Updated: 19.07.2005; 17:52:31 Uhr.
Joerg's world
Bits & pieces picked up...
        

Mittwoch, 8. Dezember 2004

Today's holiday gift tip: knitted kitties.

pretty knitted kittiesYou know how to knit but[sigma]you[base ']ve done the math. A 10-hour project at your standard professional rate makes your gift worth, well, more than your recipients deserve.

Instead, pick up one of these brilliantly-colored, hand-knitted stuffed cats. They[base ']re made in South America by artisans who, clearly, know what they[base ']re doing, in 100% cotton. My fave is the gorgeously modern polka dot number.



The cats are $24 for the small, $34 for the large, plus shipping, from The Land of Nod.





[Blogging Baby]
5:46:22 PM    comment []

Late night gaming good prep for baby care?. asleep at the desk

Our sibling site, BloggingBaby, has the answer[~]or at least one daddy[base ']s opinion[sigma]





We[base ']d love to hear your own.



[Joystiq]
4:29:51 PM    comment []

The Barge Lady. savoirfairebarge

The word barge doesn[base ']t conjure up luxury cruising but The Barge Lady could change your mind. Ellen Sack was a travel agent from Chicago who became hooked on barge cruising as a unique way to travel the European countryside. She turned her passion into a business and now arranges cruises on luxury barges. The barges take cruisers along the canals of France, Germany and other countries with plenty of stops to enjoy local sights. Barges like the Savoir Faire shown here have elegant decor such as slate tiled floors and antique furniture as well as spacious rooms and amenities such as an on-deck hot tub. A six day excursion on the Savoir Faire costs $40,000 for eight passengers.



[Luxist]
3:26:22 PM    comment []

Parent-friendly restaurant.

Dutch designer Frank Tjepkema and interior designer Janneke Hooymans have designed, outside of Amsterdam, Praq a restaurent that appeals to both parents who like to eat in trendy places and to their kids.

AutoTafel[1].jpg puzzzl.jpg

The custom-made furniture doubles as design objects and playthings. The wooden car tables double as eating surface and oversize toy; the restaurant[base ']s tunnel benches, when pushed back-to-back, form narrow spaces kids can crawl through. There's also a cup-and-dish table with legs made of stacked crockery, a puzzle wall, where kids can rearrange the restaurant[base ']s logo. And noticing that most restaurants had "boring, industrial" highchairs, Studio Tjepkema designed three playful models for Praq (they will go into production next month.)

Via Metropolismag.

[we make money not art]
3:21:20 PM    comment []

The communicating and self-repaing shoes.

VectraSense Technologies, an MIT spin-off company, has developed a computerized shoe product [base "]Verb for Shoe[per thou] that provides computerized shoe adjustments according to your movements and features a series of innovations including:

-- Through a computer peripheral, called a Thinkpod, the shoes can interface with your computer;

-- ThinkShare that creates an exclusive community of Verb for Shoe users, who can exchange business cards and other information through wireless communication between their shoes;

-- ThinkAdjust allows the air bladders in the shoe to be independently adjusted by the wearer;

-- the ShoeDoctor software monitors the shoe[base ']s power usage, air bladder system performance, and motion analysis. When a problem does occur, Customer Support at VectraSense can connect to your shoes across the internet to assist in resolving issues;

shoshoe.jpg

Verb for Shoe builds on VectraSense's first product, the Raven, the world[base ']s first computerized adjustable shoe.

The cost of the basic shoe is $499.99, and fully loaded with all the options, the cost would be $1000.

Via Design Interact.

[we make money not art]
3:20:20 PM    comment []

Interview with Ajit Jaokar and Tony Fish.

Ajit Jaokar and Tony Fish have just published a book about mobile application development (not as techie as it sounds!), so I took the opportunity to grab them and find out all about it for you.

A little background. Ajit was my co-author on my book on MMS and is one of the most well-connected people in the UK mobile scene - actually his reach is pretty global too. He's been in the mobile space since 1999 and he really knows the technical aspects of the business. Having said that, he can also communicate happily with non-geeks like me. This makes him a fairly unique individual, being able to understand and work on both technical and commercial levels.

Tony Fish wears numerous hats. He has his own venture fund for the mobile/wireless sector, putting his money at risk - that's having real faith in an idea. He's also Chairman of the Wireless Ecademy and it was great to meet up with him at the recent launch in Germany.

Their new book, OpenGardens, also has a foreword by Mike Short, one of the highest profile people in the UK mobile industry today. Mike is a VP of O2 and Chairman of the Mobile Data Association and his support for the book demonstrates how seriously it'll be taken in the operator community.

OpenGardens tackles a subject dear to my heart - how to foster innovation in the mobile industry. So, let's start the questions:

What is the [OE]elevator pitch[base '] for OpenGardens?

Open gardens addresses the question [OE]Why don't a thousand flowers - or entrepreneurs - bloom in the mobile data industry? OpenGardens is a book for the innovator - the person with an idea who wants to create a commercially successful service within the mobile industry.

While the mobile industry holds considerable promise for the future, the existing ecosystem is really challenging for the 'grassroots entrepreneur'. This book acts as a guide by offering a two-stage roadmap. Firstly, how to work within the existing ecosystem and then how to prepare for the more complex ecosystem of the future.

We believe that without an 'innovative component', new services will not succeed in this industry (especially when they are not backed by strong brands, extensive funding etc). Thus, innovation is necessary [^] both for the new entrant, but also for the industry as a whole to thrive.

Further, we believe that opportunities exist [OE]on the fringe[base '] by combining one or more elements to create a new service. Hence, the book takes a holistic view and acts as a catalyst and mentor to innovators. It prepares them to exploit opportunities in an industry estimated to earn a trillion dollars ($1000 billion) in revenues worldwide by 2010

Who should read it and why?

Anyone creating a new mobile data service [^] either within or outside the industry would benefit from reading it. We take a holistic view [^] covering both the developer[base ']s viewpoint and the mobile operators' needs. We cover topics like [OE]How to sell/position your service to the operator[base '], partnering, distribution channels, competitive advantage etc

Is this a [OE]technical[base '] book?

OpenGardens does have a technical component, but it is mainly a strategic book. The technologies used to create mobile applications are the same as on the web (Java, XML etc). We highlight the differences and focus on basic principles of Location, Messaging, m-commerce etc and provide a comparison of Operator developer programs.

However, mainly we deal with strategy with the goal of creating useful new services.

You have been writing OpenGardens for a while now .. why did it take so long?

Yes, indeed. We have heard the familiar [OE]whoosh[base '] of passing deadlines a few times now :-)

On a more serious note .. We actually interviewed many mobile operators and developers to back up our thoughts with hard-nosed, first hand information. This is vital to developers planning new services but unfortunately takes a long time to compile.

Are the operators' walled gardens stifling innovation?

I's not that simple, unfortunately. It would have been easy to write an [OE]operator bashing[base '] book or at the other extreme a [OE]pie in the sky[base '] book aimed at the distant future. OpenGardens takes a pragmatic approach and asks what can we do [OE]now[base '] and at the same time plan for a truly [OE]OpenGardens[base '] scenario where many fascinating applications are possible.

So, what does [OE]OpenGardens[base '] mean? And how is it relevant in creating new applications?

The title [OE]OpenGardens[base '] evokes a variety of responses [^] ranging from the open source evangelist who gets misty-eyed thinking of [OE]Linux on every Mobile device[base '] to the Mobile operator who insists [^] [OE]There are no walled gardens!'

[OE]Openness[base '] itself can mean many things

a) Openness of access for the customer (i.e. the ability to access any content from their Mobile device)

b) Openness of platforms (for example a level playing field for third party applications as compared to the provider[base ']s applications) or

c) [OE]Open source[base '] as defined by OpenSource.org

Our definition of [OE]OpenGardens[base '] refers mainly to [OE]openness of platforms[base ']. By [OE]platform[base '], in the Mobile applications context, we mean the Mobile operator[base ']s infrastructure.

Why do you say that "new services will not succeed without an innovative component"?

We need innovation [^] the [OE]garage[base '] mentality to thrive in this industry. By "garage", we mean an entity or individual who has an unfavorable negotiating position with the Mobile operator.

It[base ']s easier to explain this by looking at the opposite i.e. entities who have a favorable position with respect to Mobile operators. These include [^] well known brands like Coca-Cola, large communities like Friends Reunited, unique content like [OE]CNN[base '] and anyone who has a large amount of money to spend!

Unless they have a unique proposition, practically everyone else is in the [OE]garage[base '] (even if they are venture funded) because they are approaching the operator from an unfavorable negotiating position. Thus, it[base ']s a large garage!

This situation means that you need to be able to differentiate. You cannot take on the existing players head-on. This is a large market. It[base ']s a market that will not thrive unless effective partnerships are formed. Thus, there is a need for new players and new partners in the value chain. However, starting [OE]in the garage[base '] as we define it above, implies your strategy has to be different from that adopted by entities that are not in the garage.

Can you give some examples of [OE]opportunities at the fringe[base '] or opportunities created from [OE]combining different elements[base ']?

Let us use the example of Mobile games here.

This sector of the industry has shown a lot of promise recently. There are already players who are creating content i.e. games which their customers want. We see a critical mass of handsets in the marketplace, billing is possible and aggregator models already exist. However, developing a [OE]me too[base '] game in the industry at this stage is a recipe for failure because the market is already saturated with many Mobile games.

The numbers present a sobering picture. How many game downloads would it need to attain a profit?

The Mobile game industry is similar to the PC or console game market. Traditionally sales are heavily skewed to the top ten titles, and in many cases the top five take a huge portion of the entire market. Most titles lose money. Net margins for Mobile operator and aggregator distribution models (for example using aggregators like Cellmania, mForma etc) run from 60% to 75% in the USA. In other markets, it could be worse (for example, India), or better (for example, Japan and Korea).

In the USA, a game typically retails at $3.99, for an "over the air"/ or "OTA" delivery. Product development costs for a single player game title could range up to $40K, including handset testing and porting (but that could get a lot cheaper if developed overseas). Assuming a net of $2 after all costs, we need sales of 20,000 units just to break even. This gets even worse because many successful titles depend on a brand [^] for example, a [OE]Harry Potter[base '] game. Brands have their own costs leaving even less for the developer in the middle.

Thus, most existing titles are not making money [^] so new entrants have an even more uphill task.

But there are opportunities in this sector today because variants in the Mobile gaming space are possible [^] for example, 3D games, networked (multiplayer games) and games for women, to name just three.

In these variants, there is some scope for innovation and new players, but note that each of these examples must broaden the scope of the basic offering along a new dimension i.e. a simple Mobile game. For example [^] combining the basic game with new technology (3D), combining the game with a community (multiplayer games) and combining the game with a demographic sub sector (women).

OpenGardens hopes to facilitate this type of thinking by acting as an [OE]ideas pot[base '] where you can understand the building blocks that could then be combined in a unique way to create a new service.

So how how can readers get hold of a copy and what's the price?

The book is launched at a promotional price of £25 for the holiday season and can be purchased from Open Gardens

Finally, some more general questions. Who do you most admire in the mobile industry?

Ajit: Hans Snook

Tony: Chris Gent and Stelios - power to audacity - not sure that they would like to be considered in the same sentence!

What's your favourite mobile application?

Ajit: email!

Tony: That depends on time of day and immediate requirement - I will use what is available - when I need it, unfortunately not always available - therefore - OpenGardens.

Make 3 predictions for the mobile industry for the next 5 years (not too predictable!)

Ajit: I don't like predictions! But my bet would be on mobile blogging, video and mobile multiplayer games - all being commonplace.

Tony: The predictable: more of the same, cheaper calls, more powerful devices.

And off-the-wall: wearable fashion devices go large, location based gets going, OpenGardens has fostered 10,000 innovations.


[The Mobile Technology Weblog]
3:16:40 PM    comment []

© Copyright 2005 Joerg Rheinboldt.
 
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