|
|
Saturday, September 6, 2003 |
Fame vs. Fortune:
Clay Shirky's well-written counterpoint to the idea that the time is
ripe for micropayments. He makes some good points, but sets up my
premium content as a straw man: "Would you buy a VR of the
Matterhorn for 25 cents?"
Why would anyone take a chance when they don't know who shot the VR?
That's why most of the people offering BitPass content provide free
sampler content as a demonstration of their art. Secondly my work has
been around awhile, so over a million people (my guess) have seen my
site.
However "...and in many ways, theft is the unspoken inspiration for
micropayment systems", and comparing micropayments to a type of
computer crime seem like outrageous statements with no proof. His
painting of a connection between micropayments and crime seems like the
weakest part of his arguments. Is it that immoral to think that
people might be willing to pay a small amount for an experience? I get
comments from visitors to my site saying they feel they owe me
something.
I agree with the point that there is some threshold of granularity of
content beyond which people do not want to be bothered by making a
buy-or-not decision (a newspaper for $0.25 vs. buying each word). I
think the argument can be made that there is a different granularity
threshold for each type of media. For newspapers, it might be an
article or section. Today you have the choice between buying a daily
paper vs. subscribing to a month's worth. If there was some article in
the NY Times archives that I really wanted to read, I'd pay a quarter
for it, but have no desire to subscribe to any larger access to the
archives. Where that granularity threshold lies is one factor whether
micropaments are viable for a particular media. The success of
pay-per-song music services like iTunes suggests that the granularity
threshold for music is not a CD but a song, and that music is a fertile
ground for micropayments.
Clay makes some good points about the nature of weblogs and
choosing fame vs. fortune. It's hard to see why people would pay money
to read most weblogs, many of which seem analagous to finding a
newspaper in the park that has been annotated with someone's comments,
or some stranger's diary.
While Clay goes on to make a distinction between content made by
individuals vs. groups, I don't think it matters whether music, for
instance, is
made by a single person or a group. Is that a distinction that is
visible and valued by most music fans? And would you pay more for
group-music than solo-music?
Another set of arguments Clay has used involved attacking public
utilities as an example of markets where micropayments have worked
before, because they are monopolies which have no equivalent on the
Internet. More recently he invokes substitutability, the willingness to
accept one thing as a substitute for another. However art is not a
commodity like electricity or gas which is perfectly interchangable. If
you are a fan of Scott McCloud, Ansel Adams, or the band Kush, the
availability of free comics, snapshots, or music content somewhere else
is probably not going to satisfy your affinity for those artists.
Another point in Clay's article I would question is the assertion that
incremental views of digital content don't cost the author/artist
anything. If an artist gets one or 100 views a month, then there is no
incremental cost. However Clay mentions the goal of many artists to be
famous. What happens when a site becomes famous? There is a well known
"success disaster" problem whereby a site gets slash-dotted and faces
horrendous bandwidth charges. Some of these sites then go off the air
because they have no mechanism to pay for the cost of fame. Suddenly
you go from obscurity with no income to a site with fame and a negative
balance for the bandwidth you incurred.
Let's say I spent a good part of my life making something with more
intrinsic value than a weblog. I'm sure I could spend years trying to
make a CDROM product or get a book published with my panoramic
photography, due to all the gatekeepers and obstacles to the
non-famous, non-connected small artist. However anyone with a website,
micropayment software, and a potential product could concievably bypass
all that and reach the bulk of their audience. That seems worthwhile.
I don't know the answer yet if people are willing to pay 25 cents
to
view a VR. Perhaps it will function primarily as a way for people to
determine if they want to sign up for a subscription model. That
is
something which will take months or a year to discover. I do know that
creating and offering gigabytes of quality panoramas of non-commercial
places costs a non-trivial amount of real money. If the net-world
cannot
find a way to sustain small artists, many people's works will go
offline and the internet will be poorer for it.
10:02:11 AM
|
|
© Copyright 2006 erik goetze.
|
|
|
|
|
Purpose |
VRlog provides news, developments and analysis of the virtual reality (VR) world from a nature photographer's perspective. Since I am not connected to or funded by any VR vendor, I intend to objectively appraise what's going on, and the direction VR is headed in. -- erik goetze
|
|
|
|
Syndicate VRlog |
The items on
this site are available in an RSS newsfeed, an XML file format.
|
|
|