This looks like just the kind of curriculum I wished I was in when I was a tad. It’s a college course, but it looks like it would appeal to younger ages as well. World Builders is a course focused less on the acquisition of material than the processing and synthesis of the information. Kids learn all on their own if the material interests them, or is made to seem interesting to them, and a solid framework of understanding underlies the knowledge. Ask any kid of a certain age about dinosaurs, and they will tell you all about how this or that dinosaur is their favorite, how it is related ecologically to other dinosaurs, how big they are, and in what period they flourished. This is the instinct of classification that is subverted by Pokemon monsters, their classifications, and how they evolve from one to another kind of Pokemon. Gack! Providing a framework in which acquisition becomes interesting, by building worlds (or cities, such as SimCity before it became too complicated for kids) of their own, is a far better way to take this instinct and harness it towards learning and creativity. http://www.cabrillo.cc.ca.us/contact/mission.html http://www.cix.co.uk/~vicarage/planets/
http://www.eponaproject.com/ |
by way of GameDev.net:
Cornutopia.net (not corn fan cornutopia.com, sorry about that earlier link) announces the creation of an online games magazine, bytten, focused on the small game developer. Not much content yet, and a blatant plug for one of the articles, but hey. Something to keep an eye on. |
Dave Hyatt has posted the table of contents to the beginnings of what will become the Safari WebCore documentation. 9:12:07 PM # comment [] |
Gotchas when porting UNIX software to OS X by way of Stepwise.
Ah ha, so that’s why X went wrong when I did Y. If only I had known when trying Z... Sigh. |
Mac OS X 10.2.4: skippable, or another chance to reset my computer’s uptime? 12:12:20 AM # comment [] |
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