Virtuality: Could this be where e-Learning is going?We talk about using games and simulations for learning -- here are 200,000 people who are already doing it. See the post for April 26 on "Games and Performance." UPDATE 4/29: Scoble points out this weblog on 3D Virtual Worlds. 'Second Life' Avatar Population Hits 200k (Tony Walsh/Clickable Culture). 'Second Life' Avatar Population Hits 200k — The virtual world of Second Life reached a population of 200,000 residents today, doubling its size since the last milestone of 100,000 residents was reached just over four months ago. At this rate, it's possible Second Life will reach 1M residents … Source: Clickable Culture 11:36:49 AM |
Fewer PDAs, more smart phones.If you're planning to offer a mobile application, the market is moving away from PDAs and toward mobile phones. Depending on your app, this may present some interface challenges, but when consumers are voting with their feet, it's hard to argue with them. Sales of handheld devices continue to drop. For the ninth quarter in a row [The Register] 11:27:05 AM |