post than diveintomark or scripting news. Instead... (157 words) [Luke Hutteman's public virtual MemoryStream]    

Michael Gartenberg is enthusiastic about the OQO. Will it ever ship?? I expect that a mature type of this device (IF it eventually gains traction) will likely include a dual-mode option that allows you to use it as a Linux-based (most likely on a low power chip set) media player while on the move. It would also need video glasses, which despite advances in technology, have not arrived yet. [John Robb's Weblog]    

To scale pictures of global subway systems. Global subway systems by ridership and miles of track. [John Robb's Weblog]    

An oldie but goodie in Wired: Corporate Mercenaries.

DynCorp represents nothing less than the future of national security. While outfits like Raytheon make their money developing weapons systems, DynCorp offers the military an alternative to itself. In 2002, the company took in $2.3 billion doing what you probably thought was Pentagon work.

[John Robb's Weblog]    

While maps don't show nuclear power plants, online satellite systems do. Here is an eyeball (closer) of the Pilgrim plant in Plymouth MA. It provides 13% of MA power needs. [John Robb's Weblog]    

Wacky interview question exposed.

Heh, ever get a stupid question in an interview? Interviewers better be careful, cause their wacky questions can easily be put up on blogs. Rick Schaut talks about a wacky question he got in an interview. That sounds like something that'd be asked in a Microsoft interview, no?

[Scobleizer: Microsoft Geek Blogger]    

Doc on Tivo's real problem: TV itself.

Doc Searls, who has forgotten more about marketing than I'll ever know, gives his insight into why people don't use Tivo: "So I think the problem is with television itself. It's still mostly a drug, and getting a better way to administrate it doesn't change the nature of the substance. It just facilitates better abuse."

[Scobleizer: Microsoft Geek Blogger]    

Rob Mensching has a conversation with Mary Jo about his project.

Rob Mensching praises Mary Jo Foley's article on Whitehorse (code name for the modeling tools that are in the next version of Visual Studio).

Rob works on the Whitehorse team.

[Scobleizer: Microsoft Geek Blogger]    

FoxPro beta to be on MSDN, Interview coming with Visual Studio team members.

Ken Levy, in his latest letter to Fox developers: Microsoft will release a public beta version of Visual FoxPro 9.0 on msdn.com for anyone world-wide to download and install for free!

Speaking of which, I'm interviewing Ken and his boss, Alan Griver, this week too. Alan's working on specs for the version of Visual Studio that will come out after Whidbey.

So, now's your chance! Post all your feature requests for Visual Studio and I'll ask Alan about those.

[Scobleizer: Microsoft Geek Blogger]    

Flight Simulator SDK coming, What about Train Simulator?.

Over on Richard Caetano's blog I see the Flight Simulator team has an SDK coming out.

Hey, what about Train Simulator? Any news on that? It's funny, but on Microsoft's intranet you can learn stuff about nearly every secret project, but the game division keeps all their stuff so damn secret I can't learn anything.

[Scobleizer: Microsoft Geek Blogger]    

Et Cetera: the lost tapes. Round up featuring more (yes!) social networking, virtual churches, some XBox 2 news, and more. [Ars Technica]    

Windows XP Service Pack 2 may break some insecure applications. News has surfaced that XP SP 2 may in fact break some existing applications, but it's for a good cause. [Ars Technica]    

A Peek At Script Kiddie Culture [Slashdot]    

Xerox Art Show.



Link (Thanks, Jean-Luc!)
[Boing Boing Blog]    

Latest SnapStream PVR App Reviewed [Slashdot]    

Get your fresh, raw Mars image data right here, folks. BoingBoing reader Avi says, "Raw data from NASA's planetary probes is available for public access. This sequence of images of a receding Earth is spectacular!" Link [Boing Boing Blog]    

ICQ Universe [Slashdot]    

Cool new use of QTVR: coastal panorama. QTVR enthusiast Hans Nyberg says, "This QTVR of the Brittany Rocky Coast includes an animated moving sea and sound. It is a big one -- 2.5 mb -- but it downloads as a preload while you read the text on the introduction page." Link [Boing Boing Blog]    

West3rn pr0n.

Lovely collection of vintage (?) cowgirl pinup posters.

Link

(via MeFi)
[Boing Boing Blog]    

Aibo-style "guard-dragon". A Japanese inventor has shipped an Aibo-like "guard-dragon" that costs as much as a car and has a bunch of anti-burglar sensors and behaviors.

With more than 50 built-in sensors, Banryu is capable of picking up changes in its surroundings and transmitting an alarm to its master's cellphone.

A camera on its back can swivel 360 degrees and send images of the room around it. It can also sense the smell of burning and detect temperatures above 50 degrees.



Link

(Thanks, hary!) [Boing Boing Blog]    

Software-based PVR that's feature-complete. SnapStream's "Beyond TV 3" is a software-based PVR that turns your PC into a TiVo-plus-plus, capable of streaming stored programs to your browser and auto-skipping commercials. Basically, it's as though they made a TiVo whose only considerations were what you, the customer, would likely want to see, and not what the Hollywood studios would prefer.

The software streams to Web browsers, so you don't have to buy another copy for remote viewing. It's fairly simple to enable security so strangers don't have access to your television signal or recordings.

Beyond TV handles all the personal video recorder basics well. Users can pause live TV, rewind and set up recordings — all without an advanced degree in VCR technology. And like TiVo's Home Media Option, recording can be scheduled over the Internet.

But SnapStream also added commercial break recognition, which vastly simplifies ad skipping. It also supports a variety of video formats and lets you easily convert to a more tightly compressed file.



Link

(via /.) [Boing Boing Blog]    

Photoshopped real-world video-game scenes.

Fark photoshopping contest theme: "what happens when kids start acting out their favorite video games."

Link


[Boing Boing Blog]    

This exoskeleton is amazing. We could have used this in Tora Bora two years ago when we had troops carrying 60 lb backpacks at 10,000 ft. [John Robb's Weblog]    

Jon Udell points to one of the major reasons US workers are vulnerable to offshoring: corporate health care expenses.

“When you move the work to India and China you get an immediate $6,000 savings right there,” he says. “It’s huge.”

[John Robb's Weblog]    

Jabber time - again. Jabber Goes Mobile.

Jabber, of course, has been mobile for a while now with applications such as TipicME and AgileMessenger. But what I'm talking about is Jabber, Inc. They released a press release yesterday which announced their focus on mobile messaging and promoting the XMPP XML spec.
Jabber, Inc., the leading commercial provider of XMPP-based presence and messaging solutions, is adding a wireless instant messaging (IM) client suite to its product portfolio, making the company's product suite the pre-eminent offering to bridge mobile and desktop instant messaging users. This month the company is releasing clients for RIM, PocketPC, Smartphone, Symbian and J2ME compatible devices. Jabber, Inc. currently has gateways available for connectivity to WAP and SMS devices.

According to Jabber, Inc., each of the available clients connects wirelessly to the Jabber XCP server, making them technically interoperable with other IM and presence networks. Additionally, the company reports that due to the flexibility and extensibility of the Jabber XCP platform, mobile users will ultimately have access to a wide range of real-time enterprise messaging applications across an extensive spectrum of devices and networks. Each wireless client initially offers text-based IM and presence management features, while the RIM client also offers group chat functionality, otherwise known as text conferencing. ...

The RIM, PocketPC, Smartphone, Symbian and J2ME clients are currently available for evaluation, with general release scheduled for April 1, 2004.

The push for mobile instant messaging has been going on for a while now, but seems to be reaching critical mass now in terms of deals. This is just one announcement among many. The OMA is trying to push standardization, OpenWave announced the other day it was integrating MSN Messenger into its suite of products, and Canada's OZ just landed a big deal with T-Mobile USA. There's lots of players in the space already, as I wrote a year ago in a post titled Forget Mobile Instant Messaging as a Business Plan.

But reading that post, I can't believe that a year has gone by already! There just hasn't been as much progress as I would've expected. One would think a year is a long time, but Europeans are still sending billions of SMS messages and the Americans are still only slowly starting to get a clue. (I still regularly get short 30 second calls from people here. JUST SEND ME A MESSAGE DAMMIT.).

I guess it just has to do with the network and the phones. I've had a GPRS Symbian phone for over a year now, but most people are stuck on basic black and white handsets. Maybe this will be the year where Mobile Instant Messaging starts to compete against SMS?

I'm sure Jabber is hoping so... It'll probably be another year though. Oof.

-Russ By russ@russellbeattie.com. [Russell Beattie]

Not only do I think XMPP and moble will take off for messaging - but I have a sneaky feeling that within the NEXT year - we're gonna see all sorts of other new uses of Jabber.

Here's a hint: "what humans do you know - who have static emotions? Static set of friends? Just one set of opinions - which never change?"

Wouldn't a system for dyanmically expressing friends, feelings and ideas - be more appropriate for social networking? And wouldn't Jabber be perfect for that system?

[Marc's Voice]    

Tribe and Career Builder deal.

Tribe.net & CareerBuilder.com partnership…

Posted Mar 1, 2004, 12:53 PM ET by Judith Meskill

Partnerships, acquisitions, and new service launches continue to heat up in the social networking space — Are all of these moves in the “best” interest of the communities these YASNs serve? I hear echoes of dana boyd speaking of “context” and “best” as being “in the eye of the beholder.”


tribeslogoSAN FRANCISCO, March 1 /PRNewswire/ — Tribe Networks, a company
pioneering a new approach to the online classifieds business through its popular Web site http://www.tribe.net, today announced a partnership with CareerBuilder.com, a leading online career site with over 16 million monthly unique visitors and more than 400,000 continuously updated jobs. Through this relationship, Tribe.net’s users will be able to access CareerBuilder.com’s job postings from over 25,000 top employers and leverage their own social and
affinity networks to maximize job search efforts.

According to CareerBuilder.com’s “Plans for 2004” survey completed in
December 2003, 40 percent of workers said they plan to change jobs this year. Workers also revealed that the top three methods they use for finding new positions are newspaper classifieds, online career sites and networking — making the relationship between Tribe.net and CareerBuilder.com a natural fit.

...“Our mission is to give people a better way to leverage their own networks to connect with life-changing opportunities big and small,” said Mark Pincus, CEO of Tribe Networks. “By partnering with CareerBuilder.com and joining its network of partners, we can offer a critical mass of local job listings that matter to our audience.”

[The Social Software Weblog]

That's 3 today for Tribe.

[Marc's Voice]    

A Taste of Linux, Part Two. In our second helping, we serve up LindowsLive!, MandrakeMove, and SUSE's Live Evaluation. Find out which is the blue-plate special and which gets sent back to the kitchen. [Extremetech]    

Psst... wanna see Google's new look?. Google has a new look, but it takes a neat little hack to see it. [Ars Technica]    

SharpReader 0.9.4.1. SharpReader 0.9.4.1 is now available at sharpreader.net. Changes since the last version are: Fixed bug preventing SharpReader to startup for some users. Fixed bug that was causing problems with long feed URLs like amazon.com's feeds.... (37 words) [Luke Hutteman's public virtual MemoryStream]    

Wired: The best minds in electricity R&D have a plan: Every node in the power network of the future will be awake, responsive, adaptive, price-smart, eco-sensitive, real-time, flexible, humming - and interconnected with everything else. [John Robb's Weblog]    

The accident of geography.
When I was in kindergarten, my family lived in New Delhi. It was a magical year in which I made permanent memories of the sights, sounds, and smells of India. A decade ago I returned to India for a tour of its software industrial parks. That visit changed me in another way. I met programmers and tech journalists who were my equal or better in every way, but whom you'll likely never hear of unless they're profiled in an article such as this week's cover story. Their faces and their voices became permanent memories, too. For me, the offshoring debate isn't abstract. I know that it turns on a mere accident of geography. [Full story at InfoWorld.com]
This week's column is more about China than India. I interviewed MAPICS CEO Dick Cook, who's been on trade missions to China, knows the situation better than anyone I've met, and has thought deeply about how the US can and should deal with it. ... [Jon's Radio]    

Cool comic about birds and death and stuff..

Susannah spotted this lovely comic art piece by this guy (via Keaner).
Link [Boing Boing Blog]    

So, you wanna be a pyro?. BoingBoing buddy Hutch (pyrotechnics guru who works on the Burning of the Man, as well as Hollywood stuff) points us to a series of workshops in Southern California where you can learn to operate fireworks and do pyro stage effects.

The seminars cost only $15 each to attend (what is that in Starbusian currency, like, four venti cappucinos?), and they're offered by a group called Fireworks America. This year, they'll be held in three locations: March 13 - Los Angeles area, March 20 - San Diego area, March 27 - Stockton area. Hutch says, "This is a great opportunity to learn more about fireworks and stage effects. Courses are available for every level of experience. There will be special 'get your license' training for those that want it (please note: this is for Public Display and Theatrical licenses, it does not include Special Effects licensing information). These seminars are always informative and a lot of fun! I learn new stuff every time I attend. If you're interested in doing more shows, this is the place to meet other operators and get on their crews."

Attendees must be 18 years or older. And if you're coming with no prior experience or pyro scene connections, don't expect to walk away with an invitation to join someone's crew. For good reasons, that tends to take time, say folks in the biz. To RSVP for one of the seminars, FIRST visit this link for background info, then call Ashley or Dianna at 800-464-7976, and for more background visit the Fireworks America site. [Boing Boing Blog]

    

Chernobyl Poems and photos of Lybov Sirota.

Following up on last week's post about a woman's photoblogging-by-motorcycle in the Chernobyl dead zone, this somewhat older collection of poems by a Chernobyl survivor -- and an online collection of images documenting her journey back to the site.

Lybov Sirota once worked as director of a writing program for children near the Chernobyl Atomic Energy Station. Before April 25th, 1986, she'd never written poetry. That night, she needed a breath of fresh air; she walked out on her balcony in Pripyat and watched Chernobyl's nuclear reactor explode. The radioactivity exposure caused Sirota and her son, Sasha, to become very ill. She began writing poetry about the experience. In 2000, her son persuaded her make a pilgrimage to their their former home; that journey is documented here.

Link to poems, Link to photo series.

(Thanks, muonzoo.) [Boing Boing Blog]

    

New Korean Robot Wants to Guard Your Home. BoingBoing pal du Paris Roland Piquepaille says:

There's a new robot in town who wants to guard your home. This new security robot, which currently has no name, is designed by the Korean company Mostitech and will be distributed starting in June by Korea's top mobile carrier, SK Telecom. With its price tag of only $850, it will be a serious competitor for Banryu, which costs $18,000. The unnamed robot is 50 centimeters tall and weighs only 12 kilograms. In case of emergency, such as a fire, its cameras can take snapshots and send them to the owner's cell phone. Likewise, if an unexpected visitor is entering your home, you'll receive his picture on your phone. It also can entertain your kids by reading them a book. The Korea Times tells us the story while this overview provides some pictures of the cute unnamed robot.
Link [Boing Boing Blog]    

How news travels through blogs.

A reader writes, "Stephen VanDyke analyzes how news travels on the Internet. He uses a nifty graphic that resembles a kabbalah diagram. (In the process of doing this, VanDyke's post becomes a textbook example of how news travels."

Link


[Boing Boing Blog]    

Filthy origami.

This collection of dirty origami -- mostly explicit sexual stuff -- is hilarious. The Kama Sutra pieces are nice, and folding a vulva out of a dollar bill is a great dinner-table trick, but they're not a patch on this pooping doggy origami.

Link

(via Flashbot)


[Boing Boing Blog]    

Undergroundfilm.org.

What is undergroundfilm.com? [Scripting News]

In answer to Dave's question - Undergroundfilm.org is a site for film and video makers to upload their work and interact between each other.

All I know is that someone named Alex Cohen (who's an old buddy of Dave's) - got handed this server a while back and is now heading up the effort.

More later............

[Marc's Voice]    

Big Screens. better UI for big screens.

Better UI for big screens

"Our user interface designs do not scale well to the available screen real estate. Windows are hard to access on very large or heterogeneous displays, like Tablets and non-touch-enabled devices. Notifications come up where one is not attending, and windows open in unexpected places or are improperly sized for their contents." -- Microsoft Research VIBE, Visualization and Interaction for Business and Entertainment

The Microsoft team presents a number of ideas for dealing with complexity across large screens. I like the idea of Drag-and-Pop which might help navigate even not so big. yet cluttered desktops like mine.

via every breath death defying: more GUI Madness [Sarah Allen's Weblog]

Marc's bit....

Another direct effect of broadband on our world - big screens and UIs designed for big screens.

[Marc's Voice]    

Timelines. Quote du jour.

From Jerry Michalski:

...why is the Microsoft Office suite so pathetic at timelines and other structures involving time? Excel in particular just sucks at charting timelines. (If you've found a way to do it, send me some hints.) Do they think adding time smarts will kill sales of Project? They can't actually believe that.

Ran across that while thinking about OSAF, Chandler and the need to break corporations free from the iron grip of Exchange.

[The Doc Searls Weblog]

Marc's bit.....

Jerry's right - Timelines are a key form of interactive information and browsing. This is another example of what should be built into the OS. Certainly APIs and a standard for time based events, etc. - would also be required.

[Marc's Voice]    

The Implications Of Software Commodity? [Slashdot]    

A Motherboard That Doesn't Require An OS [Slashdot]    

Building Social Skills in Gifted Youths? [Slashdot]    

DARPA Grand Challenge Kicks Off March 13th [Slashdot]    

N-Gage. Scott Miller has been talking about the problems with N-Gage, mostly from a brand marketing point of view. I think he's right on some things, and a bit off-base on some others... But before I talk about it, I need to say: I am not an Nokia employee. I do not speak for Nokia corporately, in any fashion whatsoever. Everything I say here is in my role as an independent observer of the games industry, and as someone pretty knowledgeable about the wireless industry as well. And indeed, by the time I post this, I will have read it over three or four times to ensure that there are no disclosures of any information unreported by other media--except for the bits that must be taken as purely personal opinion.

First, lets talk about the hardware issues, which have been extensively dissected elsewhere. The N-Gage is essentially a reskinned Nokia 3650, minus the camera and plus an FM radio, with a different set of controls. Virtually all of the hardware flaws result from this legacy. In the 3650, you need to remove the battery pack to replace the memory card; this is not a problem, because you basically only replace the memory card if you decide to upgrade to one with more memory. You take photos, send them via MMS or sync them to your PC, then you delete them. The card can stay in place basically forever.

With the N-Gage, it 's a problem, because you have to replace the memory card every time you want to play a different game. Doing so is awkward; you turn off the device, you open the back, you take out the battery pack, you take out the MMC, you slide in a new MMC, you replace the battery pack, you close the back, you turn the device on, and you wait for it to reboot... For anyone used to yanking the cart out of a GBA, sticking a new one in, and starting to play, this is intolerable.

The N-Gage screen is portrait format (that is, taller than it is wide). In fact, it's the same screen used in the 3650 (and, I believe, all other Nokia Series 60 devices so far). Most games are played on screens (monitors, TVs, or GBA screens) that are landmark format--wider than tall. Most games are designed with this in mind, and it causes some problems when porting to N-Gage, because in a game that moves side-to-side, you have less time to react to something appearing at a screen edge, since the screen edge is closer. Obviously, it's not a problem for displaying photos, or SMS messages, or other phone features. In other words: Works fine for the 3650, a problem for N-Gage.

One of the reasons for Nokia's phenomenal success in the mobile phone market is that it is among the most efficient manufacturers of phones. One of the ways they keep their manufacturing costs down is by sharing parts among different models. As a result, some of these decisions are understandable.

From my perspective, once the press started pointing out the problems with the device--in particular, the memory card placement issue--Nokia should have pulled back, said, hmm, if we want a strong launch, we'd better do something about this. They should have delayed the launch of N-Gage by six months or a year, if necessary, to correct the issues. You only get one chance to launch a new console system--and never, in the history of the field, has anyone recovered from a weak launch.

The mobile phone market does not work in the same way. Nokia has over 60 devices on the market at the moment. They launch a dozen or more new phones every year. Speed to market is considered more important than getting every little aspect right the first time around; there's always room for a new, improved version in six months or a year. Typically, console manufacturers announce a new machine years before product launch; Nokia announced N-Gage in December 2003 and launched in Fall 2004. I'm not sure it ever occurred to them to delay the launch; in the mobile phone market, you can fix flaws later.

I'm going to tell a story now. This story is not based on any kind of inside information. It's a guess as to what was going through the N-Gage engineers' (and marketers') heads. I have not personally talked with anyone on the engineering side, and my acquaintance with people on the marketing side is glancing, and any discussions I may or may not have had with them have not centered on these issues.

When Nokia launched the 3650 (the second Series 60 device), they looked at it and said, hmm, this is a nifty little game machine. 104Mhz ARM chip, hugely faster than GBA; nice full color screen; decent battery life; multiple megabytes of storage on the MMC; Bluetooth and air network connectivity. You could do some cool games for this thing. But it doesn't look like a game machine.

Nokia is lauching a whole slew of special-purpose phones: camera phones, PDA/phone hybrids (both pen-based and keyboard-based varieties), phone/MP3 player hybrids, devices that play video. Why not do a sort of game-phone, with controls optimized for gameplay, based on our dear old Series 60 platform?

Thus N-Gage. But when it was announced--what was, I think, from Nokia's original perspective, just another new device combining phone functionality with functionality for another purpose--the games industry went nuts. The game industry said: Nokia is going toe-to-toe with Nintendo!!!!

To which, I suspect, Nokia execs said: Holy fuck. We are? Well... Okay then. Hey, there's a lot of money in them thar games. Let's see what happens if we do go toe-to-toe with Nintendo.

One of the points on which Miller is right is that Nokia execs didn't know much about the game industry going in. At the press conference at the London Eye at which N-Gage was announced, the presenting executives didn't seem to know what the device's processor speed was. This is not normally a concern for mobile phone buyers--but it's virtually the first question a game journalist will ask at a new console unveiling. And there were few people in Finland with game industry experience. (Nokia hired a publishing team, operating out of Vancouver, who do have substantial experience with the industry.)

Nokia is, however, a company that is light on its feet, learns quickly, and does not allow its success to become arrogance--virtually a Finnish national trait, by the way. I don't think I've ever met an arrogant Finn. The problem, I think, is that Nokia didn't learn fast enough--but if it tries something like N-Gage again, it will have learned a lot from the N-Gage experience.

I also think Scott is subtly wrong that Nokia was guilty of bad branding by making it the "Nokia N-Gage" rather than setting up a subsidiary to be "the N-Gage company". It is, after all, the Sony Playstation 2 and the Microsoft XBox. Scott maintains that Nokia was diluting the value of the Nokia brand by associating it with something other than a phone, and sabotaging the potential success of N-Gage by associating it with a company not known for games. In reality, the mobile phone market is moving away from pure voice telephony devices to multipurpose devices. High-end phones today run an operating system, and provide PDA like functionality--datebook, address book, and so on. Even mid-range phones can run games (and other J2ME/BREW apps). If you walk into a wireless store today and ask for a bare-bones phone, one that can't run J2ME and/or BREW, you're going to have a problem finding one. And three years from now, if you walk into a store and ask for a phone that doesn't run Symbian, Microsoft Smartphone, Palm OS, or Linux for small devices, you're probably going to be shit out of luck.

My guess is that Nokia has lost a chunk of change on N-Gage, so far--but that's a drop in the bucket from a larger corporate perspective. At the same time that N-Gage was acheiving, to be generous, limited success, Nokia became the largest camera manufacturer in the world. That may sound odd to you, but Nokia ships and sells more photo-taking devices than Kodak, Nikon, Canon, or Olympus. No shit.

Scott views Nokia as "diluting its brand by moving away from phones," but in fact, phones are moving away from phones. Nokia bills itself as a manufacturer of mobile devices, not of phones alone--although every device they manufacture has wireless voice telephony capabilities. Where the market is growing is not, however, in barebones talking sticks, but in multipurpose mobile "phones" that also do a lot of other things.

Scott also deprecates the games on other Nokia phones as not fundamentally important to Nokia; actually, that's not true. Mobile operators are faced with rapid declines in revenues from voice telephony (in industry argot, ARPU--average revenues per user--is in swift decline). This is driven party by competition, and partly by Moore's Law; the switches and routers on which operators depend on the backend are cheaper and cheaper, so providing voice telephony is becoming cheaper. To sustain ARPU, operators desperately need users to adopt wireless data services other than voice--and they've succeeded in doing so (more so in Europe and Asia than here). Today, the largest revenue generators for operators on the data side are, in order: text messaging; screenery and ring tones; and... games.

In other words, even if N-Gage had never happened, games are central to Nokia's strategy moving forward. They're among the few mobile data services for which users have proven their willingness to pay. The game industry has fixed on N-Gage as the most interesting piece of the story--but in terms of gross revenues (pan-industry, not for Nokia per se), downloadable J2ME/BREW games generate a lot more traffic, and a lot more dollars, than retail sales of N-Gage titles. And as smartphones (I'm using the term generically--a lot more Symbian phones out there than Microsoft ones) become more widespread, games compiled to native machine code are going to become increasingly important, too. In other words: N-Gage die or soar, Nokia needs to have an interest in games, and a strategy for them.

Launching N-Gage as a Nokia device wasn't a bad idea; the flaws of the device were, however.

Nokia made another mistake, which Scott does pick up on. In the games industry, hardware doesn't sell itself; nobody but a few hardware nuts buys a console because it's a cool machine. People buy hardware to play games they want to play. Every console manufacturer tries to ensure that in its slate of launch titles, there's at least one must-have game--Halo for XBox, for example.

Ideally, you have a title that says: This is so cool a machine, it can play games that could never be played on any previous platform. And here is that game.

With N-Gage, the potential was -absolutely- there. N-Gage is the first connected hand-held console. (Pace those who cable-connect GBAs for multiplayer play.) With both Bluetooth and air network connectivity, it held open the possibility of cool multiplayer, even massively multiplayer, gameplay on a mobile device. When N-Gage was announced, I talked about it with my kids, suggesting that they could play with their friends even while tooling around in their mom's car. (I'm a NYer... I don't have a car. In fact, I bike almost everywhere.)

"Cool!" was their response.

When N-Gage launched, it had (I might be wrong on this) precisely one title that allowed multiplayer gameplay; the N-Gage version of Red Faction (developed by ideaworks3D). Bluetooth fast-action gameplay, no use of the air network.

What Nokia =should= have launched with was a slate of multiplayer games--some Bluetooth, some hitting the air network--that were NOT ports from other platforms, but really showed off why a multiplayer, mobile, wide-area device could create really cool games. They should have had TibiaME for N-Gage. Hell, they should have had EverQuest for N-Gage. They should have had Laser Squad Nemesis for N-Gage. They should have had PoppaZoppa for N-Gage. And they should have had N-Gage-only titles that were equally compelling--multiplayer, mobile, networked games.

What Nokia had, instead, was essentially tired, repurposed IP. Sonic N. Red Faction. Tony Hawk. Yadayada. I'm not going to lay out $300 to play these games; I can play them on other platforms.

Nokia went out to ensure that other major publishers supported N-Gage. They enlisted Sega, THQ, and (later) EA among others. That was a smart move; it allowed Nokia to say "It's not just us, look, other major game companies are supporting N-Gage." But it wasn't enough. Nokia should also have gone after the innovators in multiplayer, online gameplay, because they were the ones likeliest to product games that really showed off the N-Gage's capabilities. In addition to the Segas and THQs of the world, they should have been talking to the ids, the Turbines, and the Blizzards.

Nokia also botched the message on pricing. When I can get a version of GBA for $70, you have to persuade me that an alternative device is extremely cool, if you want me to lay out $299--the announced price point. When Nokia announced that price point, they failed to get across a highly important secondary message: operators often subsidize the price of phones, if you'll sign a year (or two year) contract. The game press reported: price is $300, gosh that's high. This was not a good message for consumers to hear.

The fact is that, in the UK, you can get an N-Gage for one pound (and a year's contract). And even in the US, you can now pick up an N-Gage for $199--with a game kicked in for free. Just by stating the message a little differently, Nokia could have gotten a very different reaction from the industry press.

People (including commenters on Scott's blog) have speculated that Nokia may release a new version of N-Gage that fixes some of the hardware flaws. I have absolutely no inside knowledge on this subject (and if I did, probably wouldn't even be talking about it), but I wouldn't be surprised. That would be in keeping with Nokia's past history of fixing the problems with one device in a new one.

But.... In the games industry, you only get one chance to launch a console system... And no system has ever recovered from a bad launch.

Not, incidentally, that this is necessarily a "bad launch." The game industry has concluded so--but then, the game industry considers XBox's sales a "disappointment." As reported elsewhere, Nokia has shipped 600,000 N-Gages. Nokia considers a single phone model that sells multiple millions of units a major hit; N-Gage probably hasn't done as well as Nokia hoped, but it isn't necessarily a huge disappointment, by their standards (though Jorma Olilla, Nokia's CEO, has said that sales weren't up to expectations). I would fully expect Nokia, in a year or so, to say that N-Gage has done reasonably well by their standards. Their standards are not the game industry's standards.

And--it's interesting that new games are being announced virtually every month, by major game publishers, for N-Gage. By game industry standards, not a lot of SKUs are being shipped for N-Gage--and it may be that, on a per-title basis, the publishers are doing rather well. A relatively small installed base can still be profitable, if the competition is slim. This is, after all, why there's still a Mac games industry.

It's true, though, that N-Gage hasn't become what I'd hoped it would: A real, and dynamic, challenge to Nintendo's dominance of handheld games. Not that I bear Nintendo any ill... Quite the contrary, really; however annoying some of their business practices, they produce some pretty keen games. But the GBA is, when you come down to it, a surprisingly underpowered device, and we -need- good mobile multiplayer games, which GBA can't supply, and it's amazing that Nintendo's dominance of handheld games has gone unchallenged so long.

I personally would not be surprised if, two or three years from now, Nokia decides to give it another go, with a new device.... And given Nokia's ability to learn, I suspect that the next time round, they'll do rather better.

[Games * Design * Art * Culture]    

Pole Tricks.

Step aerobics? So 80s. Spinning? So boring. Yoga and pilates? Over by virtue of having been included in lyrics to a Madonna song. If Angelina Jolie, Daryl Hannah, and Oprah Herself say that pole dancing is the hottest new fitness craze, who are we to argue?

Pole Tricks 101

[Fleshbot]    

Erotic Origami.

An oldie but a goodie: this site gives you dozens of ideas for doing something with the money in your wallet besides spending it on porn. We're especially fond of the "Bill & Monica" tableau.

Origami Underground (thanks Lynn)

[Fleshbot]    

The Madonna That Was.

Younger readers of Fleshbot may not remember the time in the early 90s when you couldn't open a magazine or turn on the television without hearing about Madonna naked somewhere, with nude photos from her early days appearing in Penthouse, the release of a really bad movie in which she had sex with Willem Dafoe, and the publication of an infamous coffee table book of pictures featuring her simulating sex with Vanilla Ice and Naomi Campbell. Will Britney be following in her footsteps one day?

La Vida de Madonna (lasguias.com, via Linkydinky)

[Fleshbot]    

Microsoft Bloggers: Who Can Keep Up?. We just updated our ever-expanding list of current and former Microsoft employees who blog. We are now up to more than 200 Microsoft blogs on our roster. [Microsoft Watch from Mary Jo Foley]    

Museum of Bad Art.



The Museum Of Bad Art (MOBA) is the world's only museum dedicated to the collection, preservation, exhibition and celebration of bad art in all its forms. "We do not tire in our efforts to bring the worst of art to the widest of audiences," reads the MOBA manifesto. At left, the piece that started it all -- Lucy In the Field With Flowers, oil on canvas by Unknown, acquired from the trash in Boston. "The motion, the chair, the sway of her breast, the subtle hues of the sky, the expression on her face -- every detail combines to create this transcendent and compelling portrait, every detail cries out masterpiece."



Link to MOBA's online collection (via Buffoonery). BoingBoing's founder, the ever-prescient Mark Frauenfelder, covered this years ago in Wired Mag -- Link to article.
[Boing Boing Blog]

    

Sick, surreal, dark QT short -- Beauty Kit.

The nightmarish QuickTime short "Beauty Kit" parodies toy ads for children, instructional health videos, and modern-day body image psychosis by way of a do-it-yourself breast augmentation kit for young girls. When you live in LA, this is not such a far stretch of imagination: I've heard testimony from SoCal teens of late-teenage daughters in wealthy families receiving plastic surgery as gifts from adult family members. For real. While you're on this site, check out the rest of pleix.net's short films, which are fantastic. For instance, e-baby -- utterly chilling.


Link (from Ticklefight, via El Fabuloso Mas Macho). [Boing Boing Blog]    

Beyond knowledge?.The February issue of Wired features an article on offshoring by Daniel Pink, author of Free Agent Nation. Wired's story, entitled The New Face of the Silicon Age, might instead have been called Free Agent World. Here's a stunning exchange between Pink and New Jersey state senator Shirley Turner: ... [Jon's Radio]    

The Macintosh at 20: Interview with Jef Raskin. Nice interview with Jef Raskin, creator of the Macintosh project at Apple and bOING bOING contributor.

very confused as to its use and when I was designing the software for the Macintosh, in designing the interface, I figured that if there was only one button, there would never be any question on what you have to press the number of ways of using a one-button mouse. I think this was probably a mistake, in fact there is an appendix in my book which discusses why I think this was a mistake and what I think I should have done. One of the reasons I made the mistake is that there is a certain school of industrial design dating back to the Bauhaus which says that designs have to be simple, uncluttered, and clean. In particular, don't put writing on it except for brand names or logos. If we had had a multiple-button mouse with two keys, labeled something like "select" and "activate," it would have been much easier to use, but the idea of putting writing on keys did not occur to anybody, including me. So if I was designing one today, it would have two buttons and they would be labeled. The labeling also the other good effect of forcing software designers to use them as labels otherwise it's clear that they are being misused.
Link [Boing Boing Blog]    

We Are Porn.

Actually, we thought we were porn, but we're happy to share the spotlight with the ten talented artists in this gallery. (Side note: We plan on using "porn" as an adjective as much as possible from now on, e.g. "That's so porn!" or "I'm feeling very porn today." Help spread the word.)

We Are Porn (via Body Collector)

[Fleshbot]    

Fallows provides a detailed account of how well researched pre-war plans for a post-war Iraq were cast aside. One of the major drivers of this is Rumsfeld's belief in uncertainty:

The limits of future knowledge, Feith said, were of special importance to Rumsfeld, "who is death to predictions." "His big strategic theme is uncertainty," Feith said. "The need to deal strategically with uncertainty. The inability to predict the future. The limits on our knowledge and the limits on our intelligence."

Uncertainty is different from risk in that there is no mathematical predication that can be made based on historical behavior. However, in Rumsfeld's mind, it seems that a belief in uncertainty only applies to negative outcomes and not upside opportunities (ie. don't prepare because we don't know what the outcome will be):

In the immediate run-up to the war the Administration still insisted that the costs were unforeseeable. "Fundamentally, we have no idea what is needed unless and until we get there on the ground," Paul Wolfowitz told the House Budget Committee on February 27, with combat less than three weeks away.

The way military planning accounts for uncertainty is to build contingencies. While the precise risk can't be calculated, broad categories of uncertainties can be anticipated and contingencies can be built around them. That requires lots more resources than the core plan requires. In business the logic is exactly the opposite. If you fund every contingency based on unquantifiable uncertainty, you will lose money. This, in combination with the heavy emphasis on corporate mercenaries currently in place, leads me to conclude that "business" logic is at the core of Rumsfeld's transformational military. [John Robb's Weblog]

    

I say call it RSS 3.0!.

RSS/Atom merge.

RSS is raging and Dave has outlined a plan to merge RSS and Atom. I think it would be a good thing for the web, for RSS, for Atom and for syndication technology in general. As developers of an RSS-based product we are going to support such a merge whatever it will take to make it work. Let's start by creating a new topic: RSS/Atom ";->". [Paolo Valdemarin: Paolo's Weblog]

Is there any conenction between this olive branch and the notion of RSS 3.0? I say - yes! Let's do it - think of the end-users FIRST!

[Marc's Voice]    

This is what I call a Facewall.


Stweart Butterfield and a bunch of fun people are having a great time over at Flickr.com!

[Marc's Voice]    

Borland opens RSS feeds.

Borland has a bunch of RSS feeds for developers.

[Scobleizer: Microsoft Geek Blogger]    

More Sun and Java RSS feeds.

Simon Phipps told me about another few RSS channels (a bunch of Sun ones are here). I think I'm reading more than 1350 feeds now.

[Scobleizer: Microsoft Geek Blogger]    

Interview with Microsoft's typography master.

What do you look at on a computer more than anything else, but rarely think about? Fonts!

Today I got to interview Bill Hill, the co-inventor of ClearType, and the head of the typography team here at Microsoft. Several hours later I'm still pinching myself.

Mike is an awesome storyteller. I can't wait to give you access to the video. Just a few snippets:

1) He has a 200 dpi IBM monitor in his office. Wow. You haven't lived until you've read a weblog on such a high resolution screen. He spent a good part of the time explaining how coming screen advancements are going to really increase readability.

2) He says he designs software, not for Windows, but for "Homosapiens 1.0." He spends a lot of time understanding how humans perceive things. In fact, the idea thread that led to the development of ClearType started when he was tracking a Coyote in a forest (he does that for fun -- he belongs to a club of people who read animal tracks to try to understand more about the animal world).

3) He spends a lot of time studying how humans perceive color and how they read. And what causes them pain when reading on the screen. His team is working on new fonts that'll increase readability and productivity (he was the one who commissioned Georgia and Verdana).

4) He's studying how to use multiple screens. In his office he has a second monitor -- a projector on the wall -- running full time. He uses this second monitor differently from his main high-res monitor. In his studies of human perception he learned that the periphery vision is more attuned to movement. So, he puts his email and his alerts on this second screen.

5) Why wasn't ClearType on by default? Because they weren't sure how well it'd work on non-LCD monitors. And because some video cards had troubles.

6) Why do some people hate ClearType? Because ClearType relies on how we perceive color. Some people, he says, have a heightened perception to some colors which makes ClearType less useful to them.

5) He answered for all time why you should never put two spaces after punctuation: extra spacing slows down readability. He explained to us why that convention was started for typewriter fonts, but he says that there is no professional typographer in the world that'll put two spaces after a period with a modern proportionally-spaced font.

I asked a good number of the questions that were left by you in my comments area. Thanks! I'll try to get to those soon (and have sent Bill them in email too).

Some tips from Bill?

1) Make sure your LCD is set to the native resolution. ClearType won't work if you don't have your resolution set properly.

2) Use the ClearType tuner. For many people this makes ClearType much better.

3) Small fonts (the 8 pt style that's the rage on many weblogs now) are far less readable than, say, 11 pt fonts. He does say, though, that readability starts going down at sizes bigger than 11 or 12 pt.

Anyway, thanks Bill for the interesting insights. I know I'll never look at my fonts the same way again. When our Channel 9 project turns on, I'll let you know more.

[Scobleizer: Microsoft Geek Blogger]    

Google's Orkut improves.

Wow, Google's Orkut yesterday turned on new "friends" functionality. You can now accept a message from someone and tell Orkut "I haven't met" this person. Nice and makes me much more willing to come back and spend some time adjusting my list.

I wish I could use Google as a PhotoBlogRoll, though. It's amazing. Almost everyone has entered their photo in my Orkut.

[Scobleizer: Microsoft Geek Blogger]    

NetMeeting in space.

In a past life Brian Sullivan and I were NetMeeting MVPs (we had competing websites about NetMeeting). He still IM's and emails me interesting NetMeeting info. For instance, here he blogs about NASA's Space Station use of NetMeeting.

[Scobleizer: Microsoft Geek Blogger]    

ITConversations fantastic, Jeremy says.

Jeremy Wright: "I'm sure I'll never get invited, but hearing these real people talk in real ways is fantastic. Keep it up ITConversations!"

I agree. Doug Kaye is onto something here. He called me up and we just started talking. I'm listening to the other interviews he's done and I like the format. It's just like many of the conversations we have at geek dinners.

[Scobleizer: Microsoft Geek Blogger]    

A new search engine -- shows relationships with Flash.

Wow. Check out this search engine: Kartoo. It shows you results with a Flash-based front-end. Lets you see relationships.

Hey, Dave Sifry: this is what we need for Technorati!

[Scobleizer: Microsoft Geek Blogger]    

Amazing performance at TED conference.

David Weinberger brings us an amazing musical performance from TED. You have to read the blog to see why it's amazing. Thanks David and TED for this!

[Scobleizer: Microsoft Geek Blogger]    

Office XP Service Pack 3 released.

If you're using Office XP, they released a service pack today (#3). Includes all previously-released security patches.

[Scobleizer: Microsoft Geek Blogger]    

Guide to Japan.

Martin Fowler is going to Japan and wants some hints on what to see. JapanInYourPalm is a great guide (done by my friend Al Nevarez).

By the way, Al is a real interesting guy to talk with. He used to program cars (if you have a Lincoln Mercury, you probably have his work in your car). And he spent a year or so in Japan, which is why he started his guide.

[Scobleizer: Microsoft Geek Blogger]    

Tufte's Sparklines sparks discussion on ways to improve visual communications.

Edward Tufte is one of the leading thinkers in how to visually present information. His latest stuff, on Sparklines, is showing up on lots of the feeds I'm reading tonight. This is meaty reading, so gotta come back to it this weekend.

[Scobleizer: Microsoft Geek Blogger]    

Nokia working on blogging technology.

Neil Macintosh reports that Nokia is working on a blogging app.

[Scobleizer: Microsoft Geek Blogger]    

iPod clone on PocketPCs?.

Paul Stubbs points at a PocketPC app that looks a whole lot like Apple's iPod.

[Scobleizer: Microsoft Geek Blogger]    

Ted compares .NET and Java bloggers.

Ted Leung compares the .NET and Java blogging communities.

His findings are basically that Microsoft has stronger employee bloggers, but weaker community bloggers.

So, what do you think? How can we make the .NET community blogs easier to find, and stronger in both quality and quantity?

[Scobleizer: Microsoft Geek Blogger]    

Sony announces new camera phones.

Alan Reiter, over on Camera Phone Report, discusses new phones from Sony Ericsson. I still am drooling over the Motorola MPx phone, though. That one is gonna be tough to beat.

However it turns out, this year is shaping up to be "year of the camera phone."

[Scobleizer: Microsoft Geek Blogger]    

Charlie Rose interview with Bill Gates now online.

The Charlie Rose interview with Bill Gates is now online. Am I wrong, or is Charlie Rose the best interviewer in the business right now?

[Scobleizer: Microsoft Geek Blogger]    

The web is killing the printed encyclopedia. This AP article is trying to sum up the effects of the Internet on that good bastion of knowledge, the encyclopedia. [Ars Technica]    

Ars System Guide. The Ars System Guide is back! This time, the hot rod sees a couple of drastic switches. [Ars Technica]    

Phoenix Trusted BIOS Ships in LG, Samsung, Fujitsu PCs. Phoenix Technologies had begun shipping its trusted BIOS in PCs built by Samsung Electronics and Fujitsu Ltd., the company said. [Extremetech]    

© Copyright 2004 William J. Maya.
 

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