More on games in education.From the article: "... most game-based learning has been geared towards using a game as a host into which curricular content can be embedded. This approach can be problematic, however, because it too often builds upon the premise that learning is not fun and that games are, and that by introducing a game element, one can make learning fun. As we will argue, the processes involved in learning and play are often very similar, and the true potential of gaming in higher education may be realized in other ways. By allowing the learning process to become informed rather than supplemented by processes identified with successful gameplay, instructors can maintain consistency and coherence without relying on extrinsic motivational interventions." Game-Informed Learning: Applying Computer Game Processes to Higher Education - Michael Begg, David Dewhurst, and Hamish Macleod, Innovate Online. Computer games have made a significant cultural, social, economic, political, and technological impact on society (Newman 2004). Given the widespread popularity of video games, their ability to sustain long-term player engagement with challenging tasks (G [Online Learning Update] 10:37:17 AM ![]() |