Immersion at the Edge In September, Sony released its VR headset for the Playstation 2 in Japan. Price point: $500.
Just a couple of years ago, similar motion-sensing stereoscopic headsets cost ten time that amount. Microsoft's Xbox Live kit ($50) includes audio headsets. If the future isn't fortold by porn, it is by gaming. As Moore's Law drives down the cost of Immersion devices at the edge, new possibilties emerge and the barrier becomes content creation. That's why I am so fascinated by Tele-Immersion, where the content is created by scanning an existing environment.
Now I always thought Tele-Immersion was a way off from getting outside the lab. But considering the deployment of Gigabit Ethernet in Metro Area Networks, recent advances in Grid Computing and the falling cost of potential edge devices -- we may be closer than we think.
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