Updated: 9/11/06; 6:52:44 AM.
Gil Friend
Strategic Sustainability, and other worthy themes of our time
        

Sunday, June 6, 2004

I do find myself wondering -- with all three technologies in this session -- what's the point? I'm not persuaded that these technologies add value to the more fundamental matter of people actually speaking to each other. Maybe my luddism is showing -- I'm obviously not hip to 'activist gaming' -- but I'm not sure these folks are clear on what the specific problem is - the 'what's missing' -- that their proposed tools are solving. Seems to me to be inescapable essential that people actually speak to each other -- that change in the world will come from changes in what we do, which in turn will come from what we say, to each other and to ourselves.

I can see that this is a new and potentially useful new media channel, a way to get new ideas to new people. Jon Ramer of Interra, sitting behind me, offered the perspectice of activist games as a very effective learning system -- the game as a way for epople to learning about how to organize the the 'real' world, to share best practices, to 'interoperate' together. (Does that mean, like, 'actually speak to each other? :-)



4:19:21 PM    comment []  trackback []

Celia Pearce of UC Irvine working with Buckminster Fuller Institute on a 'assymetical' game with players as stewards of the real world - not just a virtual game world. Players use mltiple devices -- PCs, phones, PDAs -- to simluate and deploy 'bottom up' solutions to sustainability on local, regional and global level.

Bucky's World Game idea is some 40 years old, proposed initially I think for the 1967 World Fair. Read the GeoScope chapter in Bucky's book Critical Path. (I played a 'manual' -- month long, intensive -- version in the early 70s; that experience probably did more than any single thing to shape my perspective on the world and my role in it.) Computer technology has finally caught up with the potential.

In this digital versiona, players would run simulations of mission scenarios for various world situations, and then work on thos emissions. She offeres the example of paper vs plastic -- vs. perhaps fabric. Proof is in the pudding of course, since life cycle assesssments -- which that examplpe would be -- are notoriously sensitive to opening assumptions defining data and simulation model. (In response to my question, she suggests that all 'missions' will be 'sponsored' -- eg by Sierra Club -- so people willknow what those assumptions are. Interesting idea -- to it could bottleneck the generation of new missions.)

Players would get points for action -- perhaps more for effective action?

They're conceiving it as an 'open source metagame,' so people and organizations could bring in their own game modules -- a great idea.

Celia: In a way, we're always playing this game. I'd just like us to me more conscious that we doing that!



3:52:32 PM    comment []  trackback []

OK, either Ron's hit his stride or I started listenting. Four ideas.

1. a meeting of people charged to come up with good ideas will come up with fewer good ideas that the same people asked to go to their offices, come up with good ideas and come together to share them. 'If you respect the read-think-write cycle, the number of ideas goes up by 40%. And it's import that you write, not speak -- as in the traditional 'speak-promote' cycle.

2. Groups - at least highly effficient groups - tend to know who's good at what.

3. The half life of groups -- effective peaks about half way through their life, and again just before their end of lifetime. (Obviously for groups with a defined lifetime.)

4: HEGs know what doesn't fit. His example: The Crying Indian pollution ad was highly memorable but only 1% effectuve at changing behavior. A positive remake was 40% effective -- but the environmental groups that funded it wouldn't pull it... because the first one SHOULD have worked!

Q: Metrics of efffectiveness? Number of ideas isn't particularly interesting
A: The other metrics we want to use is divergent thinking. Has been used with Supreme Court decisions. Assumption: more divergence is better, IFF people have to come up with a decision (which the Supreme Court does).

I'd like to see ideas, divergence, conversion, implementation AND achieving desired results with minimal side effects.

Ron's IdeaTree software - a combination or mind mapping, visual blogging, annotatting relationships - focuses on 'how ideas relate' by displaying the relationships among the nodes. Unfortunately he's demoing this with a thin gruel of content, conveying nothing compleelling about its potential. At least not to me.

3:33:50 PM    comment []  trackback []

Blogging the PlaNetWork conference at the Presdio in San Francisco, which has a strong focus this year on the conscious use of information technologies and the Internet ... in creating a truly democratic, ecologically sane and socially just future.

Just heard Arno Scharl present his EcoMonitor 'environmental web monitoring.' -- which I expected to be about sophisticated data syntehesis, but seemed to be more about symantic mapping of how specified words and ideas show up in global media space. I guess 'environmental' means different thigns to different people. :-)

Just starting, Ron Newman on 'the dynamics of highly effective groups.' Too vague for me so far.

What I'm waiting for: Celia Peirce and the folks from the Bucky Fuller Insitute talking about their 'Spaceship Earth Game,' a massively multi-player game... originally conceived as a digital sequel to the World Game, Buckminster Fuller[base ']s large-scale board game of world resource distribution. (The game takes a bottom-up approach through missions in which players deploy large numbers of people on multiple devices, via e-mail, blogs, Internet and SmartMob tactics, to take positive action now.)




3:22:11 PM    comment []  trackback []

© Copyright 2006 Gil Friend.
 

BlogRoll Me! | Skype me!

My work:
Natural Logic My speaking gigs


Read this blog in:

Deutsch / Español / Français / Italiano / Portuguese


June 2004
Sun Mon Tue Wed Thu Fri Sat
    1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30      
May   Jul


So... where you from, Chum?
Locations of visitors to this page


How this works


Recent Posts


Blogs I slog through:


Click here to visit the Radio UserLand website.

Subscribe to "Gil Friend" in Radio UserLand.

Click to see the XML version of this web page.


Click here to send an email to the editor of this weblog.