dokeos Open Source e-Learning. More proof of open source's burgeoning effects in the field of course management systems - this Belgian company has taken the open source CMS Claroline and run with it in a value-added hosting/development/services/support model. News to me was that they have made strides developing a SCORM import tool, for which the lack of widespread support amongst many of the open source CMS has at times been used for an excuse not to adopt or investigate them. No longer! (see also Atutor in this regard). And for North American users, particularly those in the West, a small note that at least one of their customers, Washington State Community College, is nearby. - SWL [EdTechPost]12:43:41 PM ![]() |
Cisco on Video. This article describes Cisco's vSearch video training solution in relation to e-learning ROI. While the numbers might make sense, the author's use of KM and e-learning caught me by surprise. Is dishing out training videos a KM solution? [elearningpost]12:42:52 PM ![]() |
Weblogs and tacit knowledge. Doc Searls writes an excellent piece on why weblogs will succeed where traditional knowledge management has failed. His explanation ties in with what we observed couple of years ago: they are personal stories that embody tacit knowledge. Doc puts it nicely: "they are about sharing and growing what we know and what we can tell." Talking about tacit knowledge, I found this interesting experiment on testing your tacit knowledge. Try it out; its fun. 12:41:24 PM ![]() |
VALUE CHAIN ANALYSIS: A STRATEGIC APPROACH TO ONLINE LEARNING, Fathi Elloumi, Theory and Practice of Online Learning. Introduction: Distance education uses mediated information and instruction,encompassing all available technologies and a variety of other forms of instruction at a distance, to deliver knowledge and skills to the learner. Online education is an extens [Online Learning Update] 12:39:24 PM ![]() |
Get flexible with your learning. North Hertfordshire College has just launched a new Flexible Learning Centre, which offers residents in North Hertfordshire the chance to learn when and where they want. As an introductory offer, many of the courses are available FREE until the end of [Online Learning Update] 12:38:30 PM ![]() |
RAND Report Implies Changes for Workplace Learning Professionals - Learning Circuits. A new report from RAND Corporation finds that slower workforce growth, technological changes, and economic globalization will have powerful effects on the U.S. workplace in this century. The report, "The 21st Century at Work: Forces Shaping the Future [Online Learning Update] 12:37:41 PM ![]() |
DEVELOPING AN INFRASTRUCTURE FOR ONLINE LEARNING - Alan Davis, Theory and Practice of Online Learning. Introduction: In 1995, distance learners at Athabasca University (AU) were surveyed about their access to and use of computers in their learning. About 25% of those surveyed responded to the effect that they had access to a computer and to the Internet [Online Learning Update] 12:35:31 PM ![]() |
This collection of writing on games, simulations a .... This collection of writing on games, simulations and education could eradicate hours of your day in a flash. Some of it is a couple of years old already, but it's not less relevant because of it. He really gets the split between analog instructors and digital kids, as well as the fundamental difference between educational software and games. From Digital Natives, Digital Immigrants: "Is it that Digital Natives can’t pay attention, or that they choose not to? Often from the Natives’ point of view their Digital Immigrant instructors make their education not worth paying attention to compared to everything else they experience – and then they blame them for not paying attention!"Much of his philosophy is outlined quite nicely in Game Design: a New Language for Communicating Ideas, a collection of slides that stand alone reasonably well. [Jeremy Hiebert's headspaceJ -- Instructional Design and Technology] 12:25:47 PM ![]() |
More great stuff on games and learning: Stephen's .... More great stuff on games and learning: Stephen's summary of James Paul Gee's presentation. There's an undercurrent of revolution in these ideas -- when you put the motivating factors of games beside the irrelevance of school (as perceived by most students), something has to give. Some great questions in the first response as well. [Jeremy Hiebert's headspaceJ -- Instructional Design and Technology] 12:24:23 PM ![]() |
Stephen Downes assembled a great little guide to L .... Stephen Downes assembled a great little guide to Learning in Communities a couple of weeks ago. It's another one of those things that I skimmed while I was too busy, but luckily saved for later digestion. My current interest in learning communities is whether to (or how to) integrate student planning portfolios and learning communities. A few gems I need to internalize:
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ISPI and Metrics. Measurement Counts! Metrics, ROI, and Accomplishments (the missing element) by Carl Binder, CPT A recent publication, Metrics, by Jay Cross of the Internet Time Group, presents an opportunity to comment on some current issues in measurement and evaluation. The author, who happens to be... [Internet Time Blog] 12:13:36 PM ![]() |
Google as context renderer. ![]() Great examples in there of how search engines and related tools help us sense the landscape surrounding a term in an impressionistic manner. (Recall is another tool in that constellation, which Martin didn't mention.) By the way, Martin has just pushed out a very interesting manifesto on social science research in the knowledge economy, "an attempt to make good ol' research methodology _less_ boring by dousing it in a mix of lefty politics and techno-triumphalism." [Seb's Open Research] 12:12:09 PM ![]() |
Workforce Connections Open Source Software. I'm passing along this information about Workforce Connections from Seb's Open Research weblog. I've examined the description of Connections and found it interesting and promising as a multipurpose tool, but I've not yet tried the software. JH _______ Open source knowledge sharing tools from the US government. This suite looks pretty interesting, and it's very nice to see governments releasing free software. (via Situativity) Workforce Connections is the first tool of its kind to be licensed by the U.S. government free of charge to public and private sector organizations. Apparently, installing it is a techie's job though. In the same vein: the opensourceCMS directory and exhibition of PHP/MySQL systems. Motto: "try before you install" - what a great idea. 12:08:29 PM ![]() |
Instructional Engineering for Learning Objects Repositories. This pdf article by Gilbert Paquette presents a carefully developed structural analysis of the role of design in the construction of learning objects and learning object repositories. Paquette nests the LO/LOR developments within the larger developments of the semantic web. "The future solution of the major interoperability technical problems, through the implementation of international eLearning standards, will shift the focus from media development to instructional engineering and pedagogical concerns. The greater availability of reusable digitized content, together with the larger set of instructional decisions to be made by instructional designers, will hopefully push forward the agenda for innovative instructional engineering methods and tools. The goal of this contribution is to serve that purpose." INSTRUCTIONAL ENGINEERING FOR LEARNING OBJECTS REPOSITORIES .... INSTRUCTIONAL ENGINEERING FOR LEARNING OBJECTS REPOSITORIES NETWORKS Gilbert Paquette (gpaquett@licef.teluq.uquebec.ca) Centre de recherche CIRTA-LICEF, Télé ... [EduResources Weblog--Higher Education Resources Online] 12:06:34 PM ![]() |
Learning object processors. Carrying on from comments the other day about what metadata is useful, I'd like to make a distinction between metadata that I as a human would find useful (title, description, URL etc.) and what metadata a computer would find useful, particularly a computer running an intelligent tutoring system. To make this distinction I'll introduce what I call learning object processors. A learning object processor is an intelligent tutoring system or ITS (for want of a better term) that knows how to assemble learning objects into something useful for an individual or group of individuals. The ITS uses assembly rules to select learning objects and put them together, or aggregate them in the parlance du jour, pretty much like a software compiler uses rules to assemble source code into an executable computer program. An example of an ITS would be a software program that can assemble learning objects to present a simulated medical patient case. A student is presented with a scenario representing a real-life patient with, oh, let's say diabetes. The simulated patient case includes a video of the diabetic patient talking about his/her illness, background reading about the subject, various clinical investigations being undertaken along with a presentation of their result, you get the idea. The student uses this simulated patient case to learn about real-life patients with diabetes, or just about any other medical condition you could think of. Now imagine a situation where for whatever reason, say, cultural convention, we can't show a simulated patient case of a woman, so we must present a case with a male patient. We could manually rebuild the case using data from a male patient, or we could use an ITS that knows how to swap in and out the components of individual cases. This ITS could automatically select replacement data for our student and reassemble a new case to meet the cultural requirements. The use of different languages would be another example where alternate content would be required. In order for an ITS to perform its data swapping exercise in anything like an automated way, it'd need to know how to find, select, and incorporate new learning objects into the patient case. It would use metadata to perform this magic. These metadata would describe objects in a repository that have the required 'fit' and can act as alternative information blocks in our hypothetical simulated patient case. The metadata required to describe a component such as I have described are very different from the metadata that I as a human would find useful when searching for information about diabetes in our example. It may be stretching the computer program analogy too far but I'd say that the metadata used to define the hot-swappable learning object components would be more like the sub-routines in a program's source code listing. Each sub-routine has its input and output parameters, and when plugged into a larger program in the correct way performs an essential function. Well-written sub-routines from other people could just as easily substitute from my sub-routines, such that with an appropriately diverse bank of sub-routines I wouldn't need to write very much of my own code at all, I could just assemble code provided by others, topped off with a bit of linking code to make it work the way I liked. There's only one problem with this metadata scenario, the kinds of metadata present in the LOM are not the kinds of metadata we'd need to make this ITS work, and this simple ITS described here is only one of thousands of potential ITS', each fulfilling specific high-level learning needs. So what we really need are working groups within subject domains scoping out how they want their intelligent tutoring systems to function, and to start agreeing on ways of describing learning objects to allow them to fit together in meaningful ways. Metadata can mean different things to man and machine, and one size will not fit all. We have lots of metadata we could be using, let's try to agree on the metadata we should be using and start using e-learning in interesting ways. [David Davies' Weblog]12:00:40 PM ![]() |
Myths of Open Source. Myths of Open Source: "The arguments for and against open-source software get trivialized. It's not a technology issue; it's a business issue." 11:55:24 AM ![]() |
Dunbar's Numbers. Dunbar's Number: "This all leads me to hypothesize that the optimal size for active group members for creative and technical groups -- as opposed to exclusively survival-oriented groups, such as villages -- hovers somewhere between 25-80, but is best around 45-50. Anything more than this and the group has to spend too much time "grooming" to keep group cohesion, rather then focusing on why the people want to spend the effort on that group in the first place..." [elearnspace]11:53:38 AM ![]() |
Online communities 'are old-skool'. Online communities 'are old-skool': "'Online communities are old-skool. The heat these days is around social networks, buddy lists &blogs -- all bottom-up social tools that place the individual at the center, and grow outward from there. This is a very different design model than message boards, chat rooms and virtual worlds, which are virtual places where where like-minded people congregate.'" 11:52:40 AM ![]() |
The Value of Debriefing Learning Experiences. Reflection is an important component of learning. We form links between known and new knowledge during this stage. Most educators realize the importance of reflection and build it into evaluation, class time, and assignments. I had an experience this weekend with my 10 year old daughter that brings to mind another important related (but not often discussed) concept: debriefing learning experiences. My daughter has a strong sense of self-criticism. While doing her homework recently, she expressed certain negative viewpoints about her learning skills and abilities. As a parent, I automatically shifted into "instructor" mode and tried to highlight the error of the conclusions she was drawing from her past learning experiences. In doing so, I realized how rarely we focus on the conclusions we draw from failures in learning. For learners, a negative experience is catalogued as a "I can't do that" statement...and if not questioned, it is perceived as a fact in future encounters. We need to actively promote debriefing in all learning experiences...particularly negative ones. It can help to prevent the formation of erroneous impressions of learner competence. Here's a few thoughts on the types of questions we should teach learners to ask themselves:
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Emerging Technologies in Elearning. Emerging Technologies in Elearning (.ppt file)...a broad overview of what is happening/will happen in elearning. Learning objects/repositories have received their share of hype...I'm more interested in slides towards the end of the presentation...focusing on personalization, semantic social network, and "gaming"/environments. [elearnspace]11:50:03 AM ![]() |