Updated: 10/13/2003; 9:21:18 PM.
John Lambert
First we show up, then we see what happens.
        

Monday, April 21, 2003

I've been seeing the ads for Splinter Cell on PS2 and it got me wondering...

How do game companies write multi-platform [multi-console] games?

How is the game logic separated from the graphics engine? (What's the codebase percentages?) Do they create an indirection layer for graphics stuff? (Is it a bunch of #defines? Can they afford virtual functions?) Or do they just re-write most of the graphics logic for each platform because the capabilities are so different?


1:56:21 AM    comment []  



© Copyright 2003 John Lambert jlambert@jlambert.com A really bad webcam picture of me.

 
April 2003
Sun Mon Tue Wed Thu Fri Sat
    1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30      
Mar   May


Click here to visit the Radio UserLand website.

Subscribe to "John Lambert" in Radio UserLand.

Click to see the XML version of this web page.

Click here to send an email to the editor of this weblog.