snellspace : a perfect world spoiled by reality


Wednesday, May 08, 2002

gnat's Journal: "Of course, it was Chapter 1. Chapter 1 is notorious for being a bugger to write--you have to set the groundwork for the rest of the book, so it's often easiest to write Chapter 1 after the rest of the book is written." Amen brother.
4:31:32 PM    

Paul Prescod's rules for Extreme Web Services. Quite interesting. I absolutely agree with #'s 1, 4, 5, 7, 9 and 10. (#6 is missing for some reason). I'm still trying to determine how I feel about #'s 2, 3 and 8.
3:28:37 PM    

codeforfood.org.  Ingenious. 
10:26:01 AM    

Simon Fell: "Some pushback from Keith ... I wish we didn't have any section 5 encoding features. I wish you didn't have any section 5 encoding feature as well, rather than the subset you decided to implement. If you're going to provide section 5 support, then do it, if you don't like section 5, then don't support it, but providing a subset just confuses the issue. "
9:04:50 AM    

Scripting News: "If the entertainment industry followed that model (these need names), they wouldn't have hesitated over Napster. It was clear the people wanted it. Now figure out how to give it to them."  Did society want the telephone before it was created?  I doubt it.  Humans have an innate desire to communicate in faster more efficient ways.  Once they figured out that this new telephone thing helped them do just that, they started wanting it.  Did society want email before it was created? Again, I doubt it.  Once they figured out that email could help them communicate faster and more efficiently, they started wanting it.  A vast majority of technology exists simply because of the human desire to connect with one another.  Our desire is to find ever more efficient ways to connect. 

Regarding Dave's statement, "In one model, developers create products and convince us to want them. In the other model, they figure out what people want and compete to sell it to them." I see a different model where developers figure out what people want, create new ways of meeting that need, then compete to sell it to them by convincing them to want the new thing. 


9:01:38 AM    



Copyright © 2002 James Snell.
Last update: 6/25/2002; 9:32:44 PM.
The views and opinions expressed on this site are solely those of the author, James Snell, and not necessarily of James' employer.