Updated: 3/3/2005; 6:24:41 PM.
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Wednesday, February 16, 2005

Video Gaming in Education - Good for the Brain?.
We came across new posts and discussion about video gaming and education. Where do you stand? Here are some first thoughts...

The Pros:
- highly motivating, it's fun (fun is very important - we don't underestimate it!)
- encourages risk taking and trial and error
- self-paced
- young-age friendly...young kids can begin to work with complex situations or ideas
- encourages analysis and looking for mistakes
- can incorporate or train different learning strategies- though at present visual-heavy (pictures, images, text)
- can hint without telling
- can be very patient
- solve by ideas, not strength or size (great for young gifted kids or 2E's)
- encourages perspective changing
- encourages some problem solving (though not as much as we'd like for K-12)
- allows incremental learning, close monitoring of improvement or training
- allows precisely targeted sensory / perceptual learning (auditory / visual processing)

The Cons:
- it's not real- may impact on how the information is generalized, taken seriously
- the process is immersive and usually fairly fast-paced (may not be as conducive to reflection compared to other learning formats such as reading)
- doesn't encourage as much critique about the information as maybe reading original documents, magazine, or book...after all, it's just a game
- game play doesn't directly examine reality
- players are directed to the programmer's teaching points or conclusions- whereas direct inspection of real experiments or phenomena may provide more individual learning points or conclusions.
- the games could be administered poorly...teacher leaves students to computer terminals, student doesn't learn anything, copies from neighbor, etc. (this can happen in labs too, of course)
-games are interactive, but not as interactive as conversation with a smart and perceptive teacher (remember the Turing test?)...some programs are completed by kids clicking a lot or cheating
-not hands-on learning (click or toggle rather than working with original materials)...miss making projects by hands, spatial learning and modeling

Some of the ideas about gaming in medicine - reminded us a bit of the 'Virtual Patient' programs that we tried out for the University of Pennsylvania years ago. These programs were decision-based flow programs, that drove you to a particular diagnosis or cluster of diagnoses...but very different from real patients. There are a million different ways people will tell you something (or not tell you something), and the computer model was nothing like taking a history from a real patient, sorting out facts from conflicting office notes or lab studies. Even the most complex games involve the abstraction of a great deal of information, and many decisions about what to include or exclude for a game. Now, selection and abstraction takes place in every lesson or learning plan we know, but what direct labs or experimentation? Which sort of format would you be more likely to have an unexpected result- a 4th grade science experiment or a video game teaching the same principle? Now some might prefer that you don't ever get an unexpected result - but which is more like life?

So where do we stand? Gaming has a wonderful potential in education and rehabilitation for that matter - but in our household, we like pairing computer-based learning with one-on-one old-fashioned Socratic thinking and hands-on study. We don't use games only for educational purposes (shouldn't life be fun?), but if our kids develop an insane delight in 'arcade games' over and over again, we have insisted they learn about what makes a good game, and try some simple programming themselves.

Games that make leaders: top researchers on the rise of play in business and education | WTN
Video Games Boost Visual Skills, Study Finds
Random Walk in E-Learning: Educational Games Don't Have to Stink!
By Drs. Fernette and Brock Eide. [Edubloggers Links Feed]
8:45:58 AM      Google It!.

Teaching Problem Solving.
Problem solving is at the heart of all creative and higher order intellectual work, but it usually doesn't get the attention it deserves during education. Maybe because it's not that easy to do.

Real problem solving is not just imitation. It's a self-conscious process of analyzing information, sorting, prioritizing, testing, and then reassessing. Some people have a natural gift for problem solving, but most learn over the course of their lifetimes.

Better problem solving skills leads to greater adaptation to changing circumstances, resiliency, personal satisfaction, and achievement (more problems solved!). Problem solving can be encouraged by didactic teaching about 'steps' (examine the evidence, consider the extreme case, etc) and open discussions about blindspots and bias. Problem solving instruction is wonderful when provided one-on-one, socratic style...identifying the source of student's opinions, assumptions, and decision making. Don't forget to model problem solving persistence, the solution of problems over time - whether it be days, months, or years.

Fifty Problem Solving Strategies
Problem Solving Strategies
Critical and Creative Thinking
By Drs. Fernette and Brock Eide. [Edubloggers Links Feed]
8:33:01 AM      Google It!.

Talis Actually Showing RSS from the Catalog!.

It’s a day past Valentine’s Day, but I heart Talis!

Ground breaking Library Personalised RSS

Talis, in partnership with Northumbria University Library, have launched a trial of personalised RSS (PRSS) feeds for Library users. This trial is part of the Talis Research Project Bluebird. Members of the trial and other interested parties, interact on the Talis Bluebird Forum.

Subscribers to their personal feed receive alerts from their Library account such as 'Item due for return in 3 days', or 'The item you reserved is now awaiting collection at the Library', or 'Your overdue item has already attracted in excess of £2.00 in charges'. The feed items provide a link to take the user, without an interviening login challenge, in to their Library interface at the apropriate page to take the required action such as renew the book on loan.

To illustrate the issues surrounding the requirement for alerting Library Users, to describe the technology used, and to give an overview of the trial I have published a white paper Personalised RSS for Library - User Interaction.

We have set-up a Demonstration PRSS Feed to show how the loaning activity of a fictitious user [Mr Draco Malfoy] would be represented in his Personalised RSS feed. Over the next couple of months Mr Malfoy will reserve, loan, and return (often late) items from the Demonstration Library to provide pseudo realistic RSS traffic.

So what is ground breaking then?

Firstly, Talis are the first LMS/ILS supplier to demonstrate live Library Borrower/Patron account data alerts using RSS.

Secondly, although there are many thousands of RSS feeds around there are very few that are personalised to a specific user on a specific system.…

PRSS opens up the third generation of RSS applications. (Podcasting ushered in the second generation. So many generations and not yet a teenager! )…

The image of Libraries just being places with lots of books where there is not much innovation is definitely old hat!” [panlibus]

Where to begin??

How about too… damn… cool!

How about a new term – PRSS? (I don’t think I’ve heard this anywhere else yet.) How about a vendor that didn’t stop to ask everybody why or take a poll? Instead, they looked around, recognized the value on their own, and just did it rather than talking about it (or worse yet, not talking about it).

How about the notice of fines? How about the fact that the library’s privacy policy is still applicable to the RSS feed? That’s a hee-uge point to note.

All wonderful and well, but the part that really has me drooling is the “feed items provide a link to take the user, without an interviening login challenge, in to their Library interface at the apropriate page to take the required action such as renew the book on loan” feature. How perfect and useful and efficient and progressive and innovative is that?!

More after I read the white paper (I’ve been able to subscribe to the demo feed successfully and I’m most curious to learn how they prevent you from subscribing to someone else’s feed), but major, major congratulations to Talis for picking up the ball, running with it, crossing the goal line, spiking it, and kicking the extra point! Well done!

[The Shifted Librarian]
8:29:31 AM      Google It!.

Open Source and Academia: OS Classroom [Edubloggers Links Feed]
7:52:43 AM      Google It!.

© Copyright 2005 Bruce Landon.
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