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Tuesday, August 22, 2006 |
to Blog Out. 10:57:02 AM ![]() |
"... [power] lies in the fact that [repetitive musics] cause the forgetting of what is being repeated and they make for a nonforgetting of time as a beat in place. Tradition is that which concerns time, not content. Whereas what the West wants from autonomy, invention, novelty, self-determination is the opposite - to forget time and to preserve, acquire and accumulate contents. To turn them into what we call history, and to think that it progresses because it accumulates. On the contrary, in the case of popular traditions ... nothing is accumulated, that is, the narratives must be repeated all the time because they are forgotten all the time. But what does not get forgotten is the temporal beat that does not stop sending the narratives to oblivion. "(Just Gaming . Lyotard . via If) 10:33:14 AM ![]() |
I discovered and enjoyed a series of qualitative user research reports by Nokia researcher Jan Chipchase, who takes some amazing photographs and blogs them with observations at Future Perfect. [link via Chetan Kunte via Adaptive Path] ![]() Not so different from what I had described in this series on culture of business in India. And more - some observations and insights into non-literate communication practices - wow - this is a staggering fact - "Everyday many of the 800 million non-literate people in the world use phones and mobile phones to communicate." "We noted that textually non-literate users of public call
offices often took a scrap of paper with a phone number scrawled on
it to the owner and asked them to dial the number. This system is
open to errors caused by inaccuracy, either because the number was
not clearly transcribed, or simply because the paper on which the
number was written was worn and faded from being carried. User interface designers often talk about the user's mental model of a system, and how it maps to the reality of how a device actually functions. It is typical for designers to use metaphors such as the 'desktop' or 'soft keys' to support the building of an accurate model. Textually non-literate users will not have access to textual cues, so their mental model may well be poor. Whilst a poor mental model is not a problem within a limited range of (rote learned) tasks, if and when errors occur users may adopt the wrong strategies to correct the problem. Designers use a myriad of audio, visual and textual cues to support the user's understanding of how the mobile phone works. Literate persons are able to quickly absorb (and subsequently ignore) this textual information and apply the knowledge in practice. A positive outcome reinforces their understanding of how the system works and helps build an accurate mental model. Textually non-literate people are required to make assumptions for the textual prompts based on how the device responds to their actions. A plausibly positive result is sufficient to believe that is how the system works regardless of how well it maps to the actual system." ![]() "The second idea is the Point of Reflection - the
moment when leaving a space when you pause current activities turn back
into an environment and check you have the mobile essentials. Typically
this involves looking at the Center of Gravity, sometimes tapping
pockets, sometimes speaking aloud. Not seeing the objects where they
are supposed to be (the Center of Gravity) can be a sign that they are
already carried." Great stuff ... and no wonder then that Nokia is always stretching the boundaries of mobile phone usage in India. All images here are from Nokia and Jan's blog ... thanks for sharing these reports and observations ... it is is not what most 'corporates' believe in or do. Tags: qualitative research, ethnography, india, mobile technology 9:16:24 AM ![]() |
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Copyright 2009 Dina Mehta
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