:: Intriguing keypad design from Ventris ::
Things are getting hot in the race for new keypad designs. I am thinking of introducing a category on my blog just to handle it. It seems that there is a lot of activity going on in this area. Quite rightly, as widely adopted keypad designs could make someone very rich! There is no need to stick to conventions, especially bearing in mind that the QWERTY keypad is actually an exercise in deliberately poor design, aimed at slowing the typist down, not speeding them up.
Personally, I just can't seem to stop thinking about text-entry ideas. I avoided writing "keypad ideas", as that may be too limiting to start with. If we doubt that new layouts can be adopted by mobile users, then we may be wrong.
Take the 3650 from Nokia, with its circular pad layout. Whilst I personally don't like it and bemoaned the fact that it broke all usability conventions (in the Java gaming context at least), I was intrigued by its complete disruption of the standard layout and what impact that might have on texting. I raised this with one of the testing managers at O2 who assured me that his teenage daughter had "mastered" it within two days and could text as fast as ever. That's not scientific, but still revealing (what would Nielsen make of it?).
After Fastap, Unitap and FITALY, I was impressed to receive a note from Ventris, who have come up with a new design called HandyScript. At first glance (right), it looks like a prop out of a Star Trek film, something the Klingons would use - BUT I'M NOT MOCKING. This idea takes a little while to sink in, but I have downloaded the trial version and figured out the concept very quickly just by visual inspection. Of course, what I really need is a mobile version so that I can try it out in a context that interests me.
An interesting feature of HandyScript is that it is language independent, able to support multiple languages with the same layout and symbols. This is very intriguing and I would like to examine this more. However, I confess that I have not had much time to formally assess it yet, but I will post a follow-up later.
12:47:02 PM
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