Updated: 2/6/2006; 3:03:29 PM.
Steve Betts' Weblog
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Tuesday, January 24, 2006

Michael Frumin's screen grab for 3D data. David Pescovitz:


 Files World-Of-Warcraft-Mid-1


My friend Michael Frumin is a researcher director at tech/art gallery Eyebeam's OpenLab. His latest project is the OpenGLExtractor (OGLE), essentially a "screen grab" application for 3D data. For example, Frumin used his software to capture a World of Warcraft character from within the game and physically rendered it using a 3D printer. He also mashed up characters from SecondLife and Google Earth, and imported chunks of Google Earth data into Maya. OGLE seems to be a pretty amazing tool for blurring the virtual and real. From Mike's OGLE introduction:
The primary motivation for developing OGLE is to make available for re-use the 3D forms we see and interact with in our favorite 3D applications. Video gamers have a certain love affair with characters from their favorite games; animators may wish to reuse environments or objects from other applications or animations which don't provide data-level access; architects could use this to bring 3D forms into their proposals and renderings; and digital fabrication technologies make it possible to automatically instantiate 3D objects in the real world.
Link

[Boing Boing]
3:53:55 PM    comment []

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