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Thursday, July 24, 2003
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"Eternal
September" a meme for our times, and an important part of the human condition
(for humans who tend to be early-adopters).
When AOL's millions start blogging, we'll have the second wave of
what a friend called Eternal September. When AOL first opened its Usenet
gateways almost 10 years ago (Sept. 1994, I believe it was), the veterans of
the Net sighed endlessly. Every fall, a rush of freshmen with newly minted
Internet accounts would start posting idiocy and RTFM questions on Usenet. My
friend commented that with AOL, it was Eternal September -- you never
exhausted the newbie community. Blogging is a different animal as it's not per
se distributed, but Google may make that a different issue than it would have
been three or four years ago.... [GlennLog]
10:15:53 AM
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Volumes have already been written about real life, the most accessible and most widely accepted massively multiplayer online role-playing game to date. Featuring believable characters, plenty of lasting appeal, and a lot of challenge and variety, real life is absolutely recommendable to those who've grown weary of all the cookie-cutter games that have tried to emulate its popularity--or to just about anyone, really.
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 Real life is densely populated and features a wide variety of places to explore and activities to engage in. |
Real life isn't above reproach. In one of the stranger design decisions in the game, for some reason you have no choice in determining your character's initial starting location, appearance, or gender, which are chosen for you seemingly at random.
via http://www.pacificavc.com/blog/2003/07/17.html#a296
9:59:32 AM
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© Copyright
2004
Jon Schull.
Last update:
1/21/04; 9:29:02 AM.
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