More Somatic Computer Interfaces
I've written before about cortical plasticity and human/computer interfaces, as well as somatic-based interface devices for game consoles and computers. These devices used cameras and displays to provide a visual image of the user inside the game. Now a different sense can get involved. It's our old friend the kinesthetic sense. A Joystick That Challenges You to Sweat tells the story.
From the article:
When a player pushes and pulls on the kiloWatt's steel rod, sensors pick up microscopic flexes of the metal. A processor calculates how many pounds of force the player is exerting and converts the pressure into on-screen action. The player hardly moves, but the small motions and the constant isometric pressure can be strenuous.
I wonder if this sort of technology could be useful in developing or refining movement patterns, ala Awareness Through Movement (ATM) lessons.