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Solo death match server games are not fun. It is pointless to die and be reborn on average every 10 seconds.
Team play gives room to think, maneuver, and enjoy the scenery. "Covering fire" and "flanking a position" become more than war movie sound bites. It "feels" better to sneak up an alley together with a teammate. But communication with team members is difficult. Chat functions take many keystrokes; quick commands take a while to master, and yet remain limiting.
You may get stuck with a teammate who thinks it "fun" to shoot team members. Using the radar screen to locate friendlies and lurking around the "spawning" area to kill them is the self hating art of a person who can't understand the disappointment of others. If you get enough people to agree, you can vote to "kick" a team killing player off the server, but spoilers keep returning to destroy fun for the many to get what lonely pleasure they find.
Like old Warcraft, the game play gets your adrenaline going. Endless 10 minute team deathmatches on a list of maps that become familar killing grounds suck time like a black hole. It is hard to break away. Every addict is aware that addiction must stop, but you keep clicking on your team and weapon selections with a false promise: "just one more game..."
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