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Thursday, May 19, 2005 |
Imagining the World: The Case for
Non-Rendered Virtuality - the Role Play Simulation
Model. A 'rendered' virtual environment is one in
which the scene is generated dynamically by the computer,
such as in Doom or Quake or in flight simulators. The
author's argument in this paper is that rendering in
educational games detracts from a focus on pedagogy and is,
moreover, unnecessary. An equal suspension of belief and
immersion into the experience can be obtained through
static, non-rendered, environments - "For the same
reason that the book is more often better than the movie,
leaving room for imaginative elaboration rather than
providing ready-made 3D imaging better enhances the
illusion of cognitive presence in role-play
simulations." Note that this paper is stored at a
temporary URL. By Roni Linser and Albert Ip, May 18, 2005
[Refer][Research][Reflect] [OLDaily]
10:26:52 PM Google It!.
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Choosing Open Source Solutions. Good article on the deployment of open source
software in the university environment. I like the response
to the question about the biggist problem with open source
technology: "The main drawback is that open source
software is usually free at the point of acquisition. While
that might sound like it ought to be a benefit, it can be
very confusing for institutions accustomed to paying an
annual licence fee for software." Funny. By Christina
Smart, JISC, May 17, 2005
[Refer][Research][Reflect] [OLDaily]
10:25:13 PM Google It!.
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© Copyright 2005 Bruce Landon.
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