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Wednesday, May 04, 2005
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The Ultimate Software Development Office LayoutHow do you layout your office space to optimize software development?
It's a question I don't think has been seriously considered at very
many places I have worked. Mostly it's just cubes farms of one variety
or another. Certainly there are hybrid varieties, but it comes down to cubes
most of the time.
I had the opportunity to seriously consider and create my ideal office
layout for a software development team. I read lots of different papers
and talked to lots of different people. Here's what I came up with.
It's a subject without a objectively correct answer, so there is plenty
of room for disagreement, but it may prove interesting in your research.
This is a bullet list of my recommendations.
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Organize software developers in a war room that is dedicated to the software group.
- Separate phone heavy groups like marketing and admin from developers. All "distractions" in an area should be project related.
- Create offices and conference rooms for privacy and larger meetings.
- Make space for those people who represent the customer to the team.
- Have the hardware group in the next room.
- Arrange desktops so people are not looking directly at each other.
- Pay close attention to is the traffic pattern. Do not arrange
desktops around the edge of the room, by bathrooms, by the kitchen, by
noisy groups, etc.
- The initial idea is to use wireless development machines so people can move around easily if they wish.
- The desk layout should leave enough room to support pair
programming; it should have lots of horizontal space for documents,
monitors, and books.
- Have the QA group in the next room or the same room depending on the size of the team.
- Keep the team to 12 or fewer people if possible.
- Keep the hardware being developed on in the same room as the developers.
- Purchase good headphones for engineers.
- Cell phones need to be on vibrator mode.
- Phone calls must to be handled in one of the private areas, not in the war room. No speaker phones.
- Use IM so developers can converse quitely in many situations.
- The room should have many whiteboards and flipcharts.
- Have the coffee and food room located separately so as to encourage inter-group interactions.
- A signal system (cone of silence) should be developed so
developers can indicate they are in a flow state and do know wish to be
disturbed.
- Lots of power outlets.
- Natural light if possible.
- Keep discussions generally on-topic in the development area.
If you need to have a potentially distracting discussion and no
alternate space available, then go for a walking meeting.
Here's the full proposal: http://www.possibility.com/Cpp/SoftDevOfficeLayout.html
4:53:06 PM
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© Copyright
2006
todd hoff.
Last update:
7/11/2006; 12:49:59 PM.
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