Config.as
Simple class that loads config files. You can view the documentation here. This is provided as is, but please post any errors, corrections or suggestions in the comments below. #include stringUtils.as /* Config.as v1.0 created by mike chambers : mesh@macromedia.com requires stringUtils.as which can be downloaded from: http://radio.weblogs.com/0106797/files/stringutils/ */ if(!String.stringUtilsDefined) { trace("Warning : The stringUtils.as file was not loaded. This library is required " + "by the Config.as file. Please make sure that the stringUtils.as file is " + "either in the same directory as the Config.as file, or is included in the " + "Flash MX include path."); }
if(String.stringUtilsVersion < 1.5) { trace("Warning : Config.as requires the stringUtils.as version 1.5 or higher. " + "You are using version : " + String.stringUtilsVersion + " Please upgrade your stringUtils.as file."); } /* Constructor that takes the path to the config file as an argument Path can be any valid relative or absolute file or url path. Although if running from a browser, Flash's security restrictions apply. */ _global.Config = function(fileName) { this.fileName = fileName; }
/* Method that allows you to set the path to the config file. Path can be any valid relative or absolute file or url path. Although if running from a browser, Flash's security restrictions apply. */ Config.prototype.setFileName = function(fileName) { this.fileName = fileName; } /* Returns a string of the path to the current config file. If a config file has not been specified, then it returns null; */ Config.prototype.getFileName = function() { return this.fileName; } /* Method which takes a boolean value that indicates whether or not double quotes surrounding names and values should be removed. Default is false. */ Config.prototype.setStripQuotes(strip) { this.stripQuotes = strip; } /* Method which takes a boolean value that indicates whether or not values that contain commas should be exploded into an array of values. If set to true, calling get() on the name will return an Array. If set to false, calling get() on the name will return a string. The default is false. */ Config.prototype.setExplodeValues(explode) { this.explodeValues = explode; } Config.prototype.onData = function(data) { if(this.parse(data)) { this.onConfigLoad(true); } else { this.loaded = false; this.onConfigLoad(false); } }
/* This is a convenience method that allows you to pass a string representing a config file to be parsed. It returns true if the parsing succeeded, and false if it did not. Note, since the method returns immediately, you may access the data in the object immediately after it has returned true. For example: var c = new Config(); var s = "foo=bar\n"; s += "name = mike\n"; if(c.parse(s)) { trace(c.get("foo")); //traces "bar" } If the config object has already parsed data, then the new data will be added to the config object, overwriting any duplicate values that already exist. */ Config.prototype.parse = function(data) { var rows = data.split("\n"); var rLength = rows.length; var tArray = new Array(); var rString; var tName; var tString; var c; for(var i = 0; i < rLength; i++) { rString = rows[i]; c = rString.charAt(0); if(c == ";" || c == "#" || c == "[" || c == "/") { continue; } tArray = rString.split("="); if(tArray.length != 2) { continue; } tName = tArray[0].trim(); tValue = tArray[1].trim(); //maybe write custom loop to strip the quotes in one pass. if(this.stripQuotes) { if(tValue.beginsWith("\"")) { tValue = tValue.substring(1); if(tValue.endsWith("\"")) { tValue = tValue.substring(0, tValue.length - 1); } } if(tName.beginsWith("\"")) { tName = tName.substring(1); if(tName.endsWith("\"")) { tName = tName.substring(0, tName.length - 1); } } } if(this.explodeValues) { if(tValue.indexOf(",") > 0) { //we jsut changed tValue from a string to array; tValue = tValue.split(","); } } this.configArray[tName] = tValue; tValue = null; tName = null; } this.loaded = true; return true; } /* Takes a string and returns the value for that name in the config file. For example: config.ini foo=bar name=mike var c = new Config("config.ini"); c.onConfigLoad = function(success) { trace(c.get("foo")); //traces "bar" trace(c.get("name")); //traces "mike" } */ Config.prototype.get = function(hash) { return this.configArray[hash]; } /* Returns an associative array containing the name value pairs contained within the object. */ Config.prototype.getArray = function() { return this.configArray; } /* This method loads the config file specified in the constructor or setConfigFile() method, and then parses it. Once it has been parsed, the onConfigLoad() method will be called and passed a boolean value indicating whether the file was able to be parsed. The onConfigLoad method should be over ridden in order to allow the developer to know when the data has loaded and been parsed. */ Config.prototype.loadConfig = function() { this.loaded = false; this.load(this.fileName); } /* Default values for internal variables within the object. */ Config.prototype.configArray = new Array(); Config.prototype.stripQuotes = false; Config.prototype.explodeValues = false; /* this indicates whether or not the data has loaded. you should be able to register with with a watch method. */ Config.prototype.loaded = false; Config.prototype.fileName = null; /* Extending the LoadVars object. */ Config.prototype.__proto__ = LoadVars.prototype; Config.prototype.superClass = LoadVars.prototype.constructor; Config.prototype.constructor.configDefined = true; Config.prototype.constructor.configVersion = 1.0;
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