It's Like Déjà Vu All Over Again
"You could probably waste an entire day on the preceding links alone. But why take chances? We also give you Paul Snively..." — John Wiseman, lemonodor
I've revised the Unreal Tournament public C++ headers to go from 100 compile errors for Core.h down to one, but that last one is a mystery. I don't know if it's a problem with the headers, with whatever version of Visual C++ compiled them, with Codewarrior Pro 7.2, or with me. Most likely the last one.
I've gotten Fink, X, teTeX, LyX, and most of DocBook installed and running under Mac OS X, but no amount of twiddling with the Makefile for JadeTeX has gotten it to build and install correctly, and unfortunately, it looks like I'd have to become a TeX wizard overnight to resolve that one.
It's some seven months since the issue first arose, and Quesa still doesn't implement TQ3Mesh. And God only knows if the ancient origin/scrolling bug has been fixed or not.
The developer of the app framework I'm using has gotten disappointed from the lack of additional developer support and largely lost interest. This in spite of my offer to work on tree control and >32K styled text classes and contribute them to the project.
The developer of the database engine that I'm using, and that I Carbonized, has released a new version of the engine without the Carbonization or handing development of the Mac version over to me as we'd discussed some months ago now.
At work, a SQL query that goes straight to the database schema that was generated by tool X takes 0.048 seconds. The exact same query expressed in this tool's higher-level query language, which translates to SQL and calls the same database, takes 6.24 seconds.
I'm tired and cranky from beating my head against so many walls. Particularly the ones that I have reason to believe I've somehow built myself.
Thus endeth the communion whine.
10:49:16 PM Google It!