Updated: 5/1/2005; 9:00:30 AM.
Cognitive Psychology
This includes: The Science of Cognition Perception Attention and Performance Perception-Based Knowledge Representations Meaning-Based Knowledge Representations Human Memory Encoding and Storage Human Memory Retention and Retrieval Problem Solving Development of Expertise Reasoning and Decision Making Language Structure Language Comprehension Individual Differences in Cognition Human-Computer Interaction
        

Thursday, April 07, 2005

Learning by Design: Good Video Games as Learning Machines. PDF. James Paul Gee asks, "How do good game designers manage to get new players to learn long, complex, and difficult games?" Here's how (quoted from the text):
- Learners feel like active agents (producers) not just passive recipients (consumers).
- Different styles of learning work better for different people.
- People take on a new identity they value and in which they become heavily invested.
- They can manipulate powerful tools in intricate ways that extend their area of effectiveness.
- Early problems are designed to lead players to form good guesses about how to proceed when they face harder problems later on.
- Challenges feel hard, but doable. Learners feel - and get evidence - that their effort is paying off.
- Repeated cycles of learners practicing skills until they are nearly automatic, then having those skills fail in ways that cause the learners to have to think again and learn anew.
- Give verbal information just in time and on demand
- Create simplified systems, stressing a few key variables and their interactions.
- Risks and dangers greatly mitigated (one of the worst problems with school: it's too risky and punishing).
- See the skills first and foremost as a strategy for accomplishing a goal and only secondarily as a set of discrete skills.
- People learn skills, strategies, and ideas best when they see how they fit into an overall larger system to which they give meaning.
- Make the meanings of words and concepts clear through experiences the player has and activities the player carries out.
There isn't one principle here that I would disagree with in any great measure, and indeed, I find these principles definitive not merely of game-based learning but also of network learning. By James Paul Gee, E-Learning, April, 2005 [Refer][Research][Reflect] [OLDaily]
10:03:20 PM      Google It!.

Google Delivering Factual Answers [Slashdot:] The machine begins to look more intelligent and this question answer facility will play well with cell phone browsers becaue it tries to cut to the chase --BL

9:42:08 PM      Google It!.

MindRaider. Interesting. "MindRaider is Semantic Web outliner. It aims to connect the tradition of outline editors with emerging technologies. MindRaider mission is to organize not only the content of your hard drive but also your cognitive base and social relationships in a way that enables quick navigation, concise representation and inferencing." Coded in java, so it's a pain to install. Looks like open source - it's on SourceForge - but absent any declarations I can't tell for sure. The integration with a wiki is a very cool idea. By Martin Dvorak, April, 2005 [Refer][Research][Reflect] [OLDaily]
2:11:59 PM      Google It!.

The Encyclopedia Britannica supports RSS. [Scripting News]
1:52:37 PM      Google It!.

© Copyright 2005 Bruce Landon.
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