Updated: 3/13/2009; 9:15:29 AM.
EduResources Weblog--Higher Education Resources Online
This weblog focuses on locating, evaluating, discussing, and providing guidelines to instructional resources for faculty and students in higher education. The emphasis is on free, shared, HE resources. Related topics and news (about commercial resources, K-12 resources, T&D resources, educational technology, digital libraries, distance learning, open source software, metadata standards, cognitive mapping, etc.) will also be discussed--along with occasional excursions into more distant miscellaneous topics in science, computing, and education. The EduResources Weblog operates in conjunction with a broader weblog called The Open Learner about using open knowledge resources across a diversity of subjects, levels, and interests for a wide range of learners and learning communities--students in schools and colleges, home schoolers, hobbyists, vocational learners, retirees, and others.
        

Friday, July 23, 2004

This article by the Dutch authors Collis and Strijker appeared in the May 2004 issue of the Journal of Interactive Media. The article is worth a careful reading. The authors examine the state of usage and prospects for learning objects in three contexts: higher education, corporate training, and military training. JH____

"Abstract: Reusing learning objects is as old as retelling a story or making use of libraries and textbooks, and in electronic form has received an enormous new impetus because of the World Wide Web and Web technologies. Are we at the brink of changing the 'shape and form of learning, ... of being able to truly increase and improve human learning and performance' (Hodgins, 2000)? We are sceptical, for human and educational reasons. One of our arguments is that human aspects not technology will constrain what will be done with learning objects. Our other argument is that the learning philosophy that seems to underlie many of the discussions and the technology relating to learning objects will limit their depth of development and impact. In this paper, we examine the life cycle of a reusable electronic learning object, including steps involved with creating, capturing, indexing, archiving, finding, wanting to use, using, revising, and maintaining it. We also explore the human issues as well as the technology-related aids in each of the above phases. We illustrate the influence of context -- higher education, corporate learning, military training, in these life cycles, together with the effect of two educational philosophies, namely those of acquisition and participation/contribution."


12:19:04 PM    COMMENT []

© Copyright 2009 Joseph Hart.
 
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