btw.net Weblog
In this age of digital, a critical design point is the architecture of systems (socio-economic, technological, political). If everything can become digital (can be represented as a number) then the relation of that thing to other things becomes very abstract. We begin to think in terms of classes and instances, and how they could interact with other classes. And we risk losing track of the fact that we're thinking abstractly about things that affect real people in this real world. This blog is about the architecture of systems. And how architecture affects the real world.

 





-

Digital










-



-





-



Subscribe to "btw.net Weblog" in Radio UserLand.

Click to see the XML version of this web page.

Click here to send an email to the editor of this weblog.

 

 

  Friday, November 11, 2005



What the Raven said

What will it take to convince a few billion people that destroying wilderness, natural habitats and our fellow creatures is not only harmful to humankind, but also irrational, morally repugnant, and instinctively insane? How can we give people who are completely disconnected from nature a sense of what they're missing, what they've lost, forgotten? I don't believe any of this can come from reading books, watching nature documentaries or trips to parks, farms and summer camps.

This connection and knowledge can only come from first-hand experience. The challenge is that there's not much quiet, uncivilized nature left to experience, anywhere in the world. When it's gone, the world that's left, stuffed wall-to-wall with many times more people than it can sustainably support, will be, despite all its people and buildings and cars and inventions and noise, a lonely, barren and empty place....

[how to save the world]

The Future


12:48:09 PM    comment []

LOCATIVE MEDIA AS SOCIALISING AND SPATIALISING PRACTICES:
LEARNING FROM ARCHAEOLOGY
(DRAFT)

    ...It has also been much discussed that the urban experience is increasingly mediated through lens and screens, thereby rendering invisible the city's processes of becoming. Representational technologies (the map, the photograph, the GPS trace) capture and expose moments within the city's history. But in the moment of capture the viewer's gaze is projected onto the city as a happened place or totalising system of meanings and relations. This freezing of relations--however temporary--can be limiting when we consider the desire of locative media to effect cultural change. A map without multiple entrances--a map that denies multiple interpretations--is a map that discourages change, that presents the world as a fait accompli or worse, a world without hope.

    Complementary cultural theories and critiques of everyday life, as well as social studies of science and technology, continue to bring together all of these concerns and offer other ways to explore the promises and potentials of locative media....

"...thereby rendering invisible the city's processes of becoming."
12:25:46 PM    comment []


Click here to visit the Radio UserLand website. © Copyright 2005 Russ Savage.
Last update: 12/26/05; 7:27:53 AM.

November 2005
Sun Mon Tue Wed Thu Fri Sat
    1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30      
Oct   Dec