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I always have a hard time getting my head around the idea of this story...the owner of a great adventure game releases the directions of how the game is constructed. He releases it for public use and development of individual ideas of how to make a greater game experience. Making the game is a design effort--both in code and in xyzT vision. Landscape architects desgn in xyzT vision and we communicate it in code...here is where my CPU stops working...can anyone help me? Quake 3: Arena Source GPL'ed. inotocracy writes "At John Carmack's Quakecon 2005 keynote he promised that the Quake 3 Arena source code would soon be released-- turns out he wasn't just pulling our leg! Today it was released, weighing in at 5.45mb, it makes for a quick download and a whole lotta fun. Developers, start your compilers!" [Slashdot]
3:18:04 PM
How Mobile Phones Conquered Japan. Personal, Portable, Pedestrian offers a rich, textured look at the role keitai culture plays in Japanese life, and a glimpse of what the future holds for the rest of us. By Xeni Jardin. [Wired News]
3:08:04 PM
Crime over the ether? :) Student held over online mugging. A student in Japan is arrested on charges of using an army of bots to mug players in an online role-playing game. [BBC News | Technology | UK Edition]
3:05:37 PM