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Wednesday, October 08, 2003
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"It is perhaps wise to remember here that, as a general rule, no one believes what others may tell him - no matter how apparent the truth or how much the person may protest that he accepts that truth. Only those truths which are wrought out individually in the crucible of experience really penetrate into the living consciousness and bear fruit." DK
http://beaskund.helloyou.ws/netnews/bk/discipleship1/disc1009.html
Not all lessons must be experienced with pain, because it is obvious that clever people can learn from the mistakes of others. This arises from the concept that, in truth, we are all "one" on a fundamental soul level, and learning from the mistakes of others is an action that illustrates one's correct understanding of this principle. Always having to experience something negative for oneself is a sign that one is separate, alone, and more individuated than one truly is. The price of that ignorance is having to suffer through a painful experience. Experience is a means to an end of learning a lesson. Those who make experience the end goal are going down the negative path.
Montalk
9:31:29 PM
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Friday, February 21, 2003
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If you really want to manifest something in the physical universe, you've got to want it in the right way. How desires can backfire. Your conscious and sub-conscious minds must be in alignment.
5:04:48 PM
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A great post explaining what it is like to raise one's consciousness about polarities and experience things "as the are", not "as "we think they are".
4:56:06 PM
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Saturday, February 08, 2003
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Putting your attention on something is itself a form of processing. Trusting that it will just run is the key.
We don't need to "know it all" in order to evolve. That is the Valuable Final Product of evolution, not the means to its attainment.
8:25:43 AM
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Tuesday, February 04, 2003
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An interesting discussion behind the dynamics of organizations.
7:00:28 PM
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Sunday, February 02, 2003
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How do we make ourselves "right" by being "wrong"?
John Lester goes beyond the CoS definition of this term to explain the positive aspects of Serfacs and the explore the negative aspects that LRH never thought of.
11:20:22 AM
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Most people think they see, but they are not seeing, they are only thinking.
11:17:05 AM
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Wednesday, January 29, 2003
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Fundamentals behind creation
8:06:14 PM
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Sunday, January 19, 2003
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--- chris@chris-melchior.com wrote:
Ha Ha!! I am slowly learning how to make things happen. Need all the help I can get currently . . . there seems to be lots of great tech on how to discreate, I've yet to find more than a few confusing hints on how to get anything actually created! I guess I have to figure it out for myself :) Well here's some "nots" for you, hope they help: making things happen... they will not if you inhibit (restrain, limit) they will not if you enforce they will not if you desire they will not if you are curious they will not if you are awestruck they will if you not-know... remember the last step of the old magic formula? "remain silent"... Ed
6:11:06 PM
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"Valences are the key to clearing. If you aren't running the valences off a pc, then you aren't clearing them. Goals are made by a person often to take a person away from areas where he/she doesn't want to be. In these areas a pc doesn't as-is. Thus, goals are most often an escape. People feel that they have to have goals, but when one uses them to be where he/she can't stand to be, then goals act as an escape.
The basic escape is into another beingness, thus one ends up acquiring beingnesses to escape. When you are running anything other than releasing off valences, there is not too much you are really doing for a case.
You don't want to audit the valences, you want to audit the being, So, in a sense, all processes are addressed with finding valences, All other processes not addressed to separate valences are addressed to a valence and thus try to make a valence better. One cannot improve a valence; one must improve the pc, not the valence, LX lists handle this well.
The fundamental idea is to get off a person's goals, and get the major valence off, for that valence is the way that pc used to prevent experience of an environment which he has never as-ised.
You see a thetan is not really here. A thetan is not really a viewpoint, A thetan does not survive, A thetan is a nothingness that can make a somethingness. Only things survive; only viewpoints survive. So, any personality or identity or thetan co-relationship to the physical universe is a valence, and all aberration is valences because they are the only things which will survive. Only lies survive. Thetans endure; theta endures above time (in a while), but I wouldn't call that surviving, it is a completely different subject, words have different meanings in that realm."
Filbert.
6:08:11 PM
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© Copyright
2003
John Crane.
Last update:
10/8/2003; 9:31:42 PM.
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