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Friday, June 25, 2004 |
With regards to yesterday's problem, I did some more testing and
decided to see if RealViz Stitcher (RVS) 4 helped any. Yes, the
resulting image did not show the banding problem when made into a VR
with Stitcher or QTVRAS's maker tool.
In fact I almost forget my original quest when I stitched a cylinder
with RVS 4 and the quality of stitching when you use the Lanczos 5
method seemed at first glance to be as good as QTVRAS. I examined the
two images very closely to see if Stitcher is better in some ways
(besides the lack of banding in the downstream product, a QuickTime
movie). And there were a handful of very small (and normally not very
visible) stitching artifacts in the 15000 pixel wide QTVRAS image,
which were not present in the RVS stitched image. Otherwise they were
both very high quality stitches. I'm sure if I had worked long enough
manually adjusting image pairs in QTVRAS, I could have cleaned it up
some, but probably not fixed all of them. The point was I spent about
the same ballpark amount of time setting up the stitchers, and RVS 4
was better or equal to QTVRAS for a cylinder (although in terms of
stitching time, the Lanczos 5 seems to take a long time to produce the
15000 pixel wide image).
This is truly great news. I have waited a long time for the tools to
exceed the quality I was used to with the venerable QTVRAS.
In the past I had a lot of trouble getting good stitches with cubic
scenes and RVS 3.x, although I never figured out if it was my pano rig,
the camera, lens, or something about RVS. Jim Scott even offered to
work on one of my scenes and he improved the quality some, but either
way it was not up to my standards for VirtualParks. Several times over
the years I tried a cylinder stitch with RVS 3.x and compared it with
QTVRAS, and I didn't feel it quite matched the stitching quality.
So I'm looking forward to trying some cubic scenes with RVS 4, and will post my findings here.
4:13:04 PM
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© Copyright 2006 erik goetze.
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Purpose |
VRlog provides news, developments and analysis of the virtual reality (VR) world from a nature photographer's perspective. Since I am not connected to or funded by any VR vendor, I intend to objectively appraise what's going on, and the direction VR is headed in. -- erik goetze
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