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Saturday, December 16, 2006 |
Get a life. Business Week.com reports: IBM Corp. said Friday that it collaborated with electronics retailer Circuit City Stores Inc. to open a big-box outlet in the virtual video-game world, Second Life. IBM said the prototype store is part of a bigger complex Big Blue plans to open next week in the virtual world. The store contains replicas of real-life Circuit City products. People can direct their avatars, or in-game characters, to walk down the aisles, pick up and examine items, and order online for home delivery, IBM said. The two companies are also working on virtual customer service and a place for shoppers to recreate their real-world living rooms, then test different TV sizes and sound system setups. At a holiday party last night, some of us discussed how immersive-world technology is evolving. Imagine, say, that in a few years, Second Life looks like a movie, not a cartoon. What a great place for learning and collaboration! Or is it? Once again, the technology is advancing more rapidly Informal Learning Blog, December 16, 2006. [Conversation]
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1:16:32 PM Google It!.
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It took the virtual world Second Life more than three years to finally hit one million registered accounts.
But on the basis of a flurry of recent media attention around the
world, and the arrival of a steady flow of Fortune 500 companies, Second Life made it to 2 million accounts just eight weeks later. -- Growth is not linear!!!!
9:08:35 AM Google It!.
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Kathy Sierra - Become the Thing That Replaces You - Creating Passionate Users. Some good advice, especially with respect to the design of games in learning (and note that I did not say 'learning games'). The 'meta level' that Kathy Sierra, of course, is the nuggin - the thing that people are actually buying when they buy something. People buy heat, not coal or oil. Transportation or status, not cars or trucks. What do they buy when they pay tuition? What do people looking for when they sign up for OLDaily? Good questions, I think, and it is worth taking to heart, that "'Don't mess with success' is often the biggest barrier to becoming your own 'killer'." [Link] [Tags: Tuition and Student Fees, Games and Gaming] [Comment] Stephen's Web ~ by Stephen Downes ~ OLDaily RSS 2.0, December 16, 2006. [Conversation]
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8:46:31 AM Google It!.
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Implementing social technologies inside organizations. If the set of technologies loosely identified at Enterprise 2.0 are to have any hope of real success, we need to take a closer look at how they are introduced into organizations. I see two basic patterns for technology introduction in general use and neither holds much promise. The first pattern is embodied in the massive ERP rollout. Here, a highly structured set of technologies and corresponding processes are imposed on the organization. People in these systems have equally structured roles that are imposed on them in order for the overall system (organizational and technological) to perform as a designed mechanism. In the second pattern, some fundamentally individual technology sneaks into the organization at the hands of discrete individuals. Spreadsheets, word processors, web browsers all infiltrated the organization. Even email and networking followed a fundamentally organic diffusion process. Enterprise 2.0 technologies, of course, are social tools. Their promise and their ch McGee's Musings, December 16, 2006. [Conversation]
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8:42:47 AM Google It!.
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© Copyright 2007 Bruce Landon.
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