I don't know how i am doing it to always stumble above quirks, bugs or weird things. This one is a cool one though.
WARNING:
what i am about to describe is technically a bug. I don't have the
faintest idea if the data which has been accumulated in the way i am
about to describe is correctly saved with the movie or not, nor if it
screws up your presentation, so to do this at your own risk.
You want to hide data in a director movie. There are several ways, here is one i just stumbled upon.
Steps: *****
- Get some media data to be hidden - let's say for demonstration purposes this is going to be an image and a sound file (MP3)
- Open up a castlib, and import the first media element at the last position of the castlib - that's right, member(1000).
- Put it up in the score, as you will not be able to refer to it later on (?)
- Drag and Drop another media member right on top of it - e.g. drag a sound file onto your image file
- What happens is that the former
image file is pushed onward one slot (in order to preserve it, which is
a good thing) - now being member 1001
- Repeat previous step until all your media is hidden.
- You can still see the media member by resizing the castlib window.
The media is still there, any
reference to it in the score will still hold true, you can reference it
by using it member number (e.g. member(1001)) and/or its name (e.g.
member("myMedia")).

HINT:
You can scan the true number of members in a castlib by issueing
put the number of members of castlib 1 -- 1001
[undocumented Lingo]
3:26:59 PM
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