radio_art
blogging on post-contemporary issues (edited and sometimes written by Antonio C-Pinto)

 







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  sábado, 29 de novembro de 2003


W art games

It's my deep feeling that 21st century art will have to deal more and more with game's theory. Dynamic representation of beauty, cool and hype stuff requires complex, multi-layered skins of information, form and meaning. Not only the esthetic dimension of interactive art, but also its inherently broad cultural meaning will arise from this new kind of laborious generative constructivism. So let's pay some attention to this section of the new art spectrum. AC-P
8:28:28 PM    comment []    


The Future of War

Aesthetics, Politics, Technologies

Presented at The New School by Thundergulch - the new media initiative of the Lower Manhattan Cultural Council - in association with the Vera List Center for Art and Politics, the World Policy Institute, and the Computer Instruction Center at the New School.

What do the Department of Defense and the computer gaming industry have in common? What kinds of strategic alliances is the Pentagon making with Hollywood? How is the American Institute of Architects connecting with the military[base ']s designs for a "new security environment?" Are artists collaborating with, exposing, or resisting the military by deploying technologies of simulation, data surveillance, tracking, and computer vision in their work?

A group of internationally renowned panelists explored these and other questions in The Future of War: Aesthetics, Politics, Technologies, a two-day conference that examined the increasingly complex exchanges between the military, the entertainment industry, the computer industry, the media, and the arts. What impact do these exchanges have on war, technology and related visual cultures in the American public sphere? How is war [~]as concept, technique, and practice[~]reorganizing our everyday life and sense of future?

The conference looked at war not simply as a utilitarian means to an end, or within the more familiar political and strategic accounts of it, but as a cultural process involving particular ways of seeing, narrating, and imagining: from the physical and virtual spaces of war, to the cinematic language of Hollywood combat films; from online gaming and military simulations, to the computer and installation work of artists.

The Future of War was organized by Wayne Ashley, LMCC's curator of New Media and public programs. It took place in New York, by May 2 and 3, 2003.

And you can have access to it's many documents at the Conference archive
8:08:56 PM    comment []    


America's Army 2.0 expected Wednesday. The America's Army Web site noted on Tuesday that the Mac and Linux versions of America's Army: Special Forces 2.0 will be released Wednesday, Nov. 26. [MacCentral]
7:12:08 PM    comment []    


Terrorism in the living room. Terrorism as a game, film or book theme is now more acceptable, says Daniel Etherington of BBCi Collective. [BBC News | Technology | UK Edition]
6:44:01 PM    comment []    



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