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Thursday, April 07, 2005 |
Learning by Design: Good Video Games as
Learning Machines. PDF. James Paul Gee asks, "How do good
game designers manage to get new players to learn long,
complex, and difficult games?" Here's how (quoted from
the text):
- Learners feel like active agents (producers) not just
passive recipients (consumers).
- Different styles of learning work better for different
people.
- People take on a new identity they value and in which
they become heavily invested.
- They can manipulate powerful tools in intricate ways that
extend their area of effectiveness.
- Early problems are designed to lead players to form good
guesses about how to proceed when they face harder problems
later on.
- Challenges feel hard, but doable. Learners feel - and get
evidence - that their effort is paying off.
- Repeated cycles of learners practicing skills until they
are nearly automatic, then having those skills fail in ways
that cause the learners to have to think again and learn
anew.
- Give verbal information just in time and on demand
- Create simplified systems, stressing a few key variables
and their interactions.
- Risks and dangers greatly mitigated (one of the worst
problems with school: it's too risky and punishing).
- See the skills first and foremost as a strategy for
accomplishing a goal and only secondarily as a set of
discrete skills.
- People learn skills, strategies, and ideas best when they
see how they fit into an overall larger system to which
they give meaning.
- Make the meanings of words and concepts clear through
experiences the player has and activities the player
carries out.
There isn't one principle here that I would disagree with
in any great measure, and indeed, I find these principles
definitive not merely of game-based learning but also of
network learning. By James Paul Gee, E-Learning, April,
2005
[Refer][Research][Reflect] [OLDaily]
10:03:20 PM Google It!.
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F For Assessment. Blunt criticism of the standardized tests
currently applied in U.S. schools: "in most instances
these evaluations are inaccurate. That's because the
standardized tests employed are flat-out wrong." Some
of the tests, argue the author, are designed to elicit
responses based on social profile rather than learning.
"This kind of test tends to measure not what students
have been taught in school but what they bring to school...
they're unable to detect improved instruction in a school
even when it has definitely taken place." By W. James
Popham, Edutopia, April, 2005
[Refer][Research][Reflect] [OLDaily]
10:01:01 PM Google It!.
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Blackboard vs. Moodle: A Comparison of
Satisfaction. Seb Schmoller sent along this link to a site
offering a detailed comparison between Blackboard and
Moodle. The authors ask, "Can free software
satisfactorily meet the needs of students, faculty, and
instructional technologists for online teaching and
learning?" And, according to this study, Moodle
performs as well as, if not better than, Blackboard. By
Kathy D. Munoz and Joan Van Duzer, Humboldt State
University, February 15, 2005
[Refer][Research][Reflect] [OLDaily]
9:44:17 PM Google It!.
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MindRaider. Interesting. "MindRaider is Semantic Web
outliner. It aims to connect the tradition of outline
editors with emerging technologies. MindRaider mission is
to organize not only the content of your hard drive but
also your cognitive base and social relationships in a way
that enables quick navigation, concise representation and
inferencing." Coded in java, so it's a pain to
install. Looks like open source - it's on SourceForge - but
absent any declarations I can't tell for sure. The
integration with a wiki is a very cool idea. By Martin
Dvorak, April, 2005
[Refer][Research][Reflect] [OLDaily]
2:11:59 PM Google It!.
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Plodcasting, a Plone Podcasting Product.
Plodcasting is a Podcasting product for Plone. This tool will allow a
radio station or community audio project to publish audio files for
users of iPodder to automatically download. The initial version of
Plodcasting has been released on Plone Collective's SVN server. [Plone RSS]
1:54:32 PM Google It!.
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© Copyright 2005 Bruce Landon.
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