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Thursday, February 17, 2005 |
Sharing our tool-using behavior using screencasts.
Last January, when I first wrote about the medium that I've since come
to call screencasting, it seemed an odd-enough topic that I felt
obliged to justify it to my editor.
A year later it's clear that my instincts weren't leading me
astray. I'm now using screencasts -- that is, narrated movies of
software in action -- to showcase application tips, capture and publish
product demonstrations, and even make short documentaries. And I'm
seeing others around the Net starting to do the same. Now's a good time
to explain why I think this mode of communication matters and will
flourish.
...
If you think about it, we rarely get to observe in detail how other
people use their software tools. Now that it's almost trivial to make
and publish short screencasts, can we expose our software-tool-using
behavior to one another in ways that provoke imitation, lead to
mastery, and spur innovation? It's such a crazy idea that it just might
work. [Full story at InfoWorld.com]
... [Jon's Radio] Captivate is and easy tool for capturing narrated tool use in a SCORM compliant learning object -- BL
6:26:41 PM Google It!.
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IEEE Reference Guide for Instructional Design and Development. This is a well-organized, well-written introduction to standard ID
concepts, with many
useful reference links. The Guide is organized into six basic sections:
Assessing Needs,
Analyzing Learners, Writing Learning Objectives, Selecting an
Instructional Strategy, Developing Materials, and Evaluating
Instruction. The authors make clear that movement through the steps is
not always linear and that not every step is applied to every
development project.
Notice that the authors do not
include finding/examining/constructing LOs as an essential step in
Instructional Design, a regretable omission; nor do they include
references to LORs. (They do reference SCORM and the Advanced
Distributed Learning initiative.) The materials were prepared by the
Educational
Activities Board of the Institute of Electrical and Electronic
Engineers. "Instructional design is the
process through which an educator determines the best teaching methods for specific
learners in a specific context, attempting to obtain a specific goal. This reference guide
is designed to help you apply sound principles of design to the creation of your courses."
The resource is available as a pdf file and in html.
I have problems
whenever a formulation such as this one is applied rigidly to the tasks of
teaching and course design, but I do appreciate the clarity of this
work. The Guide provides an overview from which teachers can jump off
in their own directions according to their own judgements about the
subject and the learners. ___JH
(I first saw this resource in Stephen Downes' Edu_RSS feeds.) [EduResources Weblog--Higher Education Resources Online]
6:23:25 PM Google It!.
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Nokia and Microsoft Bridge OMA-WMA Gap for
Mobile Devices. This announcement is, as the author suggests, a
bombshell - on several fronts. One front is the obvious:
the mobile device industry is no longer banding together to
keep Microsoft out of its back yard. On another front, it
gives Microsoft leverage against proprietary formats being
offered by Apple and Sony. But of greatest significance to
educators: The OMA DRM is based on the open (and royalty
free) Open Digital Rights Language (ODRL) (read more about
this here).
Readers of OLDaily will have seen this coming following the
announcement in January that a license was drafted under
MPEG LA to cover implementations
of OMA DRM 1.0 for mobile devices and content
services. So what does it mean for ODRL? Hard to say - but
it's probably not good. By Bill Rosenblatt, DRM Watch,
February 17, 2005
[Refer][Research][Reflect] [OLDaily]
8:08:35 AM Google It!.
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© Copyright 2005 Bruce Landon.
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