Updated: 20.07.2005; 11:37:41 Uhr.
Joerg's world
Bits & pieces picked up...
        

Sonntag, 22. Mai 2005

RealNetworks Enters Mobile Games Market: Acquires European-based Mr.Goodliving Ltd. Real is acquiring Mr.Goodliving Ltd for approximately $15 million in cash. The transaction formally closed on Friday May 6, 2005. Real expects the acquisition to generate incremental revenue of approximately $3 million for the remainder of 2005 and approximately $8... [Mobile Games & Gaming Blog]
12:06:28 AM    comment []

Makers of Cellphone Video Games Suddenly Find Great Expectations. At E3, the annual video game industry trade show this week in Los Angeles, one of the fastest-growing technologies may be the one that comes in the smallest package. Video games for cellular phones are beginning to catch on with... [Mobile Games & Gaming Blog]
12:05:35 AM    comment []

Mobile Games Industry Worth US$ 11.2 Billion by 2010. Total global revenues from mobile games are forecast to increase from USD 2.6 billion this year to USD 11.2 billion by 2010, according to Mobile Games, a new strategic research report from Informa Telecoms and Media. Downloads will account for... [Mobile Games & Gaming Blog]
12:04:55 AM    comment []

Mobile community design: MoSoSo for backpackers.

While mobile devices may not have been designed with community use in mind, several researchers in Australia are investigating how to create devices and services useful for community media. My latest article for TheFeature covers this mobile community media design research:

Jeff Axup, a Ph.D candidate in the University of Queensland, Australia's Information Environments program, specializes in Mobile Community Design. He's working from a challenging foundation: although mobile telephones -- both devices and services -- were never designed to support community uses, more and more SMSers, mobile IMers and Mobile Social Software experimenters are using their small-screen, tiny-keyboard devices to kludge together roving social networks, smart mobs and other forms of mobile community. Axup and his colleagues believe good design begins with observing users in their natural environment.
[Smart Mobs]
12:04:22 AM    comment []

Cellphedia, a SMS Social Network Service.

Cellphedia, an SMS application using ideas from Wikipedia and dodgeball, has already been mentioned twice here in may (check here and there).

But now, in "Cellphedia Melds Facts with Mobile Smart Mobs" from E-Commerce Times, Howard Rheingold said that Cellphedia was another example of the convergence between technologies such as cell phone, computers and Internet.

"The phone gives you instant communication wherever you are," he explained. "And the Internet enables you to connect with people who share an interest. Combining that gives you the ability to create something like Wikipedia with a social network."

"It remains a question about whether she's going to get a sufficient critical mass," he noted. "Wikipedia works because there's a sufficient number of people working on it."

Finally, read this post to look at examples of questions and answers stored on the Cellphedia central server.

[Smart Mobs]
12:02:39 AM    comment []

25 Will Enter, 5 Will Leave (with Books). Radio UserLand Kick StartFrom around 25 entries received in the book giveaway, four copies of Radio UserLand Kick Start were mailed today to Rod Kratochwill, Ole Olson, Gary Secondino and Nick Starr.

Steve Kirks is working with UserLand Software on Radio 9, a major upgrade to the software. Though I suspect that the upcoming release will affect weblog publishing features covered in early chapters of my book, Kick Start emphasizes two aspects of Radio that are important to learn and unlikely to change much in the future: the object database and UserTalk scripting language.

A fifth copy of the book will be sent to Marinus as soon as I find one. I accidentally gave away more copies than I own. [Workbench]


12:01:15 AM    comment []

© Copyright 2005 Joerg Rheinboldt.
 
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