Updated: 8/1/2002; 9:25:31 AM.
Blogging Alone
Stephen Dulaney's Radio Weblog
        

Monday, July 15, 2002

Ok, its time to make some progress on the framework for measurment of Social Capital in Blogspace. I remember one day in studio art class my teacher ask me a question I am still trying to answer. "What are you trying to say? . . . Visually I mean."

Blogging Alone is about understanding the mathimatics of the gift economy. First some fundamentals.

Can't we all just get along?

A Shared Approach to Problem Solving

Three Cardinal Pillars of Understanding

We all have different ways of perceiving the world. We come from diverse backgrounds and have different experiences. We speak different languages. To solve problems together we must learn to communicate with each other, work together and agree on the problem itself. This framework approach is an attempt to do just that – devise a system by which disparate groups of people can identify problems and decide on a common solution. This approach draws upon years of philosophical evolution and field experince in its creativity-management process, a unique process that stresses solving design-related problems systemically through sets of flexible and reusable rules. One should understand and solve issues from the ground up, based on fundamental principles.

 

This framework is not a single design solution; instead, it is a hierarchical system of visual semantic and interaction rules to help the group find the right design decision. This manifesto will outline some initial thinking about developing this framework specifically for the measurement of Social Capitol in Blogspace. Throughout the course of the project, this thinking will become more detailed and documented in this digitalmedia information space.

 

These solutions are supported by well-founded design principles in three cardinal pillars of understanding:

 

I Communications Architecture

Know yourself, analyze your competitors and understand your customers’ needs and wants so that you can find things you can make your competitor's can't that your customers want.

 

II User-Centric Design

Customers have the pesky habit of being human, refusing to change their behavior when trying to accomplish their goals online. User-centric design takes into account what makes sense to the user.

 

III Intuitive Wayfinding

People use their real-world navigation skills when finding their way through cyberspace, you must provide them with visual cues helping them form a mental map and gain wayfinding experience rapidly.

 


1:56:36 PM    comment []

Joel on Software's article about Strategy Letter V looks interesting. Some days there is way too much to read to find anytime left to write about it.
1:31:19 PM    comment []

Duncan Wilcox's Index


1:07:18 PM    comment []

Look ma I found a new link.

In the course of the last few weeks I felt that something had gone wrong with it: it began to feel like a burden to provide new content. Everything became way too complicated and I thought about shutting it down altogether. But after a while I found the reason: I got bored of publishing links like: Look, Ma, a new link, found it all of my own!

Play with the machine.


12:52:06 PM    comment []


© Copyright 2002 Stephen Dulaney.
 
Top 10 hits for non directed learning and wayfinding on..
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1.Cognitive Maps in Virtual Environments: Effortless Learning
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7.Wayfinding in Large-Scale Virtual Worlds
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9.Minneapolis College of Art + Design : BS
10.Wayfinding in Large-Scale Virtual Worlds

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