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Updated: 11/2/2002; 7:22:36 AM.

 

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Tuesday, October 15, 2002

Wearables: More Than Sci-Fi Stuff. Wearable computers are showing up in operating theaters, on museum tours and at archeological digs. Still, geeks ask: Where are the games? Manny Frishberg reports from Seattle. [Wired News]

God help me, I'm probably ready for this. I'd wear a computer with the following specs:

1. Primary I/O is via a phone-style earpiece/mike. Uses a compact, semi-coded vocabulary for commands.

2. Small form factor, no bigger than a  wallet - something I can stuff in a pocket.

3. Automatically connects to whatever network is present - WiFi, cellular, Bluetooth, whatever.

5. Customizable with cached content, downloaded during sessions linked to a PC and/or portal.(Imagine: I'm on a new golf course, and I say "How many yards to the flag?" Because the device has GPS, and has a copy of the course layout, it gives me the yardage.)

6. Interfaces seamlessly with my home and car processors. Imagine: I get in my car and ask "Traffic report for I-5". Based on that I decide to take back roads. I then say "Play Bruce, random cuts", and the wearable device streams my collection of Springsteen songs to the car's sound system.

Yep, I'm ready for a wearable computer. Games optional.


8:52:47 AM    

© Copyright 2002 Jeff Nichols.



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