Updated: 19.07.2005; 17:51:24 Uhr.
Joerg's world
Bits & pieces picked up...
        

Montag, 22. November 2004

Don't Buy That Plasma TV!. Samsung is close to producing a lighter, thinner, better television. [The Motley Fool]
4:38:34 PM    comment []

The m:50, Voodoo's new carbon fiber laptop. voodoopc logo

Can[base ']t seem to find a photo of this one anywhere (we[base ']re sure one will turn up shortly), but Voodoo has just broken through the carbon fiber barrier with the m:50, their new ultraportable laptop which[base ']ll have a 12-inch LCD screen, up to 2GHz processor, 2GB of RAM, and a 100GB hard drive. The big deal about using carbon fiber is that it lets you build superlight laptops that are just as strong ones with metal casings, and there have been rumors for months that Apple will use carbon fiber in the next version of the PowerBook. Looks like Voodoo beat them to it




4:37:45 PM    comment []

Mobile Baby Toy. For when you don't want to deal.. Mobile Baby Toy

The Mobile Baby Toy turns your cellphone into a temporary diversion for your little monster child. Basically, it locks your phone into a mode in which your little bundle of joy can press keys to trigger sounds and pictures that will delight him or her for three minutes at least, until he or she drools all over your antenna, because we can pretty much guarantee your phone will end up in that baby mouth, as it tastes better than anything that could possibly be displayed on that little screen. Available in English, Finnish, Russian, and German.





4:37:09 PM    comment []

PowerFilm rollable solar-powered battery charger. PowerFilm

PowerFilm have created a roll of solar material that allows one to recharge cellphones, cars, and other rechargeable electronics with a rollable solar panel. They[base ']re made by Iowa Thin Film Technologies and are available in three sizes with varying power outputs. The largest, at 12 x 73-inches, will put out 1.2 Amps and only weighs 1.9 pounds. Available connectors include cigarette lighter, battery chargers, and daisy chain connectors. Prices start at about $150. MMmmm. Sun juice.



[Via TRFJ]



[Engadget]
3:32:21 PM    comment []

VoWiFi Clunks Along.

VoIP over WiFi (VoWiFi) is the technology that allows calls from wireless Internet phones to any computer or telephone anywhere. The technology is finding major use in the health care market, where the workforce is extremely mobile. Companies such as SpectraLink and AirMagnet are creating VoWiFi networks, but the phones themselves are larger and considered much clunkier than the cellphones of today. However, you can bet that if the big boys figure there[base ']s a revenue stream here, those phones will come down in size very quickly.



[The VoIP Weblog]
3:28:57 PM    comment []

Keep your eyes on the prize, Jared Leto. Jared Leto Scarlett Johansson

Dear Jared Leto,





Hey, we[base ']re totally addicted to our cellphones, too, but, c[base ']mon! Can[base ']t you stay focused on the topic at hand for a just few minutes? Or how about this: you can edit Engadget for a few weeks, and we[base ']ll hang out with Scarlett Johansson. Sound fair? And we promise we[base ']ll leave the Treo at home, too.





Sincerely,





Engadget



[Engadget]
3:14:56 PM    comment []

Scott Blake and Barcode Art.
bca


Nebraska-based artist Scott Blake has been utilizing barcodes to construct artwork imagery since 1998. He is soon releasing a mini-book that details his ongoing project. The Bar Code Art book is a little 7x7 inch, 10 page book features writings and images of his work. A must see to believe[sigma]this stuff is way great.



From The Bar Code Art Book



Scott Blake began working on his innovative style of digital pointillism in 1998, remixing common barcodes into extraordinary images. Bar Code Jesus is the first large scale portrait the artist rendered using thousands of UPC symbols. He has since barcoded 30 cultural icons from Elvis to Oprah. Utilizing a subversive process Blake creates a personal statement by liberating the content of others. Experimenting on and off the computer, he has made paintings, videos, and net art based on barcodes. Blake embraces the black and white palette, to design art that resonates with the binary language of computers. His illustrations transmit a series of zeros and ones to machines, but impart a deeper message to the viewer. Bar codes are the universal icon for the computer revolution. They symbolize our desire for efficiency, supply of commodities, and method of communication. Blake analyses the essence of modern technology to reveal its boundaries. Bar Code Art shows what the digital world is made of.


Also check out the recently uploaded video of Blake[base ']s TechTV interview.







[The Art Weblog]
10:39:06 AM    comment []

Madonna Pay Up for Guy Bourdin Rip. madonna

It[base ']s very rare that I get to link or quote something from my very guilty pleasure Eonline.com so imagine my excitement when I get to announce the following[sigma]




Samuel Bourdin had sued Madonna for blatantly scamming his dad[base ']s pictures to create her video. When he filed the claim in September, he said that the video was an exact reproduction of at least 11 photographs that had been published in French Vogue from the mid [OE]50s to the late [OE]80s



Madonna has now [base "]reached an agreement[per thou] with Samuel Bourdin, son of the late-photographer Guy Bourdin and will pay him his rightful copyright $$. Apparently S. Bourdin saw Madonna[base ']s [base "]Hollywood[per thou] video as a blantant rip-off of his father[base ']s work. Madonna[base ']s camp says no wrong doing was intended and, since she[base ']s the queen of re-invention and appropriation, I would imagine that[base ']s close to the truth.





(Image is not from the Hollywood video. It[base ']s from the W Magazine photo shoot by Steven Klien which wound up soon after on the walls of Dietch Projcts.)



[The Art Weblog]
10:37:19 AM    comment []

Michelangelo's David is CLEEEAAAAAN!. david

So fresh and so clean, clean.



[The Art Weblog]
10:36:46 AM    comment []

Art Blogs and the Future of Art Criticism.

As I[base ']m sure you know, especially since you are reading theartweblog, blogs devoted to contemporary art are becoming more relevant. The information and opinions within these art blogs are not only making art more accessible, but they are creating some much-needed discussions in the process. Taking advantage of the instant, easy, and freeing nature of blog writing, art bloggers are bringing crucial art topics to the forefront. And now the reader isn[base ']t just limited to wading through to the back of some print art magazine to find out minimally descriptive texts of art exhibitions, they are able to read actual opinions and theories regarding contemporary art daily and brought right to their home.





A recent post on abLA discusses why Artforum.com does not include more reviews on their website and, in particular, why they don[base ']t include more reviews from cities outside of New York on their website. It[base ']s not as if there isn[base ']t anything worth writing about in Los Angeles, San Francisco or Chicago and it[base ']s not as if there aren[base ']t dozens of writers who wouldn[base ']t jump at the opportunity to write about them. So what gives? Why isn[base ']t Artforum.com taking advantage of their stature and using the online format to their advantage? I ask these questions now but it won[base ']t be too long until they are irrelevant because art blogs or art magazines who [base "]get it[per thou] will eventually make those lagging behind obsolete. It[base ']s going to be a situation where publications either embrace the web or start to fall by the wayside.





Ultimately, what art blogs will do is provide more information to readers and give more credibility to artists, galleries, and museums. Art blogs will become known for exposing new talents to the world with a critical eye who otherwise may go unnoticed. They will question and explore happenings that major publications may never go near; and they[base ']ll address them first. Because their nature does not include one editor and a handful of writers hidden inside offices who won[base ']t go to certain galleries because they are [base "]too far away[per thou] or no one important has deemed them worthy, blog writers will begin to represent the vastness of the art world. Art blogs are also not limited to having to sell ads or making dealers happy; bloggers have freedom to write exactly what they want to write because they are working for themselves. Major print publications are too bound by the need for advertising that they become overly conservative in their essays and reviews.





Younger collectors, artists, gallerists, dealers, writers and general art-enthusiasts are already embracing the blog as a viable written media. It[base ']s an honest way to portray what one sees, likes, dislikes about the art world and the things within it. It[base ']s simply more interesting to read about how an exhibition made some feel and think (good or bad) rather than just a dull description. As time continues to develop the solidity of art blogs, I predict that people will tire of the mundane articles in art magazines, realizing they had been fooled into thinking they were worthy, and will look towards blogs as the place to get up-to-date interesting and accurate information.





For art blogs I like, see the Blogroll.




[The Art Weblog]
10:36:17 AM    comment []

Targets and Trophies @ motel, Portland. motel

Portland has a growing young art scene full of small galleries and emerging artists. One of the most unique is motel (half store, half gallery) that seems to specialize in new artists who employ design and craft. I love nearly everything shown there.





On Thursday, motel opened a new show called Targets and Trophies featuring the works of Ky Anderson (NY) and Kim Hamblin (PDX).




This stunning exhibition of multi-dimensional works explores the dialogue between hunter and hunted. Anderson[base ']s balsa-wood sculptures offer a delicate, architectural rendition of the traditional hunter[base ']s trophy. Informed by a fascination with [base "]the relic[per thou] these airy constructions displace the order of the natural world as flesh and fur become hollow wood skeletons. In their stunning and unique simplicity, these pieces inspire wonder and curiosity. This exploration is as much personal as conceptual, representing the culmination of a process to conquer the images and ideas that have haunted Anderson[base ']s work and thoughts for years. By making these into trophies she attempts to master them once and for all while preserving their essence. Hamblin provides bold textural pieces incorporating found objects and images, nails, sheet metal, and other ephemera. Positing the viewer as the hunter, she plays with questions of who holds the power of life in his hands. Employing a keen sense of iconic symbolism, Hamblin crafts a series of visual puns to flirt with our presumptions of [base "]the target[per thou]. The resulting works range from cute and colorful to contemplative and sentimental. Ultimately, Targets and Trophies is an unapologetic exploration of conquest by two deft, innovative artists.



motel is located at: NW COUCH ST, BETWEEN 5TH & 6TH in Portland, OR



[The Art Weblog]
10:35:38 AM    comment []

Art Websites - Hot Topic.

Blogger discussions create more discussion:





Tyler Green from MAN posts today about certain art websites that are, how to say delicately, lacking in effectiveness. Most are major institutional sites for Artforum, LACMA, and other museums. Galleries are mentioned to but that might be too big of an obstacle for even us to tackle! In reference to Artforum, he details more on some of the issues I take with their website.





My current gallery website beefs: not having the current exhibition information up on the site (with images) AND not having the gallery[base ']s exhibition schedule posted. I want to know what[base ']s coming up so I can prepare to get excited!







[The Art Weblog]
10:32:51 AM    comment []

Evah Fan. evahfan01

Last week I picked up two little paintings by Evah Fan that I had purchased from an April show at GR2. I was quite excited about seeing her work in person and got there as soon as my gallery closed to make sure I got the pieces I wanted. After looking for only a few minutes (honestly, that[base ']s all it takes for me to decide which piece is the piece for me) I raced to buy the two works you see here because I sensed there was a guy following me and coveting the same pieces I was; and I was right!





I[base ']m really happy with my two little paintings. They are the epitome of what I like[sigma]something cute mixed with something a little naughty. Take the painting on the top - little toilet paper guys with black eyes, butts, sunglasses, and even blood. It[base ']s on this great cardboard-type paper and definitely makes me smile.


evahfan02


The other painting also follows the cute-but-sick theme as a little girl curls up with her panda as they poke a pile of poo. Certainly not making waves in conceptual art practices, but the cleverness and light-heartedness of these works has a place in the art world for sure.



[The Art Weblog]
10:32:13 AM    comment []

Amy Cutler. honigan

My latest art obsession is with artist Amy Cutler. This Brooklyn artist is currently in a slew of exhibitions: solo show of paintings at the Kemper Museum of Contemporary Art (MS through July 11) and a piece in the Brooklyn Museum in [base "]Open House: Working in Brooklyn. Recently her work was shown at Leslie Tonkow Artworks + Projects (just ended on the 12th) and the Whitney Biennial. All this with more major exhibitions on the way.





Culter[base ']s narrative, detailed, and slightly bizarre paintings have me capitivated. I cannot wait to see some in person.





Check out her interview on Artnet in addition to a review on Artnet in regards to her show at Lesie Tonkow.





Image: Sugar Foot, 2004 (Gouache on paper)



[The Art Weblog]
10:31:18 AM    comment []

A New Way of Selling Art?.

With art auctions having recently garnered much attention and higher-than-expected sales, the question on some people[base ']s minds is whether or not the artist will/should get a commission from that sales. In the case of contemporary art, I believe that whether or not an artist actually gets a commission is too hard to determine. State laws, ownership issues, etc. all play into this. But, though the owner may get an instant monetary benefit, a living artist stands to benefit for the rest of their career. Granted, auctions are tricky and sometimes things go for more than they should but, in its essence, the market is determing the price. So though said collector will receive a onetime payment of $500,000 the artist can now sell numerous works for around that price.





What led me to this topic was something that Sean sent my way about an artist organization who wants to change the way art is sold:



The mission of the prodigal art organization is to create a free flowing assimilation of art into society. We believe this can be accomplished by reversing the way art is currently sold. Instead of artist[base ']s locating buyers of their art, and charging that single buyer for everything the art encompasses, including time, materials, marketing and storage, artist[base ']s choose to give the art away for free. Then, whenever the art is sold in the future, 50% of the profit collected from that sale is sent back to the artist. This process is expected of anyone else down the line that owns and sells the art for profit.


If you read the rest of their statement you[base ']ll realize that there are many loop-holes in this mission. One, they aren[base ']t factoring in a gallery at all which means that they aren[base ']t artists on a gallery-representative level. Second, if it[base ']s an artist selling the work why would you rather take the change of maybe seeing a 50% return years from now rather than a 100% return now? And if you[base ']d take the 50% why aren[base ']t you showing with a gallery who[base ']s job it is to sell/promote your art? Third, art has value. Yes, it should be enjoyed and I guess if you[base ']re never going to sell or try to sell anything having it up in someone[base ']s living room for free might be satisfying but it just seems a little sad to give it away. Fourth, if you[base ']re that concerned about the resale, why don[base ']t you have the collector sign something upfront that states that if they ever re-sell your piece, you get a commission? And finally, I don[base ']t believe that art that won[base ']t sell and is being given away for free will likely ever see the secondary market.



[The Art Weblog]
10:30:15 AM    comment []

The Nokia Neo. Nokia Neo


There[base ']s no built-in hard drive to store lots of music or anything, but check out the Neo, Nokia[base ']s new iPod-esque cellphone which has a scroll wheel instead of a regular keypad. Don[base ']t know much else, like when it might come out or what the resolution of the built-in digital camera is, but if we had to guess, we[base ']d wager that you use the scroll wheel to navigate, dial numbers, and write out text messages the same way you would with the Nokia 7280 and its NaviSpinner controller.





[Thanks, Arnon]



[Engadget]
10:04:08 AM    comment []

Gizmodo in Tokyo: Akihabara Zero.

nissan_showroom.jpg imageThis is my hotel lobby. You select which cylinder you would like to be freeze-dried in for the night, and the lady in back there administers the seaweed-derived brain emulsion.

Or, uh, actually, that's the Nissan Experience showroom in Ginza. They actually had a couple of cars there, too, but they were sort of lame. I was hoping for a Fairlady Z, at least, if not an older Skyline, but it was not meant to be. I need to figure out where they keep the good cars in this joint before I go. I'd love to see some blown out driftu rides in person.

We went to the Apple store in Ginza, but let tell you something: it's an Apple store. Except for the admittedly cool aluminum-clad building (or at least that's what it looks like), the store itself is no different than any one anywhere else. If you want to see a picture of that, consult Herr Google.

Then we went to Akihabara.

[Gizmodo]
10:03:34 AM    comment []

The failure of junking junk ads. mcba1104.jpg Around a billion adults worldwide are classified as overweight. Of these, 300 million are clinically obese.

Something has to be done - and what we got last week was a White Paper that proposed taking radical action against the advertising of junk food on television. The paper threatens to ban such ads on TV before the 9pm watershed. Both advertising agencies and client marketeers have expressed considerable disquiet over the moves.

Adland is perplexed that a ban is even being contemplated: there is no evidence linking advertising to obesity. Advertisers and their agencies see the freedom to communicate the benefits of their products as a right they will fight hard to protect. Bans are not only ineffective. They can be counter-productive by damaging consumer choice, information, and competition.

Very little consideration appears to have been given to the true consequences of a ban. Britain enjoys an extremely high standard of children's TV programming. As around 70 per cent of the funding for this programming comes from advertising, poorer programmes would be an inevitable consequence of the ban. (THE INDEPENDENT, UK)

[Eyebeam reBlog]
10:03:09 AM    comment []

Bono, Apple, and the marketing of U2. bono1104.jpg How to Dismantle an Atomic Bomb, the new disc due Tuesday, is generating more buzz than any release this year, thanks in part to the coolest TV ad of the season. Fueled by the pulsating new single Vertigo, the latest spot for Apple's ultrahip iPod digital music player puts the 26-year-old group back on top of the pop-culture heap.

The Irish quartet, which has sold 120 million albums and won 14 Grammys, also has cut deals with three TV networks for new tunes to be heard on episodes of Fox's The O.C., CBS' C.S.I. and NBC's Saturday Night Live (with a performance scheduled for last night).

Atomic Bomb is expected to debut at No. 1 on Billboard's album chart, and Vertigo, a strong contender for song of the year, has become the most downloaded track on Apple's popular iTunes Web site.

When U2 finally decided on a corporate partner after years of largely avoiding such tie-ins, its choice was a savvy one. Rather than attaching its name to a seller of soft drinks, cars or perfume, with the primary focus on those products, not music, Peterson is impressed that U2 chose Apple, which can deliver the band's overflowing catalog of rock anthems, including Pride (In the Name of Love), Sunday Bloody Sunday, With or Without You, I Will Follow, Desire and Mysterious Ways, to a new generation of listeners. (THE ARIZONA REPUBLIC)

[Eyebeam reBlog]
10:02:52 AM    comment []

How To Steal Wi-Fi - And how to keep the neighbors from stealing yours. By Paul Boutin. How To Steal Wi-Fi - And how to keep the neighbors from stealing yours. By Paul Boutin [Eyebeam reBlog]
10:02:26 AM    comment []

The sausage factory.
The digital sweatshop



When Long Hours at a Video Game Stop Being Fun
By RANDALL STROSS

CHARLES DICKENS himself would shudder, I should think, were he to see the way young adults are put to work in one semimodern corner of our economy. Gas lamps are long gone, and the air is free of soot. But you can't look at a place like Electronic Arts, the world's largest developer of entertainment software, and not think back to the early industrial age when a youthful work force was kept fully occupied during all waking hours to enrich a few elders.

Games for video consoles and PC's have become a $7 billion-a-year business. Based in Redwood City, Calif., Electronic Arts is the home of the game franchises for N.F.L. football, James Bond and "Lord of the Rings," among many others. For avid players with professional ambitions to develop games, E.A. must appear to be the best place in the world. Writing cool games and getting paid to boot: what more could one ask?

Yet there is unhappiness among those who are living that dream. Based on what can be glimpsed through cracks in E.A.'s front facade, its high-tech work force is toiling like galley slaves chained to their benches.

The first crack opened last summer, when Jamie Kirschenbaum, a salaried E.A. employee, filed a class-action lawsuit against the company, accusing it of failure to pay overtime compensation. He remains at the company, so I spoke with him by phone last week to get an update. He told me that since joining E.A. in June 2003 in the image production department, he has been working - at the company's insistence - around 65 hours a week, spread over six or seven days. Putting in long hours is what the industry calls "crunching." Once upon a time, the crunch came in the week or two before shipping a new release. Mr. Kirschenbaum's experience, however, has been a continuous string of crunches.

Crunches also once were followed by commensurate periods of time off. Mr. Kirschenbaum reports, however, that E.A. has scaled back informal comp time, never formally codified, to a token two weeks per project. He said his own promised comp time had disappeared altogether. At this point, he said he would be glad to enjoy a Labor Day without laboring, or eat a Fourth of July spread at some place other than his cubicle, pleasures he has not enjoyed for two years. The company said it had no comment on the lawsuit, but it is likely to argue that Mr. Kirschenbaum's image production position is exempt from the laws governing overtime compensation.

A few days ago, another crack opened - one large enough to fit a picture window. An anonymous writer who signed herself as "E.A. Spouse" posted on the Web a detailed account of hellish employer-mandated hours reaching beyond 80 hours a week for months. No less remarkable were the thousands of comments that swiftly followed in online discussion forums for gamers and other techies, providing volumes of similar stories at E.A. and at other game developers. (See previous post)

I learned the identity of the E.A. employee described in the anonymous account and spoke at length with him in person late one night, adding a third shift to the day's double that he'd already worked. He seemed credible in all respects, in his command of technical detail, in his unshakable enthusiasm for the games he works on - and in his pallor.

For around $60,000 a year in an area with a high cost of living, he had been set to work on a six-day-a-week schedule. On weekdays, his team worked from 9 to 10 (that is, 9 a.m. to 10 p.m.), and on Saturdays, a half-day (that means 9 to 6). Then Sundays were added - noon to 8 or 10 p.m. The weekly total was 82 to 84 hours.

By tradition, Silicon Valley employers have always offered their bleary-eyed employees lottery tickets in the form of stock options. E.A.'s option grants, however, offer little chance of a Google-like bonanza. An employee who started today with an options package like that of the E.A. worker just described (and who stayed with the company the four years required to fully vest) would get $120,000, for example, if the share price quadrupled - and proportionally less for more modest increases. The odds of a skyrocketing stock grew much longer this month, when the company said competition had forced it to cut prices on core sports titles.

Still, the company is a generous warden: free laundry service, free meals, free ice cream and snacks. The first month, the E.A. employee recalled, he and his colleagues were delighted by the amenities. But he said they soon came to feel that seeing the sun occasionally would have had more of a tonic effect.
Copyright 2004


Any company which will do your laundry wants you to stay at work. It's not generousity, it's a sweatshop with a smile. The best company is one which lets you go home at a reasonable hour.

EA isn't stupid. Kids would kill to work for them and they know it. Once someone leaves, they fill that job quickly. They never lack for candidates.

The only problem is that they are leaving themselves open to whopper legal suits. Seven day work weeks aren't legal, even for salaried workers. When people start to crack, lawyers will be droping suits all over the place. In the end, these working conditions are counter productive.

Yet, when we talked about unions, many of these people sneered and spouted libeterian theory. They didn't want other people to make money for not working. Did they understand unions? No. But they sneered at them all the same.

Hopefully, some of these folks will get a clue, either now, or in the hospital when they take ill from stress. [Eyebeam reBlog]
10:01:34 AM    comment []

use the linksys nslu2 as an itunes server.

nslu2

the linksys nslu2 is a fun thing to hack around with, not only can you change the firmware and do things like telnet to it, but with this guide it can act as an itunes server and stream music to any of your computers running itunes.



[Eyebeam reBlog]
9:56:23 AM    comment []


How They Get You: 'History of the Credit Card'. NPR's Jennifer Ludden talks with Frontline reporter Lowell Bergman about The Secret History of the Credit Card, a new documentary by PBS and The New York Times. The film traces the rise of America's credit card industry and raises concerns about some if its business practices. [Eyebeam reBlog]
9:55:17 AM    comment []

© Copyright 2005 Joerg Rheinboldt.
 
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