Updated: 2/1/2006; 10:03:55 AM.
Bruce Landon's Weblog for Students
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Monday, January 09, 2006

Robot Lawyers Solve Problems. [Slashdot]
9:31:01 PM    comment

Violent games 'affect behaviour'. Violent computer games may make people more likely to act aggressively, a study says. [BBC News | Science/Nature | UK Edition]
9:28:00 PM    comment

Interactive Learning Fails Reading Test. [Slashdot]
5:24:44 PM    comment

Hearing the sound of silence. Scientists believe they have demonstrated the brain listens even when there is nothing to hear. [BBC News | Science/Nature | UK Edition]
5:12:03 PM    comment

MySpace Users Revolt Against Murdoch. [Slashdot] the more ugly side of commrcialism - trying to manipulate the folks -- a misuse of social software? or just unfettered persuit of $$? -- BL

4:45:12 PM    comment

15 percent of U.S. workforce boozing on the job.

Workplace alcohol use and impairment directly affects an estimated 15 percent of the U.S. workforce, or 19.2 million workers, according to a recent study conducted at the University at Buffalo's Research Institute on Addictions (RIA) and reported in the current issue of the Journal of Studies on Alcohol.

[Science Blog -]
4:31:54 PM    comment

Sleep loss undoes rejuvenating effects learning has on brain.

As the pace of life quickens and it becomes harder to balance home and work, many people meet their obligations by getting less sleep. But sleep deprivation impairs spatial learning -- including remembering how to get to a new destination. And now scientists are beginning to understand how that happens: Learning spatial tasks increases the production of new cells in an area of the brain involved with spatial memory called the hippocampus. Sleep plays a part in helping those new brain cells survive.

[Science Blog -]
2:21:28 PM    comment

Innovations in the Reuse of Electronic Learning Materials: Drivers and Challenges.

This keynote talk by Derek Morrison (Auricle) at the Cambridge-MIT Conference about electronic learning materials covers a number of interesting points.

"My Challenges ... considered the following:


  1. Technology can easily become an innovative way of not changing.
  2. Reusable learning materials do not by themselves make for deep learning.
  3. Technologies increasingly tend to determine practice not vice versa.
  4. Are we acknowledging the Reusability Paradox?
  5. Does the iPod Generation want a 'filling station' not a streaming source?
  6. The impact of domestic broadband and wireless on the office and lecture theatre?
  7. The uptake and impact of ‘grassroots standards’?
  8. Distributed, decentralized self-organizing systems versus the centralized mega repository?
  9. User expectations/rights versus the ‘lock in’ or ‘lock-out’ business model.
  10. The growing relevance/importance of user-generated content.
  11. Free services and tools with massive user uptake."

Morrison's challenges are worth reviewing--and, he provides many links to expand the reviews.

_____JH

___________

Conference Overview: A broad and expanding spectrum of electronic learning materials is currently in use in universities, industry and other settings. These materials have the potential to transform education, but there are countless ways that reality may end up falling short of this potential. The aim of this conference is to identify a path toward a world in which the sharing of innovative learning materials is both commonplace and effective. We have the following goals, to:

  • Identify Enablers and Barriers in the Reuse of Electronic Learning Materials
  • Link Innovations in Reuse with Communities of Practice

_______

[EduResources Weblog--Higher Education Resources Online]
2:17:09 PM    comment

Crank Blogging, Like Phone Calling, Now Illegal. [Slashdot]
2:14:50 PM    comment

© Copyright 2006 Bruce Landon.
 
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