One other element of open source software, or open source products
period, is that another element of how those will work in a new/old
economy is that the value will equal brand will equal value. With
quality truly dictating value, dictated by people's willingness to pay
money to use a product or a piece of code or pay someone to implement
an open source solution, there is not only an instant and real measure
of product value beyond any marketing marketing dollars can buy, but
that product maker or makers becomes the brand. The difference is that
that brand is forever accountable for the real value of the product -
you can't market something crappy, or even give something out for free
as a market capturing ploy, and grow the company by twisting old
economy models. You are forever accountable as a brand. With other
organizations and people making products that are essentially "free,"
only the best working products will succeed. As applications become
more and more distributed - available instantly over a network, and
display and transaction and data layers more and more transparent and
modular, the most sophisticated users will simply swap out different
elements of their systems for the best on the market, instantly. The
only incentive for them to pay for a product is if your organization is
providing so much value that a group of users desires to keep you in
business, so you can add more value.
I think one of the successful models that may also develop are
companies that come up with enough product or code ideas that they
hedge their market value. I was thinking tonight about toy companies,
such as Trendmasters, that come up with a few killer toy ideas, coast
for a while, and then die when they can't come up with any more
mastered trends. The toy market, with its source of cheap materials and
cheap labor and relatively cheap distribution, while not a perfect
analogy, is a good fit for open source software, where all of those
elements are similarly cheap or free. Companies make their money, long
term, by combining a portfolio of tried and true favorites with some
killer toys along the way. An organization such as Fisher Price can
afford to try and fail different products, constantly changing their
product mix, keeping the tried and true favorites, achieving some one
hit wonders (enough to balance the bland or colossal failures), but
constantly innovating, to help stabilize the company by hedging their
bets.
I suspect that some of the power companies to emerge in the next
economy will be organizations that have successfully won a large enough
customer base through enough tried and true ideas that they will be
able to constantly innovate. Power companies don't necessarily need to
be large, or necessarily companies at all, as much as cooperatives,
especially as code becomes more commodified.
1:15:43 AM
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