Updated: 9/29/2003; 8:52:50 PM.
nick gaydos > thynk
stuff out of my head
        

Monday, April 14, 2003

Paper Prototyping: Getting User Data Before You Code (Book Review).

"Why don't design teams use paper prototyping? Is it because it's so expensive and time consuming that project managers regrettably decide to allocate resources elsewhere so they can ship on time? No. Paper prototyping is one of the fastest and cheapest techniques you can employ in a design process." [via Tomalak's Realm]


3:14:16 PM    comment []  trackback []

Professional-Grade Audio Recording With A PDA [Slashdot]


10:55:53 AM    comment []  trackback []

"Bruce Tognazzini (Tog) on Apple Squandering the Advantage, on interface innovations Apple could make. Lists extra screen objects including: Piles (stacks of documents); visual cues on folders; various object/application collections." [via Interconnected]


"Lots of great ideas enclosed.

Bruce is one of the grand old men of User Interface - and a member of the Neilson Norman Group.  It's clear that he's been thinking (and probably festering) on these issues - for years.  But that doesn't mean these ideas will ever happen - by Apple.

But ALL of these ideas can be applied in an RIA (rich internet application) environment, in a cross-platform kind of way.  We don't have to be dependent upon Apple or Microsoft anymore.  That's ONE of the benefits of RIAs." [via Marc's Voice]


12:22:43 AM    comment []  trackback []

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