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Wednesday, January 22, 2003 |
From There Are No Words (Yet): The Desperately Incomplete Language of Gaming:
Interestingly, had the Lumiere brothers prevailed in their view of film-as-motion-capture tool, we might have seen film theory evolving along similarly anti-creative lines. This is a depressing thought, as anyone who’s seen a Lumiere film can attest. Meanwhile, in the gaming world, new games are covered as technical marvels, never as creative entities. We’re bound to see a flood of “powered by” titles following in DOOM 3’s wake – while in Hollywood, we often see “From the Writer of,” or “From the Director of,” instead. You’ll never see “Shot by the Same Camera that Shot Serpico” in a movie commercial. In gaming, design and creativity often wither on the vine because of the industry’s technology fetishism.
4:27:49 PM
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APIs Considered Harmful XML IN PRACTICE --- 04/18/2002
Depending on who you ask, APIs can be the root of all evil or a blessing in disguise. This week's issues explores why life might be better without them. |
1:46:32 PM
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© Copyright 2003 Dave Babbitt.
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