Virtual Real Estate Boom Draws Real Dollars , in USA Today, thanks to Slashdot
Second Life game is an interesting case study on virtual economy and on virtual communities.
By Michael Learmonth, Reuters
NEW YORK - Rising interest rates have yet to cool white-hot real estate prices. Perhaps that's why the concept of virtual home ownership has captured the imagination of a growing number of online gamers, who are plunking down real cash for their own slice of the digital frontier.
After orienting yourself to Second Life on a remote island, you'll be ready to hit the mainland.
Large swathes of undeveloped online property, some bearing an uncanny resemblance to a palm-studded West Coast beachfront idyll, are selling for up to $550 an acre.
That amount is but a song compared with real world real estate, but these are computerized representations of property [~] pretty pictures, if you will [~] in an online graphic role-playing game known as Second Life.
Second Life is a relatively new entry into the world of Massively Multiplayer Online games, known to enthusiasts as MMOs. (Some refer to them as MMORPGs, massively multiuser online role-playing games.) Like Sony's EverQuest and Electronic Arts' The Sims Online, players create their own civilizations and interact with others living alternative lives online.
Links: Second Life Massive Multiplayer Online Role Player Games Multiplayer Online Games Directory
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