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Wednesday, March 13, 2002
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The true story behind Mosaic and Netscape?
http://www.chrispy.net/marca/gqarticle.html.
Perhaps if Marc Andreessen was really as imaged Netscape
might have won. But MS was better, faster, stronger,
and The Race of the Browser went to the dark side.comment[]
2:50:02 AM
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Flow Chart for Project Decision Making
Not that i'm cycnical, but this is my favorite big picture of how
projects work. This diagram is from my c++ coding standards
page. Some people
have complained about the profanity, but i admire its directness.
In medieval times the majority of developers for all their brain power
would have been serfs. Few groups work so hard under such difficult
circumstances for the so unworthy. Can't complain about the pay,
but that's not all there is. Certainly some of us would be wizards or
alchemests or jugglers. A few of us like Galileo would have
cracked open the doors of the enlightment and then like Newton
blow the doors open. But most of us, myself included i think, would
have served our masters quietly tending our fields of code.
+---------+
| START |
+---------+
|
V
YES +------------+ NO
+---------------| DOES THE |---------------+
| | DAMN THING | |
V | WORK? | V
+------------+ +------------+ +--------------+ NO
| DON'T FUCK | | DID YOU FUCK |-----+
| WITH IT | | WITH IT? | |
+------------+ +--------------+ |
| | |
| | YES |
| V |
| +------+ +-------------+ +---------------+ |
| | HIDE | NO | DOES ANYONE |<------| YOU DUMBSHIT! | |
| | IT |<----| KNOW? | +---------------+ |
| +------+ +-------------+ |
| | | |
| | V |
| | +-------------+ +-------------+ |
| | | YOU POOR | YES | WILL YOU | |
| | | BASTARD |<------| CATCH HELL? |<-----+
| | +-------------+ +-------------+
| | | |
| | | | NO
| | V V
| V +-------------+ +------------+
+-------------->| STOP |<------| SHITCAN IT |
+-------------+ +------------+
comment[]
2:20:48 AM
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Big Ball of Mud (http://www.laputan.org/mud/mud.html) is perhaps the
best article on the evolution of software ever written. I see it
every day. I am maker of mud balls. There. I said it. Please forgive
me.
From Big Ball of Mud:
Why does a system become a BIG BALL OF MUD? Sometimes, big, ugly
systems emerge from THROWAWAY CODE. THROWAWAY CODE is quick-and-dirty
code that was intended to be used only once and then discarded.
However, such code often takes on a life of its own, despite casual
structure and poor or non-existent documentation. It works, so
why fix it? When a related problem arises, the quickest way to
address it might be to expediently modify this working code,
rather than design a proper, general program from the ground up.
Over time, a simple throwaway program begets a BIG BALL OF MUD.
Even systems with well-defined architectures are prone to structural
erosion. The relentless onslaught of changing requirements that
any successful system attracts can gradually undermine its structure.
Systems that were once tidy become overgrown as PIECEMEAL GROWTH
gradually allows elements of the system to sprawl in an uncontrolled fashion.
comment[]
2:07:07 AM
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© Copyright
2002
todd hoff.
Last update:
3/13/02; 1:56:08 AM.
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