Saturday, March 20, 2004

I'm always looking for something better.

... even though I like Radio well enough. Maybe I should look at WordPress. How will it relate to syndication?

MovableType is the Windows of the Personal Publishing World.

Boris Mann suggests that MovableType owes its popularity to its "wide adoption":

Many people agree that OS X or even Linux is a technically superior operating system, but it's still Windows with the lion's share of the market. Much like MT.

I suspect that he is right, too. When I first started blogging on Kairosnews, MT looked to be the best blog software available at the moment freely available for download (although MT is not open source). So it gained wide adoption early on. Today, I suspect that there are many open source alternatives which rarely get the same consideration as MT; most people just go with the flow. That being said, I would probably recommend MT or WordPress (mentioned by Boris) for the average blogger.

Anyway, Boris's post and the attached comments has some interesting discussion about some of the drawbacks of MT.

[cyberdash - cyberteacher cyberculture cyberlearner]
3:17:24 PM    

New acceptance of online learning fuels explosion - Patrick Garmoe, Daily Herald. Squeezing Elgin Community College classes into her schedule wasn't easy for mother of three Aileen Wilson-Young, but she thought it was the only way she would ever get her paralegal degree. Only when a required course was offered solely through the In [Online Learning Update]
7:06:52 AM    

Learning By Design.

Learning By Design: "Video games, he noted, are long, complex and hard - and yet people spent many hours playing them, involving themselves in complex learning, and even pay for the privilege. The task accomplished by game designers, he observed wryly, "would be like charging fifty dollars to learn algebra."
Comment: This summary of a presentation by James Paul Gee provides a great introduction to what is wrong with learning and right with games. It appears as if game designers understand interactivity and motivation better than many educators. The potential of games in education is enormous...but so are the obstacles. In our department, we've used a variety of games and simulation tools to enhance learning. The results have consistently supported the need for more "learning wrapped in gaming"...but the time and resources needed to develop games are big limitations. The digital divide between "have's" and "have not's" (learners, instructors, institutions, countries) is intensified by use of games. Institutions with resources and expertise can incorporate games...the others suffer. Additionally, the move to game-based learning will substantially challenge idealist's views of open education. Educational institutions will not be the ones to lead the foray into games in learning - it will be for-profit content developers...and the expenses, of course, will be passed on to the learners.

[elearnspace]
7:04:40 AM    

Professional Development Model & Resource Re-Use Scenarios from Flexible E-Content Project.

http://www.fp.ucalgary.ca/maclachlan/
projectdiffusionintro.htm

For people either building new repository software or even figuring out what they need in implementing existing software, this might be of interest. Not quite a set of use cases, but maybe close - a set of scenarios which "attempt ... to map the process that an educator might walk through to implement digital resources in classroom or online environments....
While the exemplars focus on K-12 learning, the Model and Workshop could apply to post-secondary instructors and designers as well. Developers may find the Case Examples informative in the development of flexible content tools." - SWL

[EdTechPost]
7:03:22 AM