Man (Kasparov) vs Machine (Deep Junior) Ends in a Draw
In the sixth and final game of the world chess championship Deep Junior showed a brilliant display of cyberchess power. It sacrificed a bishop early on in its penultimate game against Garry Kasparov to force a draw by perpetual check nine moves later in a fighting Nimzo-Indian Defense. "I had one item in my agenda: not to lose," Kasparov said, who called the Deep Junior program the best in the world.
Deep Junior is a different type of computer program in that it thinks in more-abstract human terms. And while it processes only 3 million moves a second, it analyzes patterns and assesses the best future moves. Computer scientists are in reality not at all interested in building better chess-playing machines. But they are fascinated with the brain's fantastic pattern-recognition capabilities, and that is what they are trying to build into programs.
The goal of artificial intelligence is to construct a machine that is more compatible with humans (unlike the computers of today) so we can more easily communicate with them and ultimately have computers adapt to us instead of us adapting to them.
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