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Thursday, November 11, 2004
 

EA: The Human Story.

EA: The Human Story: Here's a riveting essay on the apparently hideous work practices at Electronic Arts, the game manufacturer.

[...] they gave a specific date for the end of the crunch, which was still months away from the title's shipping date, so it seemed safe. That date came and went. And went, and went. When the next news came it was not about a reprieve; it was another acceleration: twelve hours six days a week, 9am to 10pm.

Via Slashdot.

[Gadgetopia]

This is normal for game companies. I used to work for Blizzard, and pretty much everything written about EA applies to them as well. Because working for a game company is so rough, it's pretty common for people to work there only until they've built up their resume enough to get a better job somewhere else.
11:54:23 AM    comment ()


No Vote Necessary. John Mica has pulled off a feat many of us would have thought impossible. He has been elected to Congress without ever having his name on the ballot this year. His story says a lot about what has happened to the House of Representatives, the part of the federal government designed to be closest to the people, but one that has become more like an American House of Lords.

[...]

(link)

I've read a number of articles about how uncompetitive the House races are, but the Mica story is a new one to me. [Al-Muhajabah's Islamic Blogs]

It's not just House races where strange things happen. In 2000 Jean Carnahan became a Senator for Missouri--without having her name on the ballet, and without even having been a candidate.

Here in Los Angeles my Representative has changed a couple of times without me getting a chance to vote, based on newly gerrymandered districts. Maybe somebody got a chance to vote for those people, but I wasn't one of them.
10:32:49 AM    comment ()



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