More discussion on games and learning.Don't miss the comment here that MMOGs require as much as forty hours to master the first level. Makes me wonder, for example, how many traditional instructor-led or e-Learning "courses" are so compelling that learners would willingly stay seated and engaged for a week in order to learn just the basics? Wonder-me number two: How good would they be at whatever it is they are learning if they spent a week practicing it and getting feedback? Wonder-me number c: In a business setting, how are you going to justify keeping them off the job for a week (or will you require them to play the game on their own time)? MMOGs as Learning Environments: An Ecological Journey into Quest Atlantis and The Sims Online - Michael Young, et al; Innovate Online. Yes, video games are mainly for play and fun. But video games are educative as well as interesting and engaging—something that we all hope that more classrooms could be. Many of today's students spend more time playing video games than they do watching te [Online Learning Update] 11:57:28 PM |