Hail Eris, Man
San Jose, California, USA

 
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 Sunday, July 4, 2004



- by Leigh

When you join a first person shooter (FPS) game server, you wait for the map to download. Then the game starts, and you pick which team to join. The shooting starts even though you haven't picked a team yet. Then you select a weapon. The choice will reflect how you play. Pick an assault rifle or submachine gun, and you will be a skirmisher - running, charging the enemy position; mixing it up. pick a Light Machine Gun, and you still skirmish a bit, but heavy weapons slow you down yet they shoot further. So you get close to the skirmishes and then shoot up enemy concentrations from a slight distance. If you pick a sniper rifle, the enemy players won't like you. You skulk around the edges of battle, seek tall perches or rubbled buildings or trees and shrubbery out in the middle of a field. Other players "yell" that you are a coward, but they can't see you. They just die suddenly whilst running about. Being a good sniper takes a certain patient determination that should not be easily condemned. Clumsy people will gravitate toward being snipers, but a poor skirmisher won't always succeed as a snipe.

Solo death match server games are not fun. It is pointless to die and be reborn on average every 10 seconds.

Team play gives room to think, maneuver, and enjoy the scenery. "Covering fire" and "flanking a position" become more than war movie sound bites. It "feels" better to sneak up an alley together with a teammate. But communication with team members is difficult. Chat functions take many keystrokes; quick commands take a while to master, and yet remain limiting.

You may get stuck with a teammate who thinks it "fun" to shoot team members. Using the radar screen to locate friendlies and lurking around the "spawning" area to kill them is the self hating art of a person who can't understand the disappointment of others. If you get enough people to agree, you can vote to "kick" a team killing player off the server, but spoilers keep returning to destroy fun for the many to get what lonely pleasure they find.

Like old Warcraft, the game play gets your adrenaline going. Endless 10 minute team deathmatches on a list of maps that become familar killing grounds suck time like a black hole. It is hard to break away. Every addict is aware that addiction must stop, but you keep clicking on your team and weapon selections with a false promise: "just one more game..."


1:43:05 PM      comment


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