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Sunday, March 06, 2005
 
Information Architecture for the Personal InfoCloud @ IA Summit

I am at the Information Architecture Summit in Montreal, blogging the sessions I'm attending.

Thomas Vander Wal:


Who in this room has emailed information to themselves? (many hands raise)

Who has cut and pasted information for themselves, and reused it in several other documents? (many hands raise)

There are four infoclouds.

Local infocloud = the intranet
Global infocloud = the internet
External infocloud = we don't know about it, we don't have access to it. (behind firewall)
and the Personal infocloud.

We build to get information in front of the user. People have other uses for the information. We should be thinking beyond, about what people will need to do with that information.

The infocloud needs to be person-centered. What is their access? How is it organized? We need to be aware of tasks, actions, and context. The person attracts information, is the center of their information universe. Let me demonstrate the model of attraction (MOA) with this gentleman with his device. He extracts blue diamond towards himself, then stores them as (personally meaningful) blue hexagons.

We have intellectual, perceptual, physical and mechanical receptors in the MOA. They shape how people receive and possibly reuse the information.

The info life cycle. Seeking, then recognizing (is this what I'm looking for?), then retaining/storing, then having the info follow us and be ready at our fingertips. The navigation metaphor only leads us to the document, but doesn't tell anything about what happens next. In the MOA the personal infocloud is taken into consideration.

Information reuse. As designers and developers we need to think about that. We're publishing the information because it is helpful. One of the good properties of information is that it's reusable towards different ends.

Thomas walks through a few scenarios explaining how a person may better deal with their information through the assistance of smart devices.

[I need to run. This seems to connect to Marc Canter's digital lifestyle aggregator, Lion Kimbro's LocalNames and PersonalServer, personal knowledge management, personal information management (Chandler, etc.).]


What do you think? []  links to this post    7:40:47 PM  
Content Genres - The Hidden Workhorse of Information Architecture @ IA Summit

I am at the Information Architecture Summit, blogging the sessions I'm attending.

Peter Merholz: When we talk about metadata we almost never talk about genre. Depending on what you want to do you use different genres of document. How much the document will be useful has a lot to do with its form. You don't use a tourist guide to find a local movie listing; you don't use a map to pick a place to visit in a new city, you use it to go from A to B.

Genre in the real world is often assumed. We don't realize all the filtering we're doing. Free weeklies have a certain form, they're in tabloid form, flimsy, with schedules in the back. A guidebook looks like a guidebook, it is placed near other guidebooks. What happens on the Web is that those cues disappear. Go to the Google Directory on Travel and Tourism in Montreal. You just see a bunch of linnks. No indication of the genre of the target documents.

When all you really have is links, how do you set people's expectations? We ought to ask those questions about a document.

1. What is its purpose?

2. What expectations will people bring to it? I expect movie listings when I pick up a weekly paper.

3. What can someone do with it?

Why do I call genres hidden workhorses? I'm trying to elevate something that has been almost unconscious. There hasn't been a lot of discussion about it.

Orlikowski and Yates: genre is "a distinctive type of communicative action, characterized by a socially recognized communicative purpose and common aspects of form". Genres emerge as a response to purpose. At one point there weren't guidebooks. Then tourism got big, and the tourist guide genre eventually emerged.

Genre is a tricky word. When we hear it we usually think of music or movies. Eternal Sunshine of the Spotless Mind is drama sci-fi romance comedy. This sets expectations. A horror story has disquieting music and creaking doors. If you feel like laughing you'll go see a comedy.

Here's a sample list of document genres. "analyst report", "executive biography", "site map", "event calendar"... these all have a suggestion of what's to come and why you would use it.

About four years ago I started doing work for PeopleSoft and did a content inventory. We had a spreadsheet with 8,000 rows. We had no idea where to go with it. Janice came up with a content map. It is essentially a distillation of the 8,000 rows into 120 "content types". We made it up as we went along. Our work became a lot easier.

Another example. An intranet across dozens of servers. 1,600 rows. We tried to figure out what was the most meaningful level of granularity. This was fed into a chart in which we put the genres under the tasks that these genres were useful for.

Once you've created your list of genres you work from that, rearrange and refactor. It's a good starting point.

When I first decided to do this talk, I thought I'd have it pretty much covered. The more I explored it the more I realized I was just scratching the surface.

Here's an example of using genre. This product page describes ScanMail for MS Exchange. If you click Features you get the features, if you click System Requirements you get what you should.

As opposed to what Symantec did, for a very similar product. "Fact Sheet". That's not very clear, what do you get from a fact sheet? No "White Paper", just a long list of titles. "Articles". They're not setting expectations. I can't see what they look like unless I click each link.

If your genres are clear, prospective customers will go for the system requirements, while more executive types might go for the white papers.

Why not call these "content types"? Collision with already existing Content-Type appelation.

Aren't these just templates? No. It's a very reductive way of thinking about them. Keep templates and genres separate for as long as possible.

Say you're getting started in IA. Look at the Google results for "information architecture". You can't really guess what kind of document these links go to. Clusty (perhaps the most disgusting brand name out there) makes categories, but they don't work really well. What you really want is organized along genre! [a-ha] I want to see "Tutorials", "Weblogs", "Academic papers". [That classification is what I intuitively steered towards with the social software map over at the Internet Topic Exchange.]

There is something you should be able to do within your own companies. Google search within the TrendMicro site for MS Exchange Server lists ScanMail for MS Exchanges 10 times. By providing genres you could steer users better.

Separation of presentation and content is overrated. Consistent look and feel leads to uniformity. I don't want my maps to look and feel just like travel guides. Victor last year pointed out that by looking at this small image segment you know what this is part of (a menu for Chinese food). You know what to expect if you move up or down. Strip away the form, and a lot falls away. Keep the form and remove the content, and you can still figure out that it's a menu. This form is a menu that looks and feels like a glossary - wrong. We have to be cognizant of this.

The notion of "content as thing", "content as object" seems very interesting.

Not completely sure where this will lead me, but let's think about the task of buying a house. There are a lot of subtasks. Genres support these tasks. Genres are channel-specific. There is talk of taking content and putting it anywhere, in your phone, PDA, etc... I'm skeptical of the "convergence" notion of content as being some kind of liquid that you can pour in and out of varied containers. [In other words, form carries important information about function.].

When choosing a house, detail and depth matter a lot, so paper and PC are better modalities than a mobile phone. The PC has become a good way of choosing a house, which explains why we're moving away from paper. If you're applying for a mortgage, this requires detail, depth, and solidity of record, for which paper is superior. Which makes it harder to move mortgage applications online. We're comfortable paying bills online, but maybe not through a mobile phone. Solidity of record is a weak point for phones.

Some tasks have shifting genre needs.

Final thoughts: genres simplify the practice of IA of large spaces. It reminds us that IA is about the content. They remind us that people are using the information, not just finding it. Genres are fluid, new ones pop up all the time. Identifying genres is hard, and currently more art than science. This raises the question of how complex a digital document genre can be.

[SP: you could say this was about the affordances of document forms. How does this connect to Christopher Alexander's notion of patterns, e.g. reusable solutions to problems in context? Patrick tells me the lady beside her said the Dublin Core standard has actually had a "genre" field for years.]
What do you think? []  links to this post    7:35:32 PM  
Sorting Out Social Classification @ IA Summit

I am at the Information Architecture Summit, blogging the sessions I'm attending.

On the panel: Peter Merholz, Peter Morville, Thomas Vander Wal, Gene Smith


Gene introduces the panel.

Introduction (PDF, 2.2MB) - Gene Smith

Stewart Butterfield is currently indisposed, he was quite broken up about it.

This panel is about "folksonomy" aka "social classification" aka "flat namespaces" aka ethnoclassification aka ...

What is it?

- User-added metadata (e.g. for recall)
- Shared resource (photo, url)
- Social feedback loop

Wikipedia definition: "a neologism for a practice of collaborative categorization using simple tags"

Where is folksonomy found?
- Social Bookmarking (del.icio.us, furl, CiteULike, wists)
- Weblogs (Technorati, Livejournal interests)
- Media Sharing (flickr, vimeo)
- Other (Gmail, 43things)

Explains how del.icio.us and flickr work. Tags the IA summit site in del.icio.us, to show us. You can see other things tagged with "ia", and related tags: design, usability, folksonomy,...

Flickr was also out of the gate quickly with tagging. Here's a picture I tagged. You can see a list of all of your tags. The larger ones are the ones you use most often.

Two kinds of folksonomies. Broad: many users tag one resource; Narrow: few users (mostly the creator) tag one resource.

Two dimensions: is it my stuff or others' stuff; is it private tags or public tags. Folksonomy is where the tags are public. [SP: the chart suggests that furl tags are private, is it so?]

This is a new concept that bubbled up last year. It created a discussion in the IA community and among pundits of the Web world.

David Weinberger: "The old way creates a tree, the new way rakes leaves together".

Lou Rosenfeld: "Folksonomies ... don't support searching and other types of browsing nearly as well as tags from controlled vocabularies"

Clay Shirky: "Building, maintaining, and enforcing a controlled volcabulary is horrendously expensive."

Liz Lawley: "It's just as problematic to ignore the compelling social, cultural, and academic arguments against lowest-common-denominator classification."

Clay: "The mass amateurization of cataloging is a forced move."

Issues with folksonomies: Retrieval, quality, authority, economics, scalability, and usability.

[SP: good intro!]


Peter Morville steps up.

Folksonomies: Better than Nothing? (PDF, 5.8MB) - Peter Morville

When Gene initially invited me to participate in this panel last October, he asked, "What's the LIS perspective on this topic?" I was kinda pissed off that I was still pegged as a traditional librarian. But I'm proud to be a traditional librarian. I predicted in 1996 that everybody would become a librarian. Everybody's doing cataloging. Everybody's doing metadata.

I want to relabel this as: "Folksonomies: Better than nothing?"

Gene: "The remarkable success of these services seems to up-end traditional thinking about classification and information architecture." I think he is plain wrong.

Steve Jobs: "searching -- not sorting -- is the wave of the future." Steve is of course right. That statement *is* idiotically simple.

Gene is suffering from apophenia, mistaking noise for the signal. There is a cure for this horrible disease: a three-circle diagram. We need to take context into consideration. Flickr works wonderfully as a photo sharing service. You're not going to see any of these free tagging approaches in corporate, governmental, nonprofit websites. In those sites information architecture is about brand, identity, image... hierarchy is only becoming more important.

I have to agree with David Weinberger. His statement is absolutely perfect. We know what happens to leaves that are raked together. They rot. And they become a food source for trees. Which come in many different size and shapes, and live for a very long time. By the way, I found all the images not through flickr but through Google Images. [SP: Google uses not tags, but folk-contributed filenames and link text as metadata; it is thus arguably a folksonomy, too.]

What it's really all about is: aboutness and findability. The question is how to make the needles bigger. Google has a fascinating approach to this. Search for "miserable failure". This is aboutness as defined from the outside. The creators have lost control of aboutness; this is significant. Lots of people applying a term to one document. It is collaborative classification.

David Weinberger: "Data was the suitcase and metadata was the name tag on it." Think about the massive amount of metadata that relates to a book (now including the fulltext that enables you to find stuff).

This wristwatch is scary. You buy it from Amazon. You can lock it on to your kids' wrist, and it's got GPS. It has a breadcrumbing feature.

Here are the five lessons of folksonomies:

1. Leverage what already exist (or happens) (people are linking, tagging)
2. Tap Wisdom of Crowds (and Users).
3. Tap Compulsion to Share (Pennies not Dollars)
4. Context Counts (Always Avoid Generalizations)
5. Never Underestimate People's thirst for Anarchy. But hierarchy is not going away.

The Asilomar Institute for Information Architecture has recently become the Information Architecture Institute. We're always going to fight over how we label things, and ourselves.


Thomas Vander Wal steps up.

Folksonomies: A Wrappers' Delight (PDF, 468KB) - Thomas Vander Wal

The "Folksonomy" term was my attempt to stop us talking about what to call it and get on with talking about it.

Folksonomy is tagging, not taxing. Metadata is hard, expensive, not easily emergent; tags are easy, generated by users for free, self-interest driven, emergent, and flat.

People are putting things in their terms, in a way that makes sense to them. It makes the internet personal again, that makes it usable by more people.

It enables you to find the synonyms across different cultures. Once I forgot my coat in a bar. I couldn't use the yellow pages to find it, because I grew up in many different cultural contexts. No bars, to taverns, no pubs in the yellow pages. I want to be able to call things my way and still find them.

Things have gone flat. Depending on your individual perspective, you can thing of Microsoft as a software company or as the evil empire. You don't have to adhere to a given hierarchy.

Thomas recaps his blog post with the power law of tags applied to one given item in broad folksonomies. There's a peak tag.

Seeing what other people are calling things is very interesting. Following trends in how things are labeled is interesting: sometimes the peak tag moves down and is replaced by another term.


It's Peter Merholz's turn at the bat.

Metadata for the Masses (PDF, 1.2MB) - Peter Merholz

Thinking about it from the user's perspective. One of the things Peter talked about was the trees, that have been around for a while and are big and old. I think it's true; and the tree's shadows often block the light.

Example: wine classification makes no sense unless you spend a lot of time developing the traditional expertise. You may want to find a wine in terms of "goes well with pork", instead of "Australian Shiraz". [SP: This "catering to neophytes" aspect is significant. We're all neophytes in all but a few domains.]

We've built systems that enable people to do their own tagging. In the Adaptive Path intranet, maintaining the controlled vocabulary is hard, and even using it is hard. Which is why you'll get loads of unfiled documents on intranets.

The 100 most popular tags on Flickr is a kind of folksonomy landmark. The speed of evolution of the classification just doesn't compare to what we see in controlled vocabularies. "Cameraphone" has been recognized as an ad hoc term, pretty much instantly.

We're starting to see the systems evolving to encourage consistency in tag use, e.g. showing you your past tags or others' tags.

There are many problems with folksonomies. Synonyms is one. Witness "nyc", "newyork", and "newyorkcity". The system has no idea that they are the same. Ambiguity: multiple meanings - look up "flow". And sometimes, it's simply wrong. People label dinosaur stuff with "archaeology". I won't be so populist that I forgive what is so obviously incorrect. We need to think about ways of overcoming this.

This image which you can't see (by Phil Gyford) shows how you can spot the worn paths to see which ones people use, and pave them.

Merging folksonomy with other accepted modes of classification. If I use the tag "Manhattan" freely, it would be interesting if I could then traverse the hierarchy based on that.

One of the interesting things is the poetry in classification that it enables. Traditional classification feels it needs to be perfect and does not have a lot of personality. Check out flickr's "me" tag. I find it fascinating. You could call it self-portrait, but it doesn't have quite the same visceral quality of people saying, "me".

PeterMo talked about findability. I'd like to talk about *discoverability*. It gets poetic, again. I find it very compelling. Look at Flickr's color tag.

The last thing is tag inversion. We're starting to see people start from a tag and actually custom-fit their pictures to the tag. Look at Flickr's squaredcircle tag. Whoever thought metadata could create a community? [SP: Funny you should ask - I did! :) ] Fascinating.

That's it for me! Thank you!

[SP: The question I didn't get to ask: So how long will it be before some big-organization website starts putting a "name this page" box that lets visitors tag their pages, for the individual and collective wayfinding benefit?

That would be a way of supplementing, not replacing the existing information architecture. For very deficient (e.g., not user-centered) architectures it could be very beneficial to have this. You might need moderation, though. I asked Thomas afterwards. He thought it could not be more than six months away. ]

What do you think? []  links to this post    7:32:52 PM  
IA Summit: BJ Fogg

I am at the Information Architecture Summit, blogging the sessions I'm attending.

BJ Fogg is a professor of Computer Science at Stanford, and he will be telling us about persuasive technology.

Let me start by asking, how many people have been involved in a car crash? (Most hands raise) How many have had a *pretty bad* car crash? (still quite a few hands raise)

I was in one pretty bad crash once, and the thought that was on my mind that instant and is now irrevocably burned into my brain was not my life flashing before my eyes or anything like that. It was just one very simple thought: "Control-Z!".

I take this as convincing evidence that technology has changed me.

Sometimes during conversations I feel like I want to reach for the Tivo remote - I want to go back a little bit.

The tools that we use, they do change us. But if you look back, it's been that way for a long time. I dated a ballerina once. Her toes wore all scrunched up. Her ballet shoes did that to her.

So few people can change so many people in the world. The few of us who are designing those systems, we are affecting large numbers of people.

We're creating environments. How many hours a day are you doing email? How much time do you spend in a browser. Four? Six? That's effectively your environment.

We are changing the way people's minds works. I believe we are changing culture, too. Back in the day there were shamans, etc., who dictated and shaped and ran things and people. We're in the position where we're taking on that role. It's a little scary. I don't think any of us went into this thinking we wanted to be the shamans of the new world.

We're designing the rituals of the new world - that is, the best practices and assumptions of the culture. My (semi-guilty) daily ritual: get up, turn on the computer, check mail, look at the news online.

(someone asks BJ to speak up) How far back shall I rewind?

The functions of rituals are: 1. To reinforce a mindset or worldview. 2. To pass it along so it continues existing.

Those of us who do this kind of things, along with Hollywood, are changing the world.

The Ctrl-Z and ballet toes are unintended side effects. What I want to talk about today are planned effects. Often people don't think through this.

Two years ago I was invited to this wedding in a rich spot north of Stanford. Three people with me. Just before we go in, one of my companions asks, "How do you want to be introduced? Who do you want to meet?" Another replies, "Oh, I want to be introduced as..." We had planned effects. It turned out to be very effective. The people at the wedding were media people, capitalists. One introduction led to another: "oh, you need to talk to John..."

I used to go kayaking. As you're going through a rapid, you don't just drift. You gotta paddle, it gets you through. I want to use this metaphor: are we thinking about how our users paddle through their experiences? When you plan the paddling, you reduce the side effects. When desigining a website, paddling means saying things like, "We want visitors to think this is the most credible source on cancer treatment". Drifting, on the other hand, is thinking along the lines of "we wanna make it easy to use, and, uhm, look good, too."

In this room, you don't want to be in the business of persuading people. Can you think of three websites that don't have persuasion as a goal? The web has gone from being this über-source of information to something that changes what you think and what you do.

Here's a little clip we prepared. Bongo's planning a party. Bongo wants to know if the weather's going to be good on Saturday. He turns on his computer. The computer wants Bongo to update stuff from Microsoft. Bongo just wants the weather. Then he gets a message from Britney Spears. And the computer says he needs to backup. It wants to check for viruses. Bongo says no to every nag from his computer. He finally manages to get the weather info. Bongo starts to turn off the computer, and then the weather website interrupts - "make me your homepage?", it asks. He hesitates, then says no. Bongo feels poked, prodded and pestered by his technology.

How much time do we spend being interrupted rather than doing what we set out on doing? I'd say more than 60% If we map the evolution out, 1980 would be pretty low, then it would shoot up. I've thought about monitoring this on large numbers of users' machines, but then thought, "If you present something at a conference based on spyware they'll throw you out."

It's very different living in a small town. When you expect repeat encounters, it changes the way you drive, all kinds of behaviors.

Let's talk about captology. I went to Stanford, I wondered what happens where persuasion and computers overlap. After about 2 years of looking for people who had worked on this, I concluded that there was very little in that area. I said, let's give it a name - "captology".

Tech evolution is all about getting the darned thing to work. 1. functionality; 2. entertainment; 3. ease of use; 4. networking; 5. persuasion. Before the Web really took off, I was designing careful experiments at Stanford. What we showed was that computers could make people work longer, feel better about themselves, etc... I presented this at a CHI conference. The reception was not very good. Some researchers said "this is evil, we shouldn't be researching this." But others said excitedly, "I'm in business. We should talk".

As I was wrapping up my book, I had become increasingly become uncomfortable with the notion that computers can actually control human behavior. I went into my lab, and I said, "Okay, no more hiding. Our lab will now have a point of view." I got some pushback from Ph.D. students and others in the lab - they were saying that scientists don't have a point of view. But we do. Our point of view is that computers do have good and bad effects. The bad: Large organizations use tech to take away choices from individuals. The good is when tech enhances choices and helps you achieve goals.

This is what happens when you install Quicken. [shows some cryptic message in a yes/no window]. I'm a computer scientist, and I can't understand it. The reaction is to say yes. This is the rubberstamping strategy for influencing behavior: the design is done in such a way that most users will say yes. Another strategy for influencing behavior is the direct request & carrot: "Please Register - here are arguments why you should do it". Piggybacking is putting ads on your desktop that have nothing to do with what you were installing.

Quicken has evolved into persuasive technology. Applications start off useful, they become richer, then persuasive, coaching you, with the intent of modifying your behavior. There can be a good side to it. When I do my taxes I like to be guided.

Captology applies to many domains. I'm most intrigued by personal technology. Politics. 4 years ago we analysed candidates' websites. Fast-forward to 2004 there was a significant improvement.

I've been thinking about our responsibility as computer scientists and teachers. We need to be responsible. I don't think legislation works, I think we have to educate large numbers of people. Bongo was a prototype. We've been making those mini-commercials.

I'll show you some other clips my students have done. Those are ads.

PAM ad: Personal fitness coach: carry it during the day; plug it into the computer website loads automatically. MOnitor calories, etc. Plug into an online community. Pam keeps you moving. PAM is a mobile device. The complexity happens on the website.

Health ad.

Academics each have theories, and they're not trying to fit together. I think there's always been about 60 persuasion techniques.

Mike ad. Surveillance - If you really need behavior change, this one works. Meet Mike. Mike monitors what applications you're running and what sites you visit, so your boss can install Net Nanny. NN blocks some sites, saying "Get back to work you lazy slob!". You'll have to play solitare with real cards.

----

How do you design for persuasion? Most important and easy is sign-up and profile, and invitation. So many companies have no idea what the goal is for their website.

Some persuasion strategies with powerful impact: praise, persistence, barrier reduction, immediate rewards, pain and fear, social influence, stories (cause-effect), hope.

Hope? I once set out on designing a system that encourage people not to buy lottery tickets. But we realized that for one dollar, they're buying hope. We dropped the project. [SP: I rather think they're buying hopelessness].

Video games have fire in them; they get many things right. Rewards. Constant indicators and feedback relating to your increasing ability. Cause and effect. The US army got a video game out that is effectively a piece of training for the army. They got millions of downloads, that's impressive.

Classical conditioning is the Pavlov thing. Clicker training. You click and feed. Then the click becomes as good as the reward. Then comes operant conditioning. You can even train fish! If you're being reinforced moment by moment, you'll keep on doing it. Computers can train you just like we train dolphin, if they can sense what you're doing and dish out a reward when you're doing the target behavior. Periodic reinforcement is more effective than systematic reinforcement. That can be really exciting, and really scary.

Let's look at sounds. People hate sounds that indicate that something wrong is happening. There were inter-group differences within our sample, though. You can target pleasant sounds to a pretty narrow demographic.

Fogg's Maxim for Credible Design: "To increase the credibility impact of a website, find what elements your target audience interprets most favorably and make those elements most prominent."

Captology blueprint: persuasion profiling. There's this online retailer that is building a sophisticated map of user behavior. They might use it against us. They will sell it too. Their clients will include politicians. Why not? These are not churches. An online bookseller may know more about my motivational psychology than my brothers and sisters!

Their minimum study has 60,000 users in it. To a researcher that's very appealing. With that kind of sample you can try many strategies, not think too much about it, and see what sticks.

What do we do with this? I want to start with a little story. I come from a big family, seven siblings. At some point we stopped buying gifts for everybody. Now we draw names and each one makes a gift for one sibling or parent. A couple years ago my father was supposed to get me a gift. His hobby is woodworking. He turned me this bowl. "I still need to sand off the lacquer", he said, his fingerprints were on it. I said, "You're not sanding them off! I want to keep them!"

In order to go in the right direction, we need to look at how we live our lives. Methods matter. 1. Specialize. Find something that you do better than anybody else in the world. The more you specialize, the broader your impact. Force per area means more impact. This is one of the mistakes I did early on, trying to spread myself too think. 2. Take risks. I climbed the Kheops pyramid once. It was risky and illegal and I'm afraid of heights, but I saw the sunrise from the top and it was awesome. 3. Appreciate. In the last 3-4 years, appreciation has become huge in my life. There's something about appreciation that puts us right with the world. There's a company, HeartMath, that studies the physiological effect of appreciation. Apparently your heart and brain rhythms synchronize when you appreciate. In almost every spiritual tradition, appreciation is key. 4. Rebound. I've failed a lot. I have a lot of stories I could tell about failure. Just get up and keep going. The world keeps going. I like to think of myself as one of those toys that keep bobbing back up.

Let me wrap up by talking a bit about this antique compass I found in a Japan store. It has old characters on it. For me it is a metaphor about guidance. Where is my true north? When working in an area that can be really good, or really bad, this matters. Growing your freedom is what matters. I don't do things for money or fame. My compasses help me find my direction. Ask yourself, what is your true north? Ask others who know you well if you can't figure it out. Community is very important. Who's going to join you in your journey? My ancestors were pioneers, they constantly faced challenges, but they had community. When they had conflicts they got over it and moved on. I hope we can do the same.

Any questions?

PeterMe: I work with a nonprofit whose goal is to "improve access to healthcare in california." How to translate something broad and vague into concrete form? Do you have experience with more mission-based organizations, to translate that into specific behavior?

BJF: Break it down into something that's concrete and measurable. Design for those pieces.

Q. "We are the new shamans." In this community I disagree. I think we are the altarboys of the real priests, who are the technologists and the programmers, which is where the bad things happen.

BJF. I get the feeling that this is going where engineering is becoming a commodity and people working on user experience are becoming central.

Q2 (same person). Maybe in new product development... Many times information architects are brought in after the goals have been set.

BJF. Take heart in the the fact that the human experts are going to become the people who specify what gets made. Maybe do some research on your own to try to get a foot in the door in terms of setting direction.

Q. (Sandra) I really liked your comments on videogames to train behavior. There's this game where you feed the starving supermodel, by throwing food at her. You get more points if you can get all the cheesecake at that wench. She starts out at like 70 pounds. Don't let her die - if you get her to 180 you win.

BJF. and there's a site in Switzerland called "Catch the sperm", with a condom-like thing.

Q. Are you familiar with classification and framing as a way to influence people.

BJF. the vocabulary, the framing, what's stated and what's not is very powerful.

Q. I'm worried about seeing Microsoft Persuasion Server 1.0 come out, five years down the road. Can we train people to detect persuasion?

BJF. This is a superb question. The best way we've found so far was what I showed you, educational videos.

Q. Just very briefly, can you rap on the connections between persuasion and power, and ethics? (laughter)

BJF. The more persuasive you are, the more power you have. Politicians have been using fear and "trust me" to manipulate the masses. This is a troubling area and I'm trying to be candid about it.

Q. I'll be speaking about persuasive taxonomies tomorrow morning.

Q. I work at one of those large evil corporations (missed the rest)

Q. (Rashmi Sinha) In our profession, allegiance to the user is sacred. If our role becomes about persuasion, we become marketing.

BJF. If it's something that's against the user, I wouldn't do it.

Q. (Rashmi) About the lottery example, what about highlighting the probability of never winning.

BJF. Go for the lightest touch. If it comes across as persuasion, people will reject it.

Q. Conduits of persuasion. We are working in the electronic medium, mobile mostly. There's paper too. I think there are certain thresholds. In the paper world there's junkmail, very overt. Electronic spam is adaptive.

BJF. Computers have the big advantage of interactivity. It's very different from bumper stickers and T-shirts.


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