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  Wednesday 21 August 2002
Software Archeology Workshop

Last year's OOPSLA featured a workshop on Software Archeology — getting to know a large software system in order to make some specific set of changes to it. My work for the past 20 years has most often involved large existing programs (compilers and debuggers), so I've been reading through some of the Position Papers from that workshop.

It's quite helpful to see the variety of techniques, tools, and approaches used in this kind of work. Glenn Vanderburg's paper, though it isn't primarily a description of Aspect-Oriented Programming, was the first paper I've read that really made AOP sound worthwhile.
9:42:46 AM   comment/     



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